Editing Talk:Sega 32X (section) From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Rocket are shot backward == This is weird. There is no cyberdemon in this version, so why did they do this? They should have done it from the player's perspective instead. There's a similar mistake in the SNES version where you always see the rocket from the rear. So it's the cyberdemon who shots backwards. --[[User:Axdoomer|Axdoomer]] ([[User talk:Axdoomer|talk]]) 19:39, 17 December 2016 (CST) : Clearly a bug, one of the myriad things forgotten about or just not properly considered in this madly rushed port. It'd have been appropriate to replace the front view of the rocket sprite with its back angle in this port, but clearly nobody thought of it. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 09:14, 19 December 2016 (CST) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)