Talk:Text screen


Revision as of 16:24, 23 December 2021 by Gauss (talk | contribs) (Page reorganization: Made an attempt. Not entirely successful.)


Nothing links here. This topic is also already mentioned in Intermission screen, but more detail could be added there rather than having a separate article. Bloodshedder 11:23, 31 August 2006 (UTC)

Page reorganization

This page is missing quite a bit in terms of text screens... No Final Doom, no Heretic, Hexen or Hacx, no PS1 Doom or Doom 64... But curiously, No Rest For The Living is present. I was thinking about adding all of those, but it might make the page too heavy perhaps. I'm also unsure what version of Doom 64 and PS1 Doom I should take the screenshots in, I would imagine it's not really that important. Thoughts? --Dynamo128 (talk) 12:43, 23 December 2021 (CST)

I am all for adding all of them, in order to make it complete. For PlayStation, if one of the existing source ports can be configured to resemble the vanilla game precisely (256x240 internal resolution, corrected to television aspect ratio), that would be acceptable. They are likely more accurate than most emulators if my experience is still up-to-date with how poorly they support things like aspect ratios. For Doom 64, either the original or the remaster is acceptable (I'd probably go for the latter due to ease of use - I considered grabbing these myself recently but didn't get around to it). --Quasar (talk) 14:39, 23 December 2021 (CST)
I tried to screenshot one of the text screens using PsyDoom (as it was made with vanilla PSX Doom in mind), but it didn't go entirely to plan. I set the resolution to 256x240 but the actual image (including black bars on either side) came out at 320x240, so I cut the bars out then rescaled the image to the original resolution. I'd be happy to upload the result for your consideration if you wish? Gauss (talk) 15:23, 23 December 2021 (CST)