Editing Teleporter
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A '''teleporter''' moves [[player]]s and [[monster]]s from one location on the map to another, almost instantly, with a flash of green fog and a whoosh noise. | A '''teleporter''' moves [[player]]s and [[monster]]s from one location on the map to another, almost instantly, with a flash of green fog and a whoosh noise. | ||
− | Conventionally, a teleporter is constructed as a 64-[[Map unit|unit]] square with a distinctive [[flat|floor texture]]; however, this is not a technical requirement. All sides of a teleporter usually teleport to the same place, but again this is not required: some levels attempt to confuse the player by sending | + | Conventionally, a teleporter is constructed as a 64-[[Map unit|unit]] square with a distinctive [[flat|floor texture]]; however, this is not a technical requirement. All sides of a teleporter usually teleport to the same place, but again this is not required: some levels attempt to confuse the player by sending him/her to different places depending on which side the teleporter is entered from. |
Doom teleporters do not conserve {{wp|momentum}} and after the player teleports, there is a delay of 18 [[tic]]s (about half of a second) before they can move again. Monsters are not affected by this. | Doom teleporters do not conserve {{wp|momentum}} and after the player teleports, there is a delay of 18 [[tic]]s (about half of a second) before they can move again. Monsters are not affected by this. |