Difference between revisions of "Talk:Strife: Veteran Edition"

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(Vertex counts)
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==Vertex counts==
 
==Vertex counts==
 
Should the vertex counts of SVE levels 35-38 include the effect of OpenGL node building? Thing, linedef, sidedef and sector counts seem to be okay with the current values, but I don't know how GL_VERT affects the total vertex count of a level. I noticed the lump after saving the changes yesterday. --[[User:Jartapran|Jartapran]] ([[User talk:Jartapran|talk]]) 11:41, 11 July 2015 (CDT)
 
Should the vertex counts of SVE levels 35-38 include the effect of OpenGL node building? Thing, linedef, sidedef and sector counts seem to be okay with the current values, but I don't know how GL_VERT affects the total vertex count of a level. I noticed the lump after saving the changes yesterday. --[[User:Jartapran|Jartapran]] ([[User talk:Jartapran|talk]]) 11:41, 11 July 2015 (CDT)
If you start down that road, there's also the issue of SVE adding GL nodes for all the vanilla maps in the game... And that's not all! What about maps with ZDBSP extended nodes, where the node vertices are fully separate from the rest? [[ZDCMP2]] is a good example since it's UDMF, but there's also [[Vela Pax]] for example which, despite being in Boom format, uses ZDBSP nodes because it's just that big. IMHO it'd be better to only count "real" vertices and maybe put the extra vertices in a separate "node data" table which would also list the number of nodes, subsectors, and segs, but I admit to have zero willingness to perform the work such a change would require. :p --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 13:49, 11 July 2015 (CDT)
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:If you start down that road, there's also the issue of SVE adding GL nodes for all the vanilla maps in the game... And that's not all! What about maps with ZDBSP extended nodes, where the node vertices are fully separate from the rest? [[ZDCMP2]] is a good example since it's UDMF, but there's also [[Vela Pax]] for example which, despite being in Boom format, uses ZDBSP nodes because it's just that big. IMHO it'd be better to only count "real" vertices and maybe put the extra vertices in a separate "node data" table which would also list the number of nodes, subsectors, and segs, but I admit to have zero willingness to perform the work such a change would require. :p --[[User:Gez|Gez]] ([[User talk:Gez|talk]]) 13:49, 11 July 2015 (CDT)
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: Given the GL_VERTs are only used if the GL renderer is active, it might be sufficient to state somehow that they exist for such purpose. But of course it's up to you. Like Gez says, it might set a precedent that others feel obligated to follow, but then again not ''every'' existing map article has to have the same data on it, strictly speaking. It's an ideal and maybe not a realistic goal in the end. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 15:32, 11 July 2015 (CDT)
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== Is SC-55 music rendered using soundfont? ==
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I noticed that SC-55 music in vetaran edition sounds like in [https://www.youtube.com/watch?v=xR2OfuKc8vE this video], and differs from [https://www.youtube.com/watch?v=3375eJ0YW48 real Roland SC]. Check these tracks: Action Dark Fight Instry. --[[User:Nukeykt|Nukeykt]] ([[User talk:Nukeykt|talk]]) 05:57, 2 February 2016 (CST)
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: Yes they were encoded using XMPlay and a soundfont. NDS didn't have time or funds to acquire an actual SC-55 for me to use, so I did the best possible. The game's pre-release reviewers were upset that only OPL emulation was going to be available. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 08:08, 2 February 2016 (CST)
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:: Thanks. will it be possible to replace them with actual records?--[[User:Nukeykt|Nukeykt]] ([[User talk:Nukeykt|talk]]) 09:01, 2 February 2016 (CST)
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::: There's no problem with replacing a copy you got with the game with other OGG files as long as they are recorded at 44.1 kHz sample rate. As far as updating the official game through NDS, that's not going to happen at this point. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 09:34, 2 February 2016 (CST)

Latest revision as of 02:48, 12 December 2019

Vertex counts[edit]

Should the vertex counts of SVE levels 35-38 include the effect of OpenGL node building? Thing, linedef, sidedef and sector counts seem to be okay with the current values, but I don't know how GL_VERT affects the total vertex count of a level. I noticed the lump after saving the changes yesterday. --Jartapran (talk) 11:41, 11 July 2015 (CDT)

If you start down that road, there's also the issue of SVE adding GL nodes for all the vanilla maps in the game... And that's not all! What about maps with ZDBSP extended nodes, where the node vertices are fully separate from the rest? ZDCMP2 is a good example since it's UDMF, but there's also Vela Pax for example which, despite being in Boom format, uses ZDBSP nodes because it's just that big. IMHO it'd be better to only count "real" vertices and maybe put the extra vertices in a separate "node data" table which would also list the number of nodes, subsectors, and segs, but I admit to have zero willingness to perform the work such a change would require. :p --Gez (talk) 13:49, 11 July 2015 (CDT)
Given the GL_VERTs are only used if the GL renderer is active, it might be sufficient to state somehow that they exist for such purpose. But of course it's up to you. Like Gez says, it might set a precedent that others feel obligated to follow, but then again not every existing map article has to have the same data on it, strictly speaking. It's an ideal and maybe not a realistic goal in the end. --Quasar (talk) 15:32, 11 July 2015 (CDT)

Is SC-55 music rendered using soundfont?[edit]

I noticed that SC-55 music in vetaran edition sounds like in this video, and differs from real Roland SC. Check these tracks: Action Dark Fight Instry. --Nukeykt (talk) 05:57, 2 February 2016 (CST)

Yes they were encoded using XMPlay and a soundfont. NDS didn't have time or funds to acquire an actual SC-55 for me to use, so I did the best possible. The game's pre-release reviewers were upset that only OPL emulation was going to be available. --Quasar (talk) 08:08, 2 February 2016 (CST)
Thanks. will it be possible to replace them with actual records?--Nukeykt (talk) 09:01, 2 February 2016 (CST)
There's no problem with replacing a copy you got with the game with other OGG files as long as they are recorded at 44.1 kHz sample rate. As far as updating the official game through NDS, that's not going to happen at this point. --Quasar (talk) 09:34, 2 February 2016 (CST)