Editing Talk:Pseudorandom number generator
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This article is interesting, although the example isn't clear enough for me to understand. Would a pitched sound being played at different frequencies for two different observers desync the game? Why? I don't think the reason for two tables is clear enough. It is mentioned they are identical; are the tables identical too? | This article is interesting, although the example isn't clear enough for me to understand. Would a pitched sound being played at different frequencies for two different observers desync the game? Why? I don't think the reason for two tables is clear enough. It is mentioned they are identical; are the tables identical too? | ||
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The first revision mentioned the ClearSomething-or-other function for resetting the index into the table, rationale: demo playback at level start etc. This has been excised and should be worked back in. -- [[User:JDowland]] | The first revision mentioned the ClearSomething-or-other function for resetting the index into the table, rationale: demo playback at level start etc. This has been excised and should be worked back in. -- [[User:JDowland]] |