Talk:Tutti-frutti effect

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Revision as of 19:49, 19 March 2010 by 81.97.41.157 (talk)

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"ZDoom rendering of same scene showing construction" - I don't understand this sentence. -- User:Jdowland

Same as the screenshot above it, which is in vanilla Doom. It's showing how ZDoom renders tutti frutti differently. Fraggle 14:17, 27 Jun 2005 (UTC)

E2M2[edit]

In E2M2: Containment Area there is a particular door with the tech wires texture, which has a horizontal green stripe supposed to mark it. That stripe is caused by the tutti-frutti effect.

Um... what?  If you mean TEKWALL1, that stripe is supposed to be there (according to WinDEU anyway).    Ryan W 13:41, 7 April 2008 (UTC)


Lower unpegged[edit]

You can also trigger this effect in the original Doom engine by having a double-sided texture and having the lower texture on one side set, while also having the lower unpegged attribute set.