Difference between revisions of "Talk:Weapon sighting is off center"

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(Re: weapon bobbing)
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:::Now that you bring it up, I think it might be, depending on how the rest of the description is worded (if somebody hasn't noticed this during their own play, we don't want them to read through it once and just say, "Well, duh, of course there's an offset, with all that bobbing going on.")  Hey, wait, we agree that some highly stylized aspect of game physics isn't a bug!  :D    [[User:Ryan W|Ryan W]] 07:34, 2 March 2007 (UTC)
 
:::Now that you bring it up, I think it might be, depending on how the rest of the description is worded (if somebody hasn't noticed this during their own play, we don't want them to read through it once and just say, "Well, duh, of course there's an offset, with all that bobbing going on.")  Hey, wait, we agree that some highly stylized aspect of game physics isn't a bug!  :D    [[User:Ryan W|Ryan W]] 07:34, 2 March 2007 (UTC)
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::::I could disagree if it makes you feel better ^_^. --[[w:User:Splarka|Splarka]] <small>([[w:User_talk:Splarka|talk]])</small> 10:54, 2 March 2007 (UTC)

Revision as of 05:54, 2 March 2007

sway-offset.

Not sure if anyone would consider it a bug exactly, but (as you know) the weapon bobs when you move (sways back and forth in a shallow "U" shape). The position of the weapon in this sway locks in place when you hold down the fire button, which can significantly offset the alignment of the weapon from the line of fire. --Splarka (talk) 11:29, 26 February 2007 (UTC)

Agreed.  Even the center of the "U", however, is slightly to the right of the center of the screen (whereas the weapon's discharge is exactly in the center), which is why I started this article.    Ryan W 12:08, 26 February 2007 (UTC)
Well, yes, I'd gathered that from the screen shots. Was just mentioning that the swaying + holding fire button made it much worse. Not sure if it is worthy of a mention in the article though. --Splarka (talk) 23:19, 26 February 2007 (UTC)
Now that you bring it up, I think it might be, depending on how the rest of the description is worded (if somebody hasn't noticed this during their own play, we don't want them to read through it once and just say, "Well, duh, of course there's an offset, with all that bobbing going on.")  Hey, wait, we agree that some highly stylized aspect of game physics isn't a bug!  :D    Ryan W 07:34, 2 March 2007 (UTC)
I could disagree if it makes you feel better ^_^. --Splarka (talk) 10:54, 2 March 2007 (UTC)