Difference between revisions of "Talk:Silent teleport"

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(Merge?)
 
(Silent teleporters are distinct from room-over-room)
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I'd agree this should not stay in its current state forever.  More technical detail (easy for me to say!) and more examples would be a start.  But I've always heard that 99.3% of the applications are [[room-over-room]].  Maybe merge into that instead, and leave the other 0.7% of cases to be included in their individual map articles?    [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 20:23, 18 March 2016 (CDT)
 
I'd agree this should not stay in its current state forever.  More technical detail (easy for me to say!) and more examples would be a start.  But I've always heard that 99.3% of the applications are [[room-over-room]].  Maybe merge into that instead, and leave the other 0.7% of cases to be included in their individual map articles?    [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 20:23, 18 March 2016 (CDT)
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: The feature of a silent teleporter is independent from and has many more uses than just room-over-room, so I object. [[Strife]] has its own silent teleporters for example, which most people do not even know about - they usually think Boom invented the idea. I think Hexen also has a teleport "no fog" function.

Revision as of 00:41, 20 March 2016

Merge?

I'd agree this should not stay in its current state forever.  More technical detail (easy for me to say!) and more examples would be a start.  But I've always heard that 99.3% of the applications are room-over-room.  Maybe merge into that instead, and leave the other 0.7% of cases to be included in their individual map articles?    Ryan W (talk) 20:23, 18 March 2016 (CDT)

The feature of a silent teleporter is independent from and has many more uses than just room-over-room, so I object. Strife has its own silent teleporters for example, which most people do not even know about - they usually think Boom invented the idea. I think Hexen also has a teleport "no fog" function.