Difference between revisions of "Template:Did you know"

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(Added some trivia. Feel free to change the wording on the one about John Romero being mixed Mexican-Native American if I made a mistake and said something offensive.)
 
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<noinclude>This is a duplication of [[Trivia]], if you add new trivia please add it to both.<br><br>
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<noinclude>This is a duplication of [[Trivia]]. If you add new trivia please add it to both.<br><br>
 
</noinclude><choose uncached>
 
</noinclude><choose uncached>
  
<option>'''Did you know''' that since [[Versions_of_Doom_and_Doom_II#v1.5|version 1.5]] [[vanilla Doom]] can play MIDI files directly, and converting them to [[MUS]] is therefore useless?</option>
+
<option>'''Did you know''' that since [[Versions of Doom and Doom II#v1.5|version 1.5]] [[vanilla Doom]] can play MIDI files directly, and converting them to [[MUS]] is therefore useless?</option>
  
<option>'''Did you know''' that [[Doom]]'s [[intermission screen]] shows the [[Tower of Babel]] being built during [[The Shores of Hell|the second episode]]?</option>
+
<option>'''Did you know''' that [[Doom]]'s [[intermission screen]] shows the [[E2M8: Tower of Babel (Doom)|Tower of Babel]] being built during [[The Shores of Hell|the second episode]]?</option>
  
<option>'''Did you know''' that the level names in [[Thy Flesh Consumed]], the final episode that was introduced in [[The Ultimate Doom]], are all taken from passages in the [[Wikipedia:King  James Version|King James Version]] of the [[Wikipedia:Bible|Bible]]?</option>
+
<option>'''Did you know''' that the level names in [[Thy Flesh Consumed]], the final episode that was introduced in [[The Ultimate Doom]], are all taken from passages in the {{wp|King James Version}} of the {{wp|Bible}}?</option>
  
<option>'''Did you know''' that the [[soul sphere]] was originally supposed to be an "extra life" [[item|powerup]], before the concept of lives was dropped during [[Development of Doom|development]]?</option>
+
<option>'''Did you know''' that the [[soul sphere]] was originally supposed to be an "extra life" [[item|powerup]], before the concept of lives was dropped during [[Development of Doom|development]]?</option>
  
<option>'''Did you know''' that the [[chainsaw]] and [[super shotgun]] weapons in the game were inspired by the ''[[Wikipedia:Evil Dead II|Evil Dead]]'' series of movies?</option>
+
<option>'''Did you know''' that the [[chainsaw]] and [[super shotgun]] weapons in the game were inspired by the ''{{wp|Evil Dead II|Evil Dead}}'' series of movies?</option>
  
<option>'''Did you know''' that the [[super shotgun]] blast at close range will do about as much damage as the direct hit of a rocket from a [[rocket launcher]] or [[cyberdemon]]?</option>
+
<option>'''Did you know''' that the [[super shotgun]] blast at close range will do about as much damage as the direct hit of a rocket from a [[rocket launcher]] or [[cyberdemon]]?</option>
  
 
<option>'''Did you know''' that several [[monster]]s make characteristic sounds while roaming?</option>
 
<option>'''Did you know''' that several [[monster]]s make characteristic sounds while roaming?</option>
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<option>'''Did you know''' that [[Doom 3]] contains numerous [[References to Classic Doom in Doom 3 |references]] to classic Doom?</option>
 
<option>'''Did you know''' that [[Doom 3]] contains numerous [[References to Classic Doom in Doom 3 |references]] to classic Doom?</option>
  
<option>'''Did you know''' that [[Doom]] contains a shocked [[Ouch face|status bar face expression]] which is rarely displayed due to a bug in the game?</option>
+
<option>'''Did you know''' that [[Doom]] contains a shocked [[Ouch face|status bar face expression]] which is almost never displayed due to a bug in the game?</option>
  
<option>'''Did you know''' that [[Doom]]'s [[automap]] was originally intended to include a [[automap asteroids|minigame]] as an [[Easter egg]]?</option>
+
<option>'''Did you know''' that [[Doom]]'s [[automap]] was originally intended to include a [[automap asteroids|minigame]] as an [[Easter egg]]?</option>
  
<option>'''Did you know''' that the ''Nightmare!'' [[skill level]] was added as a joke, in response to comments that the game was too easy?</option>
+
<option>'''Did you know''' that the ''Nightmare!'' [[skill level]] was added as a joke, in response to comments that the game was too easy?</option>
  
<option>'''Did you know''' that Doom [[Alpha]] version [[Doom 0.5|0.5]] had an old version of [[MAP10: Refueling Base]] from [[Doom II]] in it?</option>
+
<option>'''Did you know''' that Doom [[Alpha]] version [[Doom 0.5|0.5]] had an old version of [[MAP10: Refueling Base]] from [[Doom II]] in it?</option>
  
<option>'''Did you know''' that the [[Doom II]] map [[MAP11: Circle of Death (Doom II)|Circle of Death]] takes its [[automap]] name from the "Hoe of Destruction" found in [[Wikipedia:Ultima VII|Ultima VII]]?</option>
+
<option>'''Did you know''' that the [[Doom II]] map [[MAP11: Circle of Death (Doom II)|Circle of Death]] takes its [[automap]] name from the "Hoe of Destruction" found in {{wp|Ultima VII}}?</option>
  
<option>'''Did you know''' that the name "[[Doom]]" comes from a scene in the movie ''[[Wikipedia: The Color of Money|The Color of Money]]''?</option>
+
<option>'''Did you know''' that the name "[[Doom]]" comes from a scene in the movie ''{{wp|The Color of Money}}''?</option>
  
<option>'''Did you know''' that [[vanilla Doom]] can be launched with [[Skill_level#Notes|skill level set to 0]], which makes [[levels]] empty of all [[monsters]], [[items]], and decorations?</option>
+
<option>'''Did you know''' that [[vanilla Doom]] can be launched with [[Skill_level#Notes|skill level set to 0]], which makes [[levels]] empty of all [[monsters]], [[items]], and decorations?</option>
  
<option>'''Did you know''' that many sound effects used in the original [[Doom games]] were acquired from [http://www.sound-ideas.com/6000.html Sound Ideas' General series] sound effects library, which is why they can be heard in various movies and television shows?</option>
+
<option>'''Did you know''' that many sound effects used in the original [[Doom games]] were acquired from [http://www.sound-ideas.com/6000.html Sound Ideas' General series] sound effects library, which is why they can be heard in various movies and television shows?</option>
  
<option>'''Did you know''' that [[pain elemental]]s and [[arch-vile]]s cannot normally be the [[Monster behavior#Choosing target|primary target]] of another [[monster]]?</option>
+
<option>'''Did you know''' that [[pain elemental]]s and [[arch-vile]]s cannot normally be the [[Monster behavior#Choosing and switching targets|primary target]] of another [[monster]]?</option>
  
<option>'''Did you know''' that the <tt>[[parameter#-turbo|-turbo]]</tt> command line [[parameter]] was added to [[Doom]] by [[John Carmack]] as a prank to allow [[Shawn Green]] to beat [[John Romero]] in a [[Multiplayer|deathmatch]]?</option>
+
<option>'''Did you know''' that the {{c|[[parameter#-turbo|-turbo]]}} command line [[parameter]] was added to [[Doom]] by [[John Carmack]] as a prank to allow [[Shawn Green]] to beat [[John Romero]] in a [[Multiplayer|deathmatch]]?</option>
  
<option>'''Did you know''' that in [[vanilla Doom]] it is possible to [[Targets not preserved in saved games#Specific effects|render an arch-vile attack harmless]] by saving and loading the game while the [[arch-vile]] is performing the offensive?</option>
+
<option>'''Did you know''' that in [[vanilla Doom]] it is possible to [[Targets not preserved in saved games#Specific effects|render an arch-vile attack harmless]] by saving and loading the game while the [[arch-vile]] is performing the offensive?</option>
  
<option>'''Did you know''' that [[Mancubus fireball clipping|a bug]] in the [[Doom engine]] allows certain [[mancubus]] shots to go through walls?</option>
+
<option>'''Did you know''' that [[Mancubus fireball clipping|a bug]] in the [[Doom engine]] allows certain [[mancubus]] shots to go through walls?</option>
  
 
<option>'''Did you know''' that [[John Romero]] built the level [[E4M2: Perfect Hatred (Doom)|Perfect Hatred]] in six hours?</option>
 
<option>'''Did you know''' that [[John Romero]] built the level [[E4M2: Perfect Hatred (Doom)|Perfect Hatred]] in six hours?</option>
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<option>'''Did you know''' that [[arch-vile]]s can, eventually, kill themselves with the splash damage from their own attack?</option>
 
<option>'''Did you know''' that [[arch-vile]]s can, eventually, kill themselves with the splash damage from their own attack?</option>
  
<option>'''Did you know''' that as the [[Development of Doom|development]] of the game that would eventually become [[Doom]] started [[id Software]] briefly considered basing it on the movie ''[[Wikipedia:Aliens (1986  movie)|Aliens]]''?</option>
+
<option>'''Did you know''' that as the [[Development of Doom|development]] of the game that would eventually become [[Doom]] started [[id Software]] briefly considered basing it on the movie ''{{wp|Aliens (film)|Aliens}}''?</option>
  
<option>'''Did you know''' that, in [[Doom]] [[[[Versions of Doom and Doom II|versions]] up to 1.1, it was possible to run the game on three monitors at once, giving a 270-degree field of vision?</option>
+
<option>'''Did you know''' that, in [[Doom]] [[Versions of Doom and Doom II|versions]] up to 1.1, it was possible to run the game on [[Three screen mode|three monitors at once]], giving a 270-degree field of vision?</option>
  
<option>'''Did you know''' that the <tt>[[parameter#-avg|-avg]]</tt>  command line [[parameter]] refers to Austin Virtual Gaming, a shop near the [[Wikipedia:University of Texas at Austin|University of Texas]] set up in 1994 for pay-for-play [[Doom]] [[multiplayer]]?</option>
+
<option>'''Did you know''' that the {{c|[[parameter#-avg|-avg]]}} command line [[parameter]] refers to Austin Virtual Gaming, a shop near the {{wp|University of Texas at Austin|University of Texas}} set up in 1994 for pay-for-play [[Doom]] [[multiplayer]]?</option>
  
 
<option>'''Did you know''' that the abbreviation [[BFG]] stands for "Big Fucking Gun"?</option>
 
<option>'''Did you know''' that the abbreviation [[BFG]] stands for "Big Fucking Gun"?</option>
  
<option>'''Did you know''' that [[John Carmack]] went to [[Wikipedia:Youth detention center|juvenile detention]] for trying to steal an [[Wikipedia:Apple  II|Apple II]] computer when he was a teen?</option>
+
<option>'''Did you know''' that [[John Carmack]] went to {{wp|Youth detention center|juvenile detention}} for trying to steal an {{wp|Apple II}} computer when he was a teen?</option>
  
<option>'''Did you know''' that [[Doom]] was released one day after a [[Wikipedia:United  States Senate|U.S. Senate]] hearing on [[Wikipedia:Video game controversy|violent video games]]?</option>
+
<option>'''Did you know''' that [[Doom]] was released one day after a {{wp|U.S. Senate}} hearing on {{wp|Video game controversy|violent video games}}?</option>
  
 
<option>'''Did you know''' that [[id Software]] did not release a [[shareware]] demo of [[Doom II]]?</option>
 
<option>'''Did you know''' that [[id Software]] did not release a [[shareware]] demo of [[Doom II]]?</option>
  
<option>'''Did you know''' that [[John Romero]] coined the term "[[deathmatch]]" while he and [[John Carmack]] were developing Doom's [[multiplayer]] mode?</option>
+
<option>'''Did you know''' that [[John Romero]] coined the term "[[deathmatch]]" while he and [[John Carmack]] were developing Doom's [[multiplayer]] mode?</option>
  
<option>'''Did you know''' that the [[Doom music]] was based on music by bands including [[Wikipedia:Pantera|Pantera]], [[Wikipedia:AC/DC|AC/DC]], [[Wikipedia:Metallica|Metallica]], [[Wikipedia:Slayer|Slayer]] and [[Wikipedia:Alice in Chains|Alice in Chains]]?</option>
+
<option>'''Did you know''' that the [[Doom music]] was based on music by bands including {{wp|Pantera}}, {{wp|AC/DC}}, {{wp|Metallica}}, {{wp|Slayer (band)|Slayer}} and {{wp|Alice in Chains}}?</option>
  
 
<option>'''Did you know''' that in [[Doom]] version 1.0 map [[E1M4: Command Control]] contained a swastika-shaped structure?</option>
 
<option>'''Did you know''' that in [[Doom]] version 1.0 map [[E1M4: Command Control]] contained a swastika-shaped structure?</option>
  
<option>'''Did you know''' that [[Doom's protagonist]], the marine, has made [[Doom references in other games|cameo appearances]] in ''[[Duke Nukem 3D]]'' and in the PC version of ''{{wp|Tony Hawk's Pro Skater 3}}''?</option>
+
<option>'''Did you know''' that [[Doom's protagonist]], the marine, has made [[Doom references in other games|cameo appearances]] in ''[[Duke Nukem 3D]]'' and in the PC version of ''{{wp|Tony Hawk's Pro Skater 3}}''?</option>
  
<option>'''Did you know''' that id Software coined the initial concept of [[Quake]] before developing [[Doom]]?</option>
+
<option>'''Did you know''' that id Software coined the initial concept of ''[[Quake]]'' before developing [[Doom]]?</option>
  
<option>'''Did you know''' that while many [[monster]]s of the same species will not normally fight each other they may [[Monster infighting|do so]] if one causes a [[barrel]] explosion which hurts another?</option>
+
<option>'''Did you know''' that while many [[monster]]s of the same species will not normally fight each other they may [[Monster infighting|do so]] if one causes a [[barrel]] explosion which hurts another?</option>
  
<option>'''Did you know''' that [[splash damage]] in the original [[Doom games]] is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets far above or below the blast?</option>
+
<option>'''Did you know''' that [[splash damage]] in the original [[Doom games]] is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets [[Blast damage has unlimited vertical range|far above or below]] the blast?</option>
  
<option>'''Did you know''' that in the original [[Doom games]] the speed of [[projectile]]s does not take the vertical dimension into account? For example, this causes [[monsters]]' [[fireball]]s to travel extremely fast when fired from above or below.</option>
+
<option>'''Did you know''' that in the original [[Doom games]] the speed of [[projectile]]s does not take the vertical dimension into account? For example, this causes [[monsters]]' [[fireball]]s to travel extremely fast when fired from above or below.</option>
  
<option>'''Did you know''' that the [[Wolfenstein SS]] in the [[Doom II]] secret levels [[MAP31: Wolfenstein (Doom II)|MAP31]] and [[MAP32: Grosse (Doom II)|MAP32]] have a blue uniform, even though actual [[Wikipedia:Schutzstaffel|SS Nazi]] soldiers had a black one?</option>
+
<option>'''Did you know''' that the [[Wolfenstein SS]] in the [[Doom II]] secret levels [[MAP31: Wolfenstein (Doom II)|MAP31]] and [[MAP32: Grosse (Doom II)|MAP32]] have a blue uniform, even though actual {{wp|Schutzstaffel|SS Nazi}} soldiers had a black one?</option>
  
 
<option>'''Did you know''' that the graphic [[lumps]] for the episodes in [[Doom]] menu are still in [[DOOM2.WAD]]?</option>
 
<option>'''Did you know''' that the graphic [[lumps]] for the episodes in [[Doom]] menu are still in [[DOOM2.WAD]]?</option>
  
<option>'''Did you know''' that the [[invulnerability]] [[Item#Powerups|powerup]] not affecting the [[sky]], long thought to be a feature, is actually a [[Invulnerability colormap bug|bug]]?</option>
+
<option>'''Did you know''' that the [[invulnerability]] [[Item#Powerups|powerup]] not affecting the [[sky]], long thought to be a feature, is actually a [[Invulnerability colormap bug|bug]]?</option>
  
<option>'''Did you know''' that it is possible to run [[Chex Quest]] with [[Doom|Doom 1]] graphics by using [[DOOM2.WAD]] as a [[PWAD]]? Though it can crash the  game on some [[source port]]s.</option>
+
<option>'''Did you know''' that in some [[source port]]s, it is possible to run [[Chex Quest]] with [[Doom|Doom 1]] graphics by using [[DOOM2.WAD]] as a [[PWAD]]?</option>
  
 
<option>'''Did you know''' that there are two floor lamps near the [[key|blue key]] in [[E1M3: Toxin Refinery (Doom)|E1M3]] that deliberately do not appear in [[Skill level|Ultra-Violence]]?</option>
 
<option>'''Did you know''' that there are two floor lamps near the [[key|blue key]] in [[E1M3: Toxin Refinery (Doom)|E1M3]] that deliberately do not appear in [[Skill level|Ultra-Violence]]?</option>
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<option>'''Did you know''' that [[Knee-Deep in the Dead]] contains exactly 100 [[rocket]]s?</option>
 
<option>'''Did you know''' that [[Knee-Deep in the Dead]] contains exactly 100 [[rocket]]s?</option>
  
<option>'''Did you know''' that the [[Strife keys|Strife ID badge and ID card]] have switched around their lock messages?</option>
+
<option>'''Did you know''' that the [[Strife keys|Strife ID badge and ID card]] have their ingame lock messages transposed?</option>
  
<option>'''Did you know''' that the [[Doom]] [[IWAD]] contains an unused sprite (SMT2A0), depicting a gray stalagmite?</option>
+
<option>'''Did you know''' that the [[Doom]] [[IWAD]] contains an unused sprite ({{c|SMT2A0}}), depicting a gray stalagmite?</option>
  
<option>'''Did you know''' that the "idchoppers" [[Doom cheat codes|cheat code]] is meant to make the player invulnerable in addition to giving him a chainsaw, but doesn't work properly due to a bug?</option>
+
<option>'''Did you know''' that the "idchoppers" [[Doom cheat codes|cheat code]] is meant to make the player invulnerable in addition to giving him a chainsaw, but doesn't work properly [[Chainsaw#Notes|due to a bug]]?</option>
  
<option>'''Did you know''' that the [[lost soul]] sprite was retouched for [[Doom 2]], but wasn't included in the [[PlayStation]] versions of Doom?</option>
+
<option>'''Did you know''' that the [[lost soul]] sprite was retouched for [[Doom 2]], but the [[PlayStation]] ports of Doom retained the previous version?</option>
  
<option>'''Did you know''' that [[lost soul]]s can corrupt the map layout in the [[PlayStation]] version of [[Doom]] if they move outside of the level boundaries?</option>
+
<option>'''Did you know''' that [[lost soul]]s can [[Linedef deletion#Common triggers and effects|corrupt the map layout]] in the [[PlayStation]] and [[Sega Saturn]] versions of [[Doom]] if they move outside of the level boundaries?</option>
  
 
<option>'''Did you know''' that Doom's first level, [[E1M1: Hangar (Doom)|E1M1: Hangar]], was the last level that was made?</option>
 
<option>'''Did you know''' that Doom's first level, [[E1M1: Hangar (Doom)|E1M1: Hangar]], was the last level that was made?</option>
  
<option>'''Did you know''' that the Ultimate Doom version of [[E1M1: Hangar (Doom)|E1M1: Hangar]] contains exactly 666 sidedefs?</option>
+
<option>'''Did you know''' that the Ultimate Doom version of [[E1M1: Hangar (Doom)|E1M1: Hangar]] contains exactly {{wp|Number of the Beast|666}} sidedefs?</option>
  
<option>'''Did you know''' that [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]] featured in a [[Doom95#History|Windows 95 promo video]] starring {{wp|Bill Gates}}?</option>
+
<option>'''Did you know''' that [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]] was featured in a [[Doom95#History|Windows 95 promotional video]] starring {{wp|Bill Gates}}?</option>
 +
 
 +
<option>'''Did you know''' that the [[Super NES]] port was developed secretively, before later being approved by id Software?</option>
 +
 
 +
<option>'''Did you know''' that the [[berserk]] in Classic Doom lasts for an entire level, even though the red haze only lasts approximately 20 seconds?</option>
 +
 
 +
<option>'''Did you know''' that using certain Doom cheats in [[Heretic]] will lead to [[Heretic cheat codes#iddqd|negative consequences]]?</option>
 +
 
 +
<option>'''Did you know''' that [[Doom v0.2]] includes the ability to [[Doom_v0.2#Texture_cycling|cycle]] through various textures, where two of them contain [[Easter egg]]s - "Jules Sucks", referring to [[Adrian Carmack]], and "Tom is King", referring to [[Tom Hall]]? </option>
 +
 
 +
<option>'''Did you know''' that the reason Doom is so moddable is because [[John Carmack]] saw a graphics mod for ''[[Wolfenstein 3D]]'' that changed the first boss to {{wp|Barney & Friends|Barney The Dinosaur}}?</option>
 +
 
 +
<option>'''Did you know''' that in pre-release versions of Doom II, [[Arachnotron#Notes|arachnotrons looked more like spiderdemons]], complete with a super-chaingun?</option>
 +
 
 +
<option>'''Did you know''' that in the [[Hexen (Sony PlayStation)|PlayStation]] and [[Hexen (Sega Saturn)|Sega Saturn]] ports of [[Hexen]], a [[fly]] can be found in some areas, despite being absent from the final PC release?</option>
 +
 
 +
<option>'''Did you know''' that [[WizardWorks]] released two commercial [[megawad]]s made by [[Wraith Corporation]], mostly comprised of [[TeamTNT]] members?</option>
 +
 
 +
<option>'''Did you know''' that exclusive [[quit messages]] were made for the [[Doom95|Windows 95]] and [[Doom (Apple Macintosh)|Macintosh]] versions of Doom?</option>
 +
 
 +
<option>'''Did you know''' that [[Final Doom]] could have had a [[Perdition's Gate|third megawad]]?</option>
 +
 
 +
<option>'''Did you know''' that several characters and story elements seen in the [[Doom Bible]] were reused by [[Tom Hall]] in ''[[Rise of the Triad]]''?</option>
 +
 
 +
<option>'''Did you know''' that, despite sharing a last name, [[John Carmack|John]] and [[Adrian Carmack]] are not related?</option>
 +
 
 +
<option>'''Did you know''' that the majority of levels in Doom and Doom II were designed by [[Sandy Petersen]], a practicing {{wp|Mormon}}?</option>
 +
 
 +
<option>'''Did you know''' that [[John Carmack]] was sent to juvenile detention after attempting to break into his school computer lab with {{wp|thermite}}?</option>
 +
 
 +
<option>'''Did you know''' that the [[Doom Bible#Command-line parameters|Doom Bible]] mentions a cut command line parameter that would turn [[Mobj|actors]] into naked women?</option>
 +
 
 +
<option>'''Did you know''' that there are a total of six officially-licensed games that use the [[Doom engine]] ([[Doom]], [[Doom II]], [[Heretic]], [[Hexen: Beyond Heretic]], [[Strife: Quest for the Sigil]], and [[Chex Quest]])?</option>
 +
 
 +
<option>'''Did you know''' that in May of 2019, John Romero released an unofficial [[SIGIL|fifth episode]] for [[Doom]]?</option>
 +
 
 +
<option>'''Did you know''' that [[Doom]] was inspired by a game of {{wp|Dungeons & Dragons}} that ended with a horde of demons overrunning an entire planet because of the {{wp|Daikatana}}?</option>
 +
 
 +
<option>'''Did you know''' that the [[Cacodemon#Notes|cacodemon]] is based on two monsters from {{wp|Dungeons & Dragons}}?</option>
 +
 
 +
<option>'''Did you know''' that [[Dario Casali|Dario]] and [[Milo Casali]] are sons of {{wp|Kim Casali}}, creator of ''{{wp|Love Is...}}''?</option>
 +
 
 +
<option>'''Did you know''' that the last remaining [[id Software]] employee from the development of [[Doom]] was hired as an [[Donna Jackson|office manager]]?</option>
 +
 
 +
<option>'''Did you know''' that before developing [[Doom]], [[id Software]] created a pitch demo for ''{{wp|Super Mario Bros. 3}}'' on MS-DOS?</option>
 +
 
 +
<option>'''Did you know''' that no one knows what happened to [[Strife source code|Strife's source code]]?</option>
 +
 
 +
<option>'''Did you know''' that any monster in the [[Sony PlayStation]] and [[Sega Saturn]] versions of Doom can become a [[nightmare monster]], but in the final version this is only applied to [[nightmare spectre]]s?</option>
 +
 
 +
<option>'''Did you know''' that the [[Doom 64 (2020 version)|re-release versions]] of [[Doom 64]] have the option to configure [[nightmare monster]]s similarly to the PlayStation version of Doom?</option>
 +
 
 +
<option>'''Did you know''' that [[Hell knight]]s and [[Baron of Hell|barons of Hell]] can infight normally in the [[Sony PlayStation]] and [[Sega Saturn]] versions of Doom, as well as in [[Doom 64]]?</option>
 +
 
 +
<option>'''Did you know''' that when playing a [[Multiplayer|deathmatch]] in [[Heretic]], if the player's [[frag]]s fall below -9 (negative nine), then instead of a number, the inscription LAME will be shown in the [[Status bar#Heretic status bar|status bar]]?</option>
 +
 
 +
<option>'''Did you know''' that a ''{{wp|Sonic the Hedgehog}}'' [[Sonic Robo Blast 2|fan game]] running on the [[Doom engine]] has been in active development since 1998?</option>
 +
 
 +
<option>'''Did you know''' that episodes [[The Shores of Hell|2]] and [[Inferno|3]] of Doom [[Doom press release beta#Levels|swapped places]] during [[Development of Doom|development]]?</option>
 +
 
 +
<option>'''Did you know''' that in the [[Doom press release beta|press release beta]], [[lost soul]]s originally attacked the player through an unavoidable [[hitscan]] attack?</option>
 +
 
 +
<option>'''Did you know''' that [[id Software]] employee [[Tim Willits]] was contracted to make a level for [[Kick Attack!|a PWAD theme after a brand of soda]]?</option>
 +
 
 +
<option>'''Did you know''' that [[TNT: Evilution]] was originally meant to be a free [[megawad]] before being given to [[id Software]] for the commercial [[Final Doom]] release?</option>
 +
 
 +
<option>'''Did you know''' that [[Doom's protagonist]] is one of the playable characters in ''{{wp|Quake III Arena}}''?</option>
 +
 
 +
<option>'''Did you know''' that DQD in the "iddqd" [[Doom cheat codes|cheat code]] is a reference to [[Doom cheat codes#cite_note-mnote3-4|Delta-Q-Delta]], a fictional fraternity created by [[Dave Taylor]]?</option>
 +
 
 +
<option>'''Did you know''' that [[Adrian Carmack]] disliked working on the [[Commander Keen]] series so much that you can shoot his hanged body in a [[MAP32: Grosse (Doom II)|secret level]]?</option>
 +
 
 +
<option>'''Did you know''' that after working on [[The Plutonia Experiment]], [[Dario Casali]] was hired by {{wp|Valve Corporation|Valve}} as a level designer for ''{{wp|Half-Life (video game)|Half-Life}}''?</option>
 +
 
 +
<option>'''Did you know''' that the sprites for [[Strife]]'s [[Punch dagger|punch dagger]] are based on the uncropped sprites for the [[Fist|fist]] seen in [[Doom]]'s [[Doom press release beta|press release beta]]?</option>
 +
 
 +
<option>'''Did you know''' that a song from ''{{wp|Blake Stone: Aliens of Gold}}'' was originally meant for [[Unused Doom music|Doom]]?</option>
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<option>'''Did you know''' that the [[Super shotgun#Notes|super shotgun]] uses different sprites in the North American and European releases of [[Final Doom (PlayStation)|Final Doom for the Sony Playstation]]?</option>
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<option>'''Did you know''' that the [[Super shotgun#Combat characteristics|super shotgun]] fires 20 pellets, roughly 2.85 times that of the [[Shotgun#Combat characteristics|regular shotgun]]'s seven?</option>
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<option>'''Did you know''' that the original [[Doom]] released on December 10, 1993, exactly one day after {{wp|1993–94 United States Senate hearings on video games|a US congressional hearing on violent video games and their impact on children}}?</option>
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<option>'''Did you know''' that [[John Romero]] is Mexican-Native American?</option>
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<option>'''Did you know''' that you can only get 100% secrets in [[Doom II]] by [[MAP15: Industrial Zone (Doom II)#Bugs|having a door close on the player]] while a [[pain elemental]] tries to create a [[lost soul]]?</option>
  
 
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''([[Trivia|More trivia]]...)''<noinclude>[[Category:Templates]]</noinclude>
 
''([[Trivia|More trivia]]...)''<noinclude>[[Category:Templates]]</noinclude>

Latest revision as of 19:08, 5 March 2024

This is a duplication of Trivia. If you add new trivia please add it to both.

Did you know that Doom's automap was originally intended to include a minigame as an Easter egg?

(More trivia...)