Editing Talk:Quake From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! ==Release date== I got the June 22 date from [http://www.mobygames.com/game/dos/quake Mobygames], however [[Wikipedia:Quake]] says May 31. Our [[timeline]] says May 31 for [[Final Doom]] and [[Strife]]. [[User:Radius|radius]] 00:59, 10 May 2005 (UTC) :I think May 31 is right. [[User:Fredrik|Fredrik]] 18:29, 10 May 2005 (UTC) OK, I will change the date. [[User:Radius|radius]] 21:09, 10 May 2005 (UTC) ==Delete== Quake does not have to have with the "Engine Doom" and blablabla. Hexen II and heretic II cannot be, but Quake to be, is. Aff, this is ridicule! '''Delete this article'''! [[User:201.26.177.109|201.26.177.109]] 15:52, 5 May 2006 (UTC) : I think the content of this article discusses its relationship with Doom, and thus it is different from the Wikipedia article. '''Keep'''. [[User:Fraggle|Fraggle]] 16:13, 5 May 2006 (UTC) : '''Keep'''. I think there could be more in-depth coverage of the direct influence played by Doom + some of the influence quake has had on post-quake doom stuff though. -- [[User:Jdowland|Jdowland]] 17:59, 5 May 2006 (UTC) :'''Keep''' for the same reasons as Jon: Doom's influcence is evident in Quake -- [[User:TheDarkArchon|TheDarkArchon]] 22:48, 5 May 2006 (UTC) :I'd say '''keep''' it. [[User:Janizdreg|Janizdreg]] 15:31, 6 May 2006 (UTC) Consensus here looks like keep as well. I'm going to remove the tag. [[User:Fraggle|Fraggle]] 23:20, 14 May 2006 (UTC) : Well, it's arbitrary that we have an article on Quake and not on other Quake games. Perhaps it could be moved to [[Quake games]], then giving an overview of relations between the DOOM games and each relevant Quake game? For example, ZDoom includes a railgun like Quake 2's, we can mention ways the DOOM games influenced the Quakes (BFG, weapon types, monsters, that Quake 2 is like Doom with alien cyborgs instead of demonic ones, &c) and note add-ons that recreate or are influenced by the Quakes (such as that secret level in Requiem and other stuff). Most of what the articles says applies to all of the Quake games, anyway. <small>[[User:Who is like God?|Who is like God?]] 23:13, 8 August 2008 (UTC)</small> ==Texture carried over from Doom== I remember, a long time ago, reading a forum post that showed how one of Doom's textures had been carried over into Quake II and possibly the original Quake. It was [http://iddqd.ru/doom/textures/original/rock4.jpg this texture], RW35_1, a tiling rock wall texture. As far as I remember it was the only resource that was used in both Doom and the finished version of Quake. I assume it came from a CDROM of stock textures. Unfortunately I can't find a reference for this any more, and I'm not sure if the texture appeared in the original Quake or just Quake II. -[[User:Ashley Pomeroy|Ashley Pomeroy]] 18:23, July 10, 2010 (UTC) : In the E1M4 of Quake there's a texture similar to ROCK4 and ROCK5 Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)