Difference between revisions of "Talk:Text screen"

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::: That's the ''internal'' framebuffer resolution. 320x240 would be aspect correct. But if the port is just rendering internally at 320x240 internally when configured that way, that's not really accurate to the original. It depends on how it's implemented and I do not have knowledge of it myself, if it's capable of being accurate in this manner or not, nor how to configure it to be as such. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 23:37, 23 December 2021 (CST)
 
::: That's the ''internal'' framebuffer resolution. 320x240 would be aspect correct. But if the port is just rendering internally at 320x240 internally when configured that way, that's not really accurate to the original. It depends on how it's implemented and I do not have knowledge of it myself, if it's capable of being accurate in this manner or not, nor how to configure it to be as such. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 23:37, 23 December 2021 (CST)
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:: Regardless of source resolution, it would be advisable to rescale images by a factor of two or three for readability on the wiki (not [[:File:TNT title.gif|four]], that's extreme). --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 01:08, 24 December 2021 (CST)
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:::Agreed, 640x480 would have been a better choice for that one if readability was an issue. Some of the text screens have overly high resolutions as well, come to that.
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:::Back on the subject of PSX resolution, here's a fun fact: the internal resolution is 256, but PSX stretches the width to 292 on output (which equates to 320 on a CRT monitor) - PsyDoom respects the original behaviour by default, which means when I forced the resolution to 320x240 and took the picture again, that left 14 black pixels on either side of the image. Scaling it up to 320 again (either by configuring PsyDoom or rescaling the image) would result in some stretching. [[User:Gauss|Gauss]] ([[User talk:Gauss|talk]]) 03:48, 24 December 2021 (CST)

Revision as of 04:48, 24 December 2021

Links

Nothing links here. This topic is also already mentioned in Intermission screen, but more detail could be added there rather than having a separate article. Bloodshedder 11:23, 31 August 2006 (UTC)

Page reorganization

This page is missing quite a bit in terms of text screens... No Final Doom, no Heretic, Hexen or Hacx, no PS1 Doom or Doom 64... But curiously, No Rest For The Living is present. I was thinking about adding all of those, but it might make the page too heavy perhaps. I'm also unsure what version of Doom 64 and PS1 Doom I should take the screenshots in, I would imagine it's not really that important. Thoughts? --Dynamo128 (talk) 12:43, 23 December 2021 (CST)

I am all for adding all of them, in order to make it complete. For PlayStation, if one of the existing source ports can be configured to resemble the vanilla game precisely (256x240 internal resolution, corrected to television aspect ratio), that would be acceptable. They are likely more accurate than most emulators if my experience is still up-to-date with how poorly they support things like aspect ratios. For Doom 64, either the original or the remaster is acceptable (I'd probably go for the latter due to ease of use - I considered grabbing these myself recently but didn't get around to it). --Quasar (talk) 14:39, 23 December 2021 (CST)
I tried to screenshot one of the text screens using PsyDoom (as it was made with vanilla PSX Doom in mind), but it didn't go entirely to plan. I set the resolution to 256x240 but the actual image (including black bars on either side) came out at 320x240, so I cut the bars out then rescaled the image to the original resolution. I'd be happy to upload the result for your consideration if you wish? Gauss (talk) 15:23, 23 December 2021 (CST)
That's the internal framebuffer resolution. 320x240 would be aspect correct. But if the port is just rendering internally at 320x240 internally when configured that way, that's not really accurate to the original. It depends on how it's implemented and I do not have knowledge of it myself, if it's capable of being accurate in this manner or not, nor how to configure it to be as such. --Quasar (talk) 23:37, 23 December 2021 (CST)
Regardless of source resolution, it would be advisable to rescale images by a factor of two or three for readability on the wiki (not four, that's extreme). --Xymph (talk) 01:08, 24 December 2021 (CST)
Agreed, 640x480 would have been a better choice for that one if readability was an issue. Some of the text screens have overly high resolutions as well, come to that.
Back on the subject of PSX resolution, here's a fun fact: the internal resolution is 256, but PSX stretches the width to 292 on output (which equates to 320 on a CRT monitor) - PsyDoom respects the original behaviour by default, which means when I forced the resolution to 320x240 and took the picture again, that left 14 black pixels on either side of the image. Scaling it up to 320 again (either by configuring PsyDoom or rescaling the image) would result in some stretching. Gauss (talk) 03:48, 24 December 2021 (CST)