Editing Talk:Rocket launcher
From DoomWiki.org
Warning: You are not logged in. Your IP address will be recorded in this page's edit history.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
:::Painchance is handled in P_DamageMobj () in p_inter.c. This is the generic "hurt something" code which is called for all damage events. I'm not aware of any situations in the game where multiple seperate damage events are combined into one painchance check. For rocket splashes, P_RadiusAttack () from p_map.c calls P_DamageMobj individually for each splash it makes, and the direct hit is also a separate call. BFG tracers and shotgun pellets also call P_DamageMobj individually for each one, even if many hit one target. [[User:Goyuken|Goyuken]] 05:14, 20 October 2007 (UTC) | :::Painchance is handled in P_DamageMobj () in p_inter.c. This is the generic "hurt something" code which is called for all damage events. I'm not aware of any situations in the game where multiple seperate damage events are combined into one painchance check. For rocket splashes, P_RadiusAttack () from p_map.c calls P_DamageMobj individually for each splash it makes, and the direct hit is also a separate call. BFG tracers and shotgun pellets also call P_DamageMobj individually for each one, even if many hit one target. [[User:Goyuken|Goyuken]] 05:14, 20 October 2007 (UTC) | ||
− | |||
− |