Talk:ZenNode

Revision as of 19:09, 9 October 2007 by TheGreenHerring (talk | contribs) (Talk:Zennode moved to Talk:ZenNode: Using proper capitalization (plus, why render the article title one way and render it another way in the introduction?))

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Revision as of 19:09, 9 October 2007 by TheGreenHerring (talk | contribs) (Talk:Zennode moved to Talk:ZenNode: Using proper capitalization (plus, why render the article title one way and render it another way in the introduction?))

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"and is considered to produce the highest quality nodes. Most notably it makes GL holes disappear almost entirely in Doom Legacy."

Anyone have any verification on this? My first thought was that Doom Legacy's sector polygonization was assuming things it ought not to about the node structure; for example, that subsectors are convex, which is not strictly required by the original software renderer. Maybe "gl-friendly" is a better way to describe the nodes it produces? Or is there some other quality aspect at work? The statement as it appears now kind of smells a little of bias. 71.58.109.233 01:18, 27 September 2007 (UTC)

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