Difference between revisions of "Talk:Quantum lost soul"
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The special handling of Z-coordinate trajectories applies to every projectile attack, not just this one. I don't know if the code actually treats the skull as a projectile but certainly I have seen, e.g., the imp shots move at blinding speed down the side of a tower during infighting. [[User:Ryan W|Ryan W]] 14:36, 19 September 2011 (UTC) | The special handling of Z-coordinate trajectories applies to every projectile attack, not just this one. I don't know if the code actually treats the skull as a projectile but certainly I have seen, e.g., the imp shots move at blinding speed down the side of a tower during infighting. [[User:Ryan W|Ryan W]] 14:36, 19 September 2011 (UTC) | ||
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+ | This quirk is related to all projectiles, so this article needs to be rewritten and renamed accordingly, for example, "Abnormal speed of projectiles fired across high height differences". --[[User:Unmaker|Unmaker]] 16:30, 12 June 2012 (UTC) |
Latest revision as of 11:30, 12 June 2012
Scope of article[edit]
The special handling of Z-coordinate trajectories applies to every projectile attack, not just this one. I don't know if the code actually treats the skull as a projectile but certainly I have seen, e.g., the imp shots move at blinding speed down the side of a tower during infighting. Ryan W 14:36, 19 September 2011 (UTC)
Rewrite[edit]
This quirk is related to all projectiles, so this article needs to be rewritten and renamed accordingly, for example, "Abnormal speed of projectiles fired across high height differences". --Unmaker 16:30, 12 June 2012 (UTC)