Difference between revisions of "Talk:Versions of Doom and Doom II"

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(Title, wads)
(Title?)
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Another thing; keep in mind the versions refer to the EXE/WAD combinations (game releases), and not just the executables, as the change notes show. We already have some wad change info, and more details can be added through comparisons and notes. In wad change cases it's necessary to say in which of the two games they apply, as both used the same version numbers with a few exceptions (v1.7a and the pirated v1.666 for Doom II). One easy way to tell if a level has been modified is to extract the level lumps or two consecutive versions and then compare the two wads containing only them with a file or binary comparison tool. <small>[[User:Who is like God?|Who is like God?]] 16:16, 2 April 2008 (UTC)</small>
 
Another thing; keep in mind the versions refer to the EXE/WAD combinations (game releases), and not just the executables, as the change notes show. We already have some wad change info, and more details can be added through comparisons and notes. In wad change cases it's necessary to say in which of the two games they apply, as both used the same version numbers with a few exceptions (v1.7a and the pirated v1.666 for Doom II). One easy way to tell if a level has been modified is to extract the level lumps or two consecutive versions and then compare the two wads containing only them with a file or binary comparison tool. <small>[[User:Who is like God?|Who is like God?]] 16:16, 2 April 2008 (UTC)</small>
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: If people feel it's more convenient we could also have separate articles, one for Doom engine changes, one for Doom IWAD changes, and one for Doom II IWAD changes (unless there's a reason to keep Doom and Doom II IWAD changes together) The IWAD changes would take more time to compile as we don't have much specific info yet, but it should be an interesting subject to document. <small>[[User:Who is like God?|Who is like God?]] 18:07, 2 April 2008 (UTC)</small>

Revision as of 13:07, 2 April 2008

There is more information in the "unofficial changelog" which I've linked to and also the DOOM FAQ. This mostly comes from the output from README.EXE in old versions. There doesn't seem to be much information about what changed in the later versions (> 1.666). Fraggle 15:43, 26 Dec 2005 (UTC)

Does anyone know when the >200% armour bug was fixed. I remember it being in v1.2 (And looking at toastytech, it was also in v0.99) but it was fixed by v1.666. (And now for something completely different: v1.2 shareware was preferred over the v1.666 one because v1.666 always Venitian Blind Crashed in E1M1 if it wasn't finished fast enough. Not to mention that I missed my 230%+ armour. Never had that crash in any other level, including Doom II :\) -- TheDarkArchon 14:52, 25 January 2006 (UTC)

This page should probably include when Doom II was released. —The preceding unsigned comment was added by 68.72.138.100 (talkcontribs) .

Something more inportant... are the Doom Collector's Edition games all version 1.9? —The preceding unsigned comment was added by 212.187.113.20 (talkcontribs) .

They're all the "Ultimate Doom" revision, so no, not entirely.  See Doom 1.9 for details.    Ryan W 16:47, 9 August 2007 (UTC)

Title?

The title "Doom change log" would be appropriate for an article commenting on an existing change log. This is, though, an article attempting to list all the differences between versions. Maybe we could use Doom and Doom II releases or Doom and Doom II versions instead? Maybe Doom releases (or versions) should be enough.

Another thing; keep in mind the versions refer to the EXE/WAD combinations (game releases), and not just the executables, as the change notes show. We already have some wad change info, and more details can be added through comparisons and notes. In wad change cases it's necessary to say in which of the two games they apply, as both used the same version numbers with a few exceptions (v1.7a and the pirated v1.666 for Doom II). One easy way to tell if a level has been modified is to extract the level lumps or two consecutive versions and then compare the two wads containing only them with a file or binary comparison tool. Who is like God? 16:16, 2 April 2008 (UTC)

If people feel it's more convenient we could also have separate articles, one for Doom engine changes, one for Doom IWAD changes, and one for Doom II IWAD changes (unless there's a reason to keep Doom and Doom II IWAD changes together) The IWAD changes would take more time to compile as we don't have much specific info yet, but it should be an interesting subject to document. Who is like God? 18:07, 2 April 2008 (UTC)