Difference between revisions of "Talk:Quantum lost soul"

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The special handling of Z-coordinate trajectories applies to every projectile attack, not just this one.  I don't know if the code actually treats the skull as a projectile but certainly I have seen, e.g., the imp shots move at blinding speed down the side of a tower during infighting.    [[User:Ryan W|Ryan W]] 14:36, 19 September 2011 (UTC)
 
The special handling of Z-coordinate trajectories applies to every projectile attack, not just this one.  I don't know if the code actually treats the skull as a projectile but certainly I have seen, e.g., the imp shots move at blinding speed down the side of a tower during infighting.    [[User:Ryan W|Ryan W]] 14:36, 19 September 2011 (UTC)
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== Rewrite ==
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This quirk is related to all projectiles, so this article needs to be rewritten and renamed accordingly, for example, "Abnormal speed of projectiles fired across high height differences". --[[User:Unmaker|Unmaker]] 16:30, 12 June 2012 (UTC)

Latest revision as of 11:30, 12 June 2012

Scope of article[edit]

The special handling of Z-coordinate trajectories applies to every projectile attack, not just this one.  I don't know if the code actually treats the skull as a projectile but certainly I have seen, e.g., the imp shots move at blinding speed down the side of a tower during infighting.    Ryan W 14:36, 19 September 2011 (UTC)

Rewrite[edit]

This quirk is related to all projectiles, so this article needs to be rewritten and renamed accordingly, for example, "Abnormal speed of projectiles fired across high height differences". --Unmaker 16:30, 12 June 2012 (UTC)