Talk:Raspberry Pi

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Revision as of 14:44, 10 March 2016 by ConSiGno (talk | contribs) (port availability)

"The shareware version of Doom was used during development of the Raspberry Pi in its benchmarking tests"

It would be nice to have a source for this. It probably should read "the shareware IWAD" because it was very unlikely to be the DOS shareware EXE. -- Shambler (talk) 15:43, 8 March 2016 (CST)

Oh, there's a source linked at the bottom of the article, but it doesn't explain what port was used. -- Shambler (talk) 15:49, 8 March 2016 (CST)
No port was used, it was directly the Linux Doom source code. ConSiGno (talk) 23:52, 9 March 2016 (CST)

port availability

Whilst the article does not want to explain how to compile various ports from scratch, it also doesn't mention that (at least) `chocolate-doom`, `prboom-plus` and `deng` are available in the Raspbian archives, compiled already and free of charge. -- Shambler (talk) 15:46, 8 March 2016 (CST)

Those ports are also outdated and possibly broken, SDL for Raspbian is not 100% compatible with the Pi out of the box. This includes input issues, video issues and more. Nothing hardware renderer wise on those ports will work, either. ConSiGno (talk) 23:51, 9 March 2016 (CST)
I see, thanks. That *is* useful info. It's not clear to me (and perhaps the article could clarify) what the difference is between retropie, raspbian, etc.; that this matters for what package you want to use... those sorts of things. -- Shambler (talk) 04:02, 10 March 2016 (CST)
One of the biggest problems is that the Raspberry Pi Foundation (usually) tests add-ons like Chocolate Doom only on the Pi Store. IIRC, these also come with custom built libraries. This has lessened in recent years with some big software becoming packages installable through repositories - but for the most part, software available through the repo can be hit or miss. Such is the nature of the beast, I suppose.