Editing Talk:Suicide exit From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! A similar bug (or perhaps a complication of this bug) that doesn't seem to be mentioned anywhere in the wiki is the fact that if a dead body activates the trapdoor exit, the player continues to the next level with 100% health and a pistol, as if restarting the level normally. Theoretically a speedrunner can take advantage of this as well, allowing use of the suicide exit technique in episode or 30-level runs. Should this be added to the article? [[User:Zaximus|Zack]] 02:28, 14 November 2007 (UTC) : Interesting. This is technically permitted by the COMPET-N rules (see comments [https://www.doomworld.com/vb/doom-speed-demos/20357-icarus-demos-nm-tricks-et-al/ here] by Grazza, who would surely have noted any discrepancy), except on level 8 of an Ultimate Doom movie, so IMHO it could be mentioned in the article. However, in episode or 30-level runs, high-risk procedures like rocket jumping are almost always more trouble than they are worth, for just the reason Grazza states: each time you add one, you multiply your number of recording attempts by 5. I would also imagine that the time saved by sequence breaking would be lost over the next couple of levels by not being able to use all those extra rockets and cells. Have you ever seen this done in a demo? [[User:Ryan W|Ryan W]] 03:26, 14 November 2007 (UTC) :: I haven't, unfortunately. It might also be worth mentioning that co op would be more suitable for that kind of trick. The forums point out that a player could shoot another player into the exit so as not to have to rely on monster cooperation. Theoretically, the trick could be used in a co op episode run, and only one player would lose his weapons. You don't see many coop speedruns though :( :: Incidentally, I can't find an article on the "player is alive after completing the level dead" bug. It occurs to me that the bug exists because players who are dead when another player exits in coop or deathmatch are meant to start off the next level alive. Possibly, no check is performed on whether the game is single player or multiplayer before bringing the dead player back to life at the start of the next level. [[User:Zaximus|Zack]] 22:04, 14 November 2007 (UTC) ::: I'm not sure what bug you mean. Would you mind describing it in the list [[Talk:Bugs#Bugs not in this list|here]], so that more people can weigh in? [[User:Ryan W|Ryan W]] 08:23, 10 January 2008 (UTC) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)