Editing Talk:Rocket passes through the player who fired it
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:: Even though you wouldn't be able to hit anything on the other side, a projectile going through solid walls at close distances would be a tad odd. Even compared to the behavior that is now here that can only very rarely be exploited. Even though it doesn't seem like a large difference in distance at first, it should be noted that firing exactly diagonal would spawn the rocket more than 1.4 times further away. Not being able to fire while moving straight ahead would be a major problem too. Even if you aren't moving as fast as the projectile, you still would be able to collide with it, as you might be able to collide with your projectile before it gets a chance to move. Perhaps a better solution is to check whether or not the projectile is actually pointing in the player's direction. That way, it can leave the player, but it would explode when it gets back in contact with it. -Wagi [[User:69.51.157.227|69.51.157.227]] 18:18, 26 February 2008 (UTC) | :: Even though you wouldn't be able to hit anything on the other side, a projectile going through solid walls at close distances would be a tad odd. Even compared to the behavior that is now here that can only very rarely be exploited. Even though it doesn't seem like a large difference in distance at first, it should be noted that firing exactly diagonal would spawn the rocket more than 1.4 times further away. Not being able to fire while moving straight ahead would be a major problem too. Even if you aren't moving as fast as the projectile, you still would be able to collide with it, as you might be able to collide with your projectile before it gets a chance to move. Perhaps a better solution is to check whether or not the projectile is actually pointing in the player's direction. That way, it can leave the player, but it would explode when it gets back in contact with it. -Wagi [[User:69.51.157.227|69.51.157.227]] 18:18, 26 February 2008 (UTC) | ||
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