Difference between revisions of "Tech Gone Bad"

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Revision as of 08:53, 24 October 2016

This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.

Tech Gone Bad is a single Doom level for limit-removing ports created in 2016 by John Romero as a warm-up exercise before working on a new FPS game, Blackroom. It is an alternate take on E1M8: Phobos Anomaly.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Walkthrough

Map of Tech Gone Bad
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 19)
  2. (sector 167)
  3. (sector 332)
  4. (sector 349)
  5. (sector 367)
  6. (sector 371)
  7. (sector 546)
  8. (sector 547)
  9. (sector 557)
  10. (sector 560)

Bugs

One imp (Thing 16) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Statistics

Map data

Things 569
Vertices 4572*
Linedefs 4011
Sidedefs 6710
Sectors 601
* The vertex count without the effect of node building is 3340.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • This is the first map John Romero created with a third-party editor (Doom Builder 2) rather than his own DoomEd.
  • On September 30, 2016, John Romero released a walkthrough video of him playing through the level and commenting on its design.

Sources

External links