Difference between revisions of "Talk:Sound effects behave differently on level 8"

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:EDIT: In Doom95, Cybies footsteps on Doom2/Final Doom Map08 are full volume, but in Doom2.exe they aren't, so a 'bug' in Doom95. I'll update the article. [[User:Vermil|Vermil]]
 
:EDIT: In Doom95, Cybies footsteps on Doom2/Final Doom Map08 are full volume, but in Doom2.exe they aren't, so a 'bug' in Doom95. I'll update the article. [[User:Vermil|Vermil]]
  
::The article never claimed that in vanilla the sounds are full volume, merely that they are using a different volume calculation. I just started doom2.exe in DosBox, sed sound volume to zero, and sound effects still play on level 8, but not on any other level of Doom 2. [[User:PolicyNonsense|PolicyNonsense]] 09:18, 14 January 2012 (UTC)
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::The article never claimed that in vanilla the sounds are full volume, merely that they are using a different volume calculation. I just started doom2.exe in DosBox, set sound volume to zero, and sound effects still played on level 8, but not on any other level of Doom 2. [[User:PolicyNonsense|PolicyNonsense]] 09:18, 14 January 2012 (UTC)

Revision as of 04:19, 14 January 2012

I obtained the recent information (source vs vanilla differences) while working on Chocolate Doom. myk pointed out that the constant growling of monsters at maximum volume was rather annoying. It took quite a while for me to work out why it was behaving differently to Vanilla. I actually confirmed this (two separate variables that had been merged) by disassembling the official Sun Doom port! Fraggle 18:07, 23 March 2006 (UTC)

Does this really happen on Map08 of Doom2 and Final Doom?
I just tried Doom2.exe and warped to Map08 and Cybies footsteps were not full volume.
EDIT: In Doom95, Cybies footsteps on Doom2/Final Doom Map08 are full volume, but in Doom2.exe they aren't, so a 'bug' in Doom95. I'll update the article. Vermil
The article never claimed that in vanilla the sounds are full volume, merely that they are using a different volume calculation. I just started doom2.exe in DosBox, set sound volume to zero, and sound effects still played on level 8, but not on any other level of Doom 2. PolicyNonsense 09:18, 14 January 2012 (UTC)