Talk:Skulltag

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Revision as of 08:43, 25 August 2008 by Abaddon4 (talk | contribs) (skullltag new monster)

monsters

Do the skulltag monsters deserve their own articles? Or an article "Skulltag Monsters", or maybe just sections in this article? I ask because they are wikilinked and somebody has created Dark Imp (the content of which should probably just go in here). -- Jdowland 19:01, 8 October 2006 (UTC)

I think it was decided somewhere else (maybe) that custom monsters not in the original games went in their respective game/mod/source port articles. Bloodshedder 00:56, 9 October 2006 (UTC)
Hmmm.  It was decided that custom weapons went in their respective game/mod/port articles, although IIRC some people thought that this discussion alone was not conclusive enough for a final decision.
The larger question here is: which new features in source ports deserve their own articles and which do not?  Some, like scripting languages, seem to get their own articles without any debate.  I can believe that a scripting language generally takes more effort and is far less common than a new Thing, but is that by itself enough reason to confine the monsters/weapons to one paragraph each?  (Maybe it is.  I've never tried it so I don't know.)  Does a monster or weapon mod become more notable simply by being bundled with a popular source port?  (It certainly becomes far more widely known, as the Skulltag partisans here have pointed out.)  Are helper dogs new monsters or a new engine feature?
Maybe we can agree that anything reproducible with a DeHackEd patch is too minor to have its own article, but we may want to make exceptions for particularly infamous cases (the rocket trooper comes to mind).    Ryan W 17:42, 9 October 2006 (UTC)
Cacolantern has been created also.    Ryan W 17:42, 9 October 2006 (UTC)
Helper dog has enough information in it to deserve an article of it's own: also, it's present in all MBF derivatives, which includes Eternity and Prboom, so it's relatively widespread. Cacolantern and Dark Imp do not. -- Jdowland 19:32, 9 October 2006 (UTC)

==skulltag monsters abaddon is a new monster too skulltag too and the guradsohere and other items like that are cool ...

Skulltag should have a mic feature

I may sound crazy but it would help without typing lots of words during coops and deathmatches. You could get fragged by a player or killed by another demon, doesn't that stink? [Like the following situation.]

   PLAYER:I FOUND THE EXIT
   
   Then
   
   PLAYER:WAS SLASHED BY AN IMP
   
   Then
   
   PLAYER:DARN:<

Now you see.

We sould hook up mics into our computers into the pink mic jacks and talk live to other players which helps thme in a situation like this.

{Player On the mike speaking} Watch out, fireball!

{Player2 On the mike speaking} Thanks I almost got hit!

See plus the mic will help skulltag have more users on it. It would be a big hit on doom online multiplayer! Plus people might make more donations to Skulltag!

Good thought, and one that I'd like to see... but what exactly does it have to do with a Wiki, which is basically a documentation site? Shouldn't you talk to the Skulltag Devs or post in their forums? It's a lot more likely they'll read it there as opposed to here. --Dark Pulse 05:51, 26 July 2007 (UTC)
You should take your suggestion to the Skulltag forums. This kind of discussion isn't really appropriate for the Doom wiki. Thanks. Fraggle 11:15, 26 July 2007 (UTC)