Difference between revisions of "Talk:Rocket launcher"

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(Removed my talk page comment as it no longer makes sense)
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also, has anyone ever noticed that projectiles which graze you seem to do less damage than those that hit you square in the face?  or am i just imagining things?
 
also, has anyone ever noticed that projectiles which graze you seem to do less damage than those that hit you square in the face?  or am i just imagining things?
  
:The individual talk pages are there for a reason. Anyway, I'm sure the splash and direct damage are done seperately. And the projectile thing is probabally a coincedence since the only reason projectiles of the same type do different damage is because of a random chance. -- [[User:TheDarkArchon|TheDarkArchon]] 21:46, 13 Jan 2006 (UTC)
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:I'm sure the splash and direct damage are done seperately. And the projectile thing is probabally a coincedence since the only reason projectiles of the same type do different damage is because of a random chance. -- [[User:TheDarkArchon|TheDarkArchon]] 21:46, 13 Jan 2006 (UTC)
  
 
::It seems like it would be computationally more efficient to check for pain at the end of each tic, not every time a blow landed (especially since the "staggering" animation takes up multiple frames).  Coming from me, of course, that's just a guess, because I can never really tell what's going on in the source code.  But [[Doom#History and development|one does hear certain stories]] about how many things id had to do to shave clock cycles, so that their opus would actually run on a [http://www.homestarrunner.com/sbemail41.html 386].     [[User:Ryan W|Ryan W]] 23:32, 13 Jan 2006 (UTC)
 
::It seems like it would be computationally more efficient to check for pain at the end of each tic, not every time a blow landed (especially since the "staggering" animation takes up multiple frames).  Coming from me, of course, that's just a guess, because I can never really tell what's going on in the source code.  But [[Doom#History and development|one does hear certain stories]] about how many things id had to do to shave clock cycles, so that their opus would actually run on a [http://www.homestarrunner.com/sbemail41.html 386].     [[User:Ryan W|Ryan W]] 23:32, 13 Jan 2006 (UTC)

Revision as of 18:59, 14 January 2006

It's a sub-trivial thing, but I've always been a little puzzled about the little 'hole' in the tip of the rocket launcher; you can only see through it when you have just fired a rocket, which implies that the tip of the unfired rocket blocks your view through the hole when you're just running around. I don't know if it's a mistake on the part of the authors, or if I'm being unreasonably observant.-Ashley Pomeroy 21:07, 10 Jul 2005 (UTC)

question: does a direct hit from the rocket launcher count as two hits or one? in other words, does the direct damage count separately from the area damage? i ask this because if it is two separate hits it would mean 2x chance to cause pain.

also, has anyone ever noticed that projectiles which graze you seem to do less damage than those that hit you square in the face? or am i just imagining things?

I'm sure the splash and direct damage are done seperately. And the projectile thing is probabally a coincedence since the only reason projectiles of the same type do different damage is because of a random chance. -- TheDarkArchon 21:46, 13 Jan 2006 (UTC)
It seems like it would be computationally more efficient to check for pain at the end of each tic, not every time a blow landed (especially since the "staggering" animation takes up multiple frames).  Coming from me, of course, that's just a guess, because I can never really tell what's going on in the source code.  But one does hear certain stories about how many things id had to do to shave clock cycles, so that their opus would actually run on a 386.     Ryan W 23:32, 13 Jan 2006 (UTC)