Talk:Skulltag
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monsters
Do the skulltag monsters deserve their own articles? Or an article "Skulltag Monsters", or maybe just sections in this article? I ask because they are wikilinked and somebody has created Dark Imp (the content of which should probably just go in here). -- Jdowland 19:01, 8 October 2006 (UTC)
- I think it was decided somewhere else (maybe) that custom monsters not in the original games went in their respective game/mod/source port articles. Bloodshedder 00:56, 9 October 2006 (UTC)
- Hmmm. It was decided that custom weapons went in their respective game/mod/port articles, although IIRC some people thought that this discussion alone was not conclusive enough for a final decision.
- The larger question here is: which new features in source ports deserve their own articles and which do not? Some, like scripting languages, seem to get their own articles without any debate. I can believe that a scripting language generally takes more effort and is far less common than a new Thing, but is that by itself enough reason to confine the monsters/weapons to one paragraph each? (Maybe it is. I've never tried it so I don't know.) Does a monster or weapon mod become more notable simply by being bundled with a popular source port? (It certainly becomes far more widely known, as the Skulltag partisans here have pointed out.) Are helper dogs new monsters or a new engine feature?
- Maybe we can agree that anything reproducible with a DeHackEd patch is too minor to have its own article, but we may want to make exceptions for particularly infamous cases (the rocket trooper comes to mind). Ryan W 17:42, 9 October 2006 (UTC)
- Cacolantern has been created also. Ryan W 17:42, 9 October 2006 (UTC)
- Helper dog has enough information in it to deserve an article of it's own: also, it's present in all MBF derivatives, which includes Eternity and Prboom, so it's relatively widespread. Cacolantern and Dark Imp do not. -- Jdowland 19:32, 9 October 2006 (UTC)
==skulltag monsters abaddon is a new monster too skulltag too and the guradsohere and other items like that are cool ...
Skulltag should have a mic feature
I may sound crazy but it would help without typing lots of words during coops and deathmatches. You could get fragged by a player or killed by another demon, doesn't that stink? [Like the following situation.]
PLAYER:I FOUND THE EXIT Then PLAYER:WAS SLASHED BY AN IMP Then PLAYER:DARN:<
Now you see.
We sould hook up mics into our computers into the pink mic jacks and talk live to other players which helps thme in a situation like this.
{Player On the mike speaking} Watch out, fireball!
{Player2 On the mike speaking} Thanks I almost got hit!
See plus the mic will help skulltag have more users on it. It would be a big hit on doom online multiplayer! Plus people might make more donations to Skulltag!
- Good thought, and one that I'd like to see... but what exactly does it have to do with a Wiki, which is basically a documentation site? Shouldn't you talk to the Skulltag Devs or post in their forums? It's a lot more likely they'll read it there as opposed to here. --Dark Pulse 05:51, 26 July 2007 (UTC)
- You should take your suggestion to the Skulltag forums. This kind of discussion isn't really appropriate for the Doom wiki. Thanks. Fraggle 11:15, 26 July 2007 (UTC)