Editing Teleporter
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If a monster or player is on the landing spot at the time of teleporting, monsters will not teleport but players will, killing whatever was on the landing spot. This is known as a [[telefrag]]. A player will self-telefrag if a [[voodoo doll]] is on the landing spot. In [[vanilla]] implementations, moreover, monsters <i>can</i> telefrag each other or the player on [[:Category:MAP30|MAP30]] of any [[WAD]] (some [[source port]]s allow the player to disable this exception or apply it to every map). | If a monster or player is on the landing spot at the time of teleporting, monsters will not teleport but players will, killing whatever was on the landing spot. This is known as a [[telefrag]]. A player will self-telefrag if a [[voodoo doll]] is on the landing spot. In [[vanilla]] implementations, moreover, monsters <i>can</i> telefrag each other or the player on [[:Category:MAP30|MAP30]] of any [[WAD]] (some [[source port]]s allow the player to disable this exception or apply it to every map). | ||
− | Teleporters figure prominently in [[Doom]]'s background story: it was an unexpected side effect of | + | Teleporters figure prominently in [[Doom]]'s background story: it was an unexpected side effect of [[UAC]]'s experiments with teleportation that opened the gates of [[Hell]]. |
== Technical == | == Technical == |