Talk:Phantom fireball explosions

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Revision as of 21:57, 14 January 2007 by Ryan W (talk | contribs) (Not just MAP08)

Is this referring to the random "poof" (normally heard from a fireball hitting something) that one occasionally hears on MAP08? I have occasionally tried to track this down (on the rare times I have a save game a fraction of a minute before one occurs), but could find no place on the map (with the volume set very low) where it occured quieter than usual, leading me to postulate it was a fireball or weapons discharge that somehow escaped the confines of the map and was hitting a wall at ±32768. Be helpful if someone created this article ^_^. --Splarka (talk) 10:04, 15 September 2006 (UTC)

Your last hypothesis is reasonable, though I seem to remember it happening on MAP16 as well.  The next time it shows up in one of my walkthroughs (as it occasionally has), I will certainly look for evidence with IDDT and report the result here.    Ryan W 02:57, 15 January 2007 (UTC)

Sprite limit could be a cause

I think that one cause for this could be the visible sprites limit bug. The original Doom engine has a sprite limit. If there are more things that are in the map, they may become invisible, or flicker. Perhaps this could be a cause in the phantom fireballs?

I've checked this with IDDT on (the visible sprite limit doesn't affect the pretty green triangles), and nothing out of the ordinary is showing in the map area. However, if you IDCLIP out of MAP08 (due to a sound bug) in Doom 1 or Doom 2 and shoot any non-hitscan projectile, after about a minute you hear a poof of it hitting something several thousand units away. This most likely is similar to the phantom fireball explosions (some projectile escaping the confines of a level at some point). --Splarka (talk) 11:36, 13 January 2007 (UTC)