Difference between revisions of "Team Eternity"

From DoomWiki.org

[checked revision][checked revision]
m (Current members: I never added him, probably cuz he had no article)
m (doomworld.com now uses HTTPS by default)
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
: ''This page is about a [[:Category:Teams|group]] of [[List of Doom community people|people]]. For other uses, see [[Eternity]].''
+
{{gendisambigabout|a [[:Category:Teams|group]] of [[List of Doom community people|people]]|other uses|Eternity}}
 
 
 
'''Team Eternity''' is a [[Doom]] modding group founded in 1997 by [[James Haley (Quasar)]] and [[Joshua Bimat (Aenigma)]]. The group's current primary project is the [[Eternity Engine]], an advanced [[Boom]]-compatible [[source port]].
 
'''Team Eternity''' is a [[Doom]] modding group founded in 1997 by [[James Haley (Quasar)]] and [[Joshua Bimat (Aenigma)]]. The group's current primary project is the [[Eternity Engine]], an advanced [[Boom]]-compatible [[source port]].
  
Line 6: Line 5:
 
* [[James Haley (Quasar)]]
 
* [[James Haley (Quasar)]]
 
* [[Stephen McGranahan (SoM)]]
 
* [[Stephen McGranahan (SoM)]]
* [[Charles Gunyon (Ladna)]]
 
 
* [[David Hill (DavidPH)]]
 
* [[David Hill (DavidPH)]]
* [[Kate Stone]]
+
* [[Ioan Chera (printz)]]
* [[Sven Ruthner (ptoing)]]
+
* [[Max Waine (Altazimuth)]]
  
 
== Former members ==
 
== Former members ==
 +
* [[Charles Gunyon (Ladna)]]
 
* [[Joe Kennedy]]
 
* [[Joe Kennedy]]
 +
* [[Kate Fox]]
 +
* [[Sven Ruthner (ptoing)]]
  
 
== Eternity TC ==
 
== Eternity TC ==
Eternity Total Conversion began as a single-episode modification for [[Ultimate Doom]], and then later became a 32-map project for [[Doom 2]]. Notable team members included [[Jeremy Wagner]], [[Kristian Käll (Ebola)]], [[David Gevert (DaGGeR)]], [[Joe Becht (Recidivus)]], and [[Stephen McGranahan (SoM)]]. Other contributors included [[Adam Williamson]], [[Holger Nathrath]], and [[Bob Satori]].  
+
Eternity Total Conversion began as a single-episode modification for [[Ultimate Doom]], and then later became a 32-map project for [[Doom II]]. Notable team members included [[Jeremy Wagner]], [[Kristian Käll (Ebola)]], [[David Gevert (DaGGeR)]], [[Joe Becht (Recidivus)]], and [[Stephen McGranahan (SoM)]]. Other contributors included [[Adam Williamson]], [[Holger Nathrath]], and [[Bob Satori]].  
  
 
The story was to focus around time travel and parallel universes caused by paradoxes. The player was to find their way into an alternate past where medieval warriors tried desperately to fight back the Hellspawn in the last human kingdom known as the Halcyon. The player was to have a friendly helper dwarf named [[Halif Swordsmythe]] (the dwarf later became the team's mascot even after the TC was canceled). New weapons were to include the flamethrower, Razor Wind, grenades, Demonic Dagger, Evil Staff, and the all-powerful Ankh of Demon's Bane. Numerous new monsters would have been created, including the Death Imp, Cyberdemon Guard, Flame Spectre, Halcyon Clerics and Warriors, Laekmir the Grand Templar, the seven Archdemon Lords, and the final boss, Beelzebub.
 
The story was to focus around time travel and parallel universes caused by paradoxes. The player was to find their way into an alternate past where medieval warriors tried desperately to fight back the Hellspawn in the last human kingdom known as the Halcyon. The player was to have a friendly helper dwarf named [[Halif Swordsmythe]] (the dwarf later became the team's mascot even after the TC was canceled). New weapons were to include the flamethrower, Razor Wind, grenades, Demonic Dagger, Evil Staff, and the all-powerful Ankh of Demon's Bane. Numerous new monsters would have been created, including the Death Imp, Cyberdemon Guard, Flame Spectre, Halcyon Clerics and Warriors, Laekmir the Grand Templar, the seven Archdemon Lords, and the final boss, Beelzebub.
Line 25: Line 26:
  
 
== The Eternity Engine ==
 
== The Eternity Engine ==
''[[Eternity Engine|Main article: Eternity Engine]]''
+
{{main|Eternity Engine}}
  
 
== WinMBF ==
 
== WinMBF ==
''[[WinMBF|Main article: WinMBF]]''
+
{{main|WinMBF}}
  
==External links==
+
== External links ==
*[http://www.doomworld.com/eternity/ Team Eternity Software homepage]
+
* [https://www.doomworld.com/eternity/ Team Eternity Software homepage]
*[http://eternity.mancubus.net/eternitytc/ Eternity TC resources]
+
* [http://eternity.mancubus.net/eternitytc/ Eternity TC resources]
  
 
[[Category:Teams]]
 
[[Category:Teams]]

Revision as of 19:27, 4 July 2017

This article is about a group of people. For other uses, see Eternity.

Team Eternity is a Doom modding group founded in 1997 by James Haley (Quasar) and Joshua Bimat (Aenigma). The group's current primary project is the Eternity Engine, an advanced Boom-compatible source port.

Current members

Former members

Eternity TC

Eternity Total Conversion began as a single-episode modification for Ultimate Doom, and then later became a 32-map project for Doom II. Notable team members included Jeremy Wagner, Kristian Käll (Ebola), David Gevert (DaGGeR), Joe Becht (Recidivus), and Stephen McGranahan (SoM). Other contributors included Adam Williamson, Holger Nathrath, and Bob Satori.

The story was to focus around time travel and parallel universes caused by paradoxes. The player was to find their way into an alternate past where medieval warriors tried desperately to fight back the Hellspawn in the last human kingdom known as the Halcyon. The player was to have a friendly helper dwarf named Halif Swordsmythe (the dwarf later became the team's mascot even after the TC was canceled). New weapons were to include the flamethrower, Razor Wind, grenades, Demonic Dagger, Evil Staff, and the all-powerful Ankh of Demon's Bane. Numerous new monsters would have been created, including the Death Imp, Cyberdemon Guard, Flame Spectre, Halcyon Clerics and Warriors, Laekmir the Grand Templar, the seven Archdemon Lords, and the final boss, Beelzebub.

Despite progress being made on a number of maps, sprites, weapon renderings, game design work, and the custom modified engine, the project was overly ambitious and was never capable of acquiring the level of support that would be needed to complete it. It was finally officially canceled on June 15, 2006, after languishing in development for nine years.

Chex Quest III: The Flem Wars

Team Eternity's second attempt to produce a total conversion was the Chex Quest III project. Development on it ground to a halt when all of the mappers except one quit during the first week. The official Chex Quest 3 is entirely unrelated.

The Eternity Engine

Main article: Eternity Engine

WinMBF

Main article: WinMBF

External links