also, has anyone ever noticed that projectiles which graze you seem to do less damage than those that hit you square in the face? or am i just imagining things?
:The individual talk pages are there for a reason. Anyway, I'm sure the splash and direct damage are done seperately. And the projectile thing is probabally a coincedence since the only reason projectiles of the same type do different damage is because of a random chance. -- [[User:TheDarkArchon|TheDarkArchon]] 21:46, 13 Jan 2006 (UTC)
::It seems like it would be computationally more efficient to check for pain at the end of each tic, not every time a blow landed (especially since the "staggering" animation takes up multiple frames). Coming from me, of course, that's just a guess, because I can never really tell what's going on in the source code. But [[Doom#History and development|one does hear certain stories]] about how many things id had to do to shave clock cycles, so that their opus would actually run on a [http://www.homestarrunner.com/sbemail41.html 386]. [[User:Ryan W|Ryan W]] 23:32, 13 Jan 2006 (UTC)