Difference between revisions of "Talk:Spawning"

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(Questioned the formula)
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(Formula: Additional note regarding the approximations)
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== Formula ==
 
== Formula ==
  
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Where does the 35 in the formula come from? If it does not respawn when the tic count is a multiple of 32, then it should be 31/32 * 6/256 instead. {{unsignedIP|24.6.17.207}}
  
Where does the 35 in the formula come from? If it does not respawn when the tic count is a multiple of 32, then it should be 31/32 * 6/256 instead.
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: 35 converts tics to seconds.  Presumably, a human player trying to backtrack ahead of traffic is thinking in seconds, not tics.  The sentence also says "approximately", so maybe the factor of 31/32 was too near 1 to bother with?    [[User talk:Ryan W|Ryan W]] ''([[User:Ryan W|living fossil]])'' 21:15, 1 September 2018 (CDT)
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: 35/32 is another way of expressing 35 * 1/32. The monster ''does'' respawn when the tic count is a multiple of 32. I had to read that sentence at least a dozen times until I spotted that, looks like we all read the opposite of what it says instead. --[[User:Eris Falling|Eris Falling]] ([[User talk:Eris Falling|talk]]) 21:51, 1 September 2018 (CDT)
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:: I was mainly thinking, if the approximation was for 31/32, then why would 32 even be brought into the formula? I suppose in reality the approximation is because the formula assumes that in a given second, only one tic will be a multiple of 32 - this is not the case, there will be periodic occurrences of 2 such tics in one second. These seconds will of course have a slightly higher chance of spawning a monster. Or it could be because the stated percentage is rounded up from 2.563.... :P --[[User:Eris Falling|Eris Falling]] ([[User talk:Eris Falling|talk]]) 22:03, 1 September 2018 (CDT)

Revision as of 22:03, 1 September 2018

Formula

Where does the 35 in the formula come from? If it does not respawn when the tic count is a multiple of 32, then it should be 31/32 * 6/256 instead. —Preceding unsigned comment added by 24.6.17.207 (talk)

35 converts tics to seconds.  Presumably, a human player trying to backtrack ahead of traffic is thinking in seconds, not tics.  The sentence also says "approximately", so maybe the factor of 31/32 was too near 1 to bother with?    Ryan W (living fossil) 21:15, 1 September 2018 (CDT)
35/32 is another way of expressing 35 * 1/32. The monster does respawn when the tic count is a multiple of 32. I had to read that sentence at least a dozen times until I spotted that, looks like we all read the opposite of what it says instead. --Eris Falling (talk) 21:51, 1 September 2018 (CDT)
I was mainly thinking, if the approximation was for 31/32, then why would 32 even be brought into the formula? I suppose in reality the approximation is because the formula assumes that in a given second, only one tic will be a multiple of 32 - this is not the case, there will be periodic occurrences of 2 such tics in one second. These seconds will of course have a slightly higher chance of spawning a monster. Or it could be because the stated percentage is rounded up from 2.563.... :P --Eris Falling (talk) 22:03, 1 September 2018 (CDT)