Difference between revisions of "Template:Did you know"

From DoomWiki.org

m (Excessive wp linking)
(fix anchors)
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<noinclude>This is a duplication of [[Trivia]], if you add new trivia please add it to both.<br><br>
+
<noinclude>This is a duplication of [[Trivia]]. If you add new trivia please add it to both.<br><br>
</noinclude><choose>
+
</noinclude><choose uncached>
  
<option>'''Did you know''' that since [[Versions_of_Doom_and_Doom_II#v1.5|version 1.5]] [[vanilla Doom]] can play MIDI files directly, and converting them to [[MUS]] is therefore useless?</option>
+
<option>'''Did you know''' that since [[Versions of Doom and Doom II#v1.5|version 1.5]] [[vanilla Doom]] can play MIDI files directly, and converting them to [[MUS]] is therefore useless?</option>
  
<option>'''Did you know''' that [[Doom]]'s [[intermission screen]] shows the [[Tower of Babel]] being built during [[The Shores of Hell|the second episode]]?</option>
+
<option>'''Did you know''' that [[Doom]]'s [[intermission screen]] shows the [[Tower of Babel]] being built during [[The Shores of Hell|the second episode]]?</option>
  
<option>'''Did you know''' that the level names in [[Thy Flesh Consumed]], the final episode that was introduced in [[The Ultimate Doom]], are all taken from passages in the [[Wikipedia:King  James Version|King James Version]] of the [[Wikipedia:Bible|Bible]]?</option>
+
<option>'''Did you know''' that the level names in [[Thy Flesh Consumed]], the final episode that was introduced in [[The Ultimate Doom]], are all taken from passages in the {{wp|King James Version}} of the {{wp|Bible}}?</option>
  
<option>'''Did you know''' that the [[soul sphere]] was originally supposed to be an "extra life" [[item|powerup]], before the concept of lives was dropped during [[Development of Doom|development]]?</option>
+
<option>'''Did you know''' that the [[soul sphere]] was originally supposed to be an "extra life" [[item|powerup]], before the concept of lives was dropped during [[Development of Doom|development]]?</option>
  
<option>'''Did you know''' that the [[chainsaw]] and [[super shotgun]] weapons in the game were inspired by the ''[[Wikipedia:Evil Dead II|Evil Dead]]'' series of movies?</option>
+
<option>'''Did you know''' that the [[chainsaw]] and [[super shotgun]] weapons in the game were inspired by the ''{{wp|Evil Dead II|Evil Dead}}'' series of movies?</option>
  
<option>'''Did you know''' that the [[super shotgun]] blast at close range will do about as much damage as the direct hit of a rocket from a [[rocket launcher]] or [[cyberdemon]]?</option>
+
<option>'''Did you know''' that the [[super shotgun]] blast at close range will do about as much damage as the direct hit of a rocket from a [[rocket launcher]] or [[cyberdemon]]?</option>
  
 
<option>'''Did you know''' that several [[monster]]s make characteristic sounds while roaming?</option>
 
<option>'''Did you know''' that several [[monster]]s make characteristic sounds while roaming?</option>
Line 18: Line 18:
 
<option>'''Did you know''' that [[Doom 3]] contains numerous [[References to Classic Doom in Doom 3 |references]] to classic Doom?</option>
 
<option>'''Did you know''' that [[Doom 3]] contains numerous [[References to Classic Doom in Doom 3 |references]] to classic Doom?</option>
  
<option>'''Did you know''' that [[Doom]] contains a shocked [[Ouch face|status bar face expression]] which is rarely displayed due to a bug in the game?</option>
+
<option>'''Did you know''' that [[Doom]] contains a shocked [[Ouch face|status bar face expression]] which is almost never displayed due to a bug in the game?</option>
  
<option>'''Did you know''' that [[Doom]]'s [[automap]] was originally intended to include a [[automap asteroids|minigame]] as an [[Easter egg]]?</option>
+
<option>'''Did you know''' that [[Doom]]'s [[automap]] was originally intended to include a [[automap asteroids|minigame]] as an [[Easter egg]]?</option>
  
<option>'''Did you know''' that the ''Nightmare!'' [[skill level]] was added as a joke, in response to comments that the game was too easy?</option>
+
<option>'''Did you know''' that the ''Nightmare!'' [[skill level]] was added as a joke, in response to comments that the game was too easy?</option>
  
<option>'''Did you know''' that Doom [[Alpha]] version [[Doom 0.5|0.5]] had an old version of [[MAP10: Refueling Base]] from [[Doom II]] in it?</option>
+
<option>'''Did you know''' that Doom [[Alpha]] version [[Doom 0.5|0.5]] had an old version of [[MAP10: Refueling Base]] from [[Doom II]] in it?</option>
  
<option>'''Did you know''' that the [[Doom II]] map [[MAP11: Circle of Death (Doom II)|Circle of Death]] takes its [[automap]] name from the "Hoe of Destruction" found in [[Wikipedia:Ultima VII|Ultima VII]]?</option>
+
<option>'''Did you know''' that the [[Doom II]] map [[MAP11: Circle of Death (Doom II)|Circle of Death]] takes its [[automap]] name from the "Hoe of Destruction" found in {{wp|Ultima VII}}?</option>
  
<option>'''Did you know''' that the name "[[Doom]]" comes from a scene in the movie ''[[Wikipedia: The Color of Money|The Color of Money]]''?</option>
+
<option>'''Did you know''' that the name "[[Doom]]" comes from a scene in the movie ''{{wp|The Color of Money}}''?</option>
  
<option>'''Did you know''' that [[vanilla Doom]] can be launched with [[Skill_level#Notes|skill level set to 0]], which makes [[levels]] empty of all [[monsters]], [[items]], and decorations?</option>
+
<option>'''Did you know''' that [[vanilla Doom]] can be launched with [[Skill_level#Notes|skill level set to 0]], which makes [[levels]] empty of all [[monsters]], [[items]], and decorations?</option>
  
<option>'''Did you know''' that many sound effects used in the original [[Doom games]] were acquired from [http://www.sound-ideas.com/6000.html Sound Ideas' General series] sound effects library, which is why they can be heard in various movies and television shows?</option>
+
<option>'''Did you know''' that many sound effects used in the original [[Doom games]] were acquired from [http://www.sound-ideas.com/6000.html Sound Ideas' General series] sound effects library, which is why they can be heard in various movies and television shows?</option>
  
<option>'''Did you know''' that [[pain elemental]]s and [[arch-vile]]s cannot normally be the [[Monster behavior#Choosing target|primary target]] of another [[monster]]?</option>
+
<option>'''Did you know''' that [[pain elemental]]s and [[arch-vile]]s cannot normally be the [[Monster behavior#Choosing and switching targets|primary target]] of another [[monster]]?</option>
  
<option>'''Did you know''' that the <tt>[[parameter#-turbo|-turbo]]</tt> command line [[parameter]] was added to [[Doom]] by [[John Carmack]] as a prank to allow [[Shawn Green]] to beat [[John Romero]] in a [[Multiplayer|deathmatch]]?</option>
+
<option>'''Did you know''' that the <tt>[[parameter#-turbo|-turbo]]</tt> command line [[parameter]] was added to [[Doom]] by [[John Carmack]] as a prank to allow [[Shawn Green]] to beat [[John Romero]] in a [[Multiplayer|deathmatch]]?</option>
  
<option>'''Did you know''' that in [[vanilla Doom]] it is possible to [[Targets not preserved in saved games#Specific effects|render an arch-vile attack harmless]] by saving and loading the game while the [[arch-vile]] is performing the offensive?</option>
+
<option>'''Did you know''' that in [[vanilla Doom]] it is possible to [[Targets not preserved in saved games#Specific effects|render an arch-vile attack harmless]] by saving and loading the game while the [[arch-vile]] is performing the offensive?</option>
  
<option>'''Did you know''' that [[Mancubus fireball clipping|a bug]] in the [[Doom engine]] allows certain [[mancubus]] shots to go through walls?</option>
+
<option>'''Did you know''' that [[Mancubus fireball clipping|a bug]] in the [[Doom engine]] allows certain [[mancubus]] shots to go through walls?</option>
  
 
<option>'''Did you know''' that [[John Romero]] built the level [[E4M2: Perfect Hatred (Doom)|Perfect Hatred]] in six hours?</option>
 
<option>'''Did you know''' that [[John Romero]] built the level [[E4M2: Perfect Hatred (Doom)|Perfect Hatred]] in six hours?</option>
Line 46: Line 46:
 
<option>'''Did you know''' that [[arch-vile]]s can, eventually, kill themselves with the splash damage from their own attack?</option>
 
<option>'''Did you know''' that [[arch-vile]]s can, eventually, kill themselves with the splash damage from their own attack?</option>
  
<option>'''Did you know''' that as the [[Development of Doom|development]] of the game that would eventually become [[Doom]] started [[id Software]] briefly considered basing it on the movie ''[[Wikipedia:Aliens (1986 movie)|Aliens]]''?</option>
+
<option>'''Did you know''' that as the [[Development of Doom|development]] of the game that would eventually become [[Doom]] started [[id Software]] briefly considered basing it on the movie ''{{wp|Aliens (1986 film)|Aliens}}''?</option>
  
<option>'''Did you know''' that, in [[Doom]] [[versions]] up to 1.1, it was possible to run the game on three monitors at once, giving a 270-degree field of vision?</option>
+
<option>'''Did you know''' that, in [[Doom]] [[Versions of Doom and Doom II|versions]] up to 1.1, it was possible to run the game on [[Three screen mode|three monitors at once]], giving a 270-degree field of vision?</option>
  
<option>'''Did you know''' that the <tt>[[parameter#-avg|-avg]]</tt> command line [[parameter]] refers to Austin Virtual Gaming, a shop near the [[Wikipedia:University of Texas at Austin|University of Texas]] set up in 1994 for pay-for-play [[Doom]] [[multiplayer]]?</option>
+
<option>'''Did you know''' that the <tt>[[parameter#-avg|-avg]]</tt> command line [[parameter]] refers to Austin Virtual Gaming, a shop near the {{wp|University of Texas at Austin|University of Texas}} set up in 1994 for pay-for-play [[Doom]] [[multiplayer]]?</option>
  
 
<option>'''Did you know''' that the abbreviation [[BFG]] stands for "Big Fucking Gun"?</option>
 
<option>'''Did you know''' that the abbreviation [[BFG]] stands for "Big Fucking Gun"?</option>
  
<option>'''Did you know''' that [[John Carmack]] went to [[Wikipedia:Youth detention center|juvenile detention]] for trying to steal an [[Wikipedia:Apple  II|Apple II]] computer when he was a teen?</option>
+
<option>'''Did you know''' that [[John Carmack]] went to {{wp|Youth detention center|juvenile detention}} for trying to steal an {{wp|Apple II}} computer when he was a teen?</option>
  
<option>'''Did you know''' that [[Doom]] was released one day after a [[Wikipedia:United  States Senate|U.S. Senate]] hearing on [[Wikipedia:Video game controversy|violent video games]]?</option>
+
<option>'''Did you know''' that [[Doom]] was released one day after a {{wp|U.S. Senate}} hearing on {{wp|Video game controversy|violent video games}}?</option>
  
 
<option>'''Did you know''' that [[id Software]] did not release a [[shareware]] demo of [[Doom II]]?</option>
 
<option>'''Did you know''' that [[id Software]] did not release a [[shareware]] demo of [[Doom II]]?</option>
  
<option>'''Did you know''' that [[John Romero]] coined the term "[[deathmatch]]" while he and [[John Carmack]] were developing Doom's [[multiplayer]] mode?</option>
+
<option>'''Did you know''' that [[John Romero]] coined the term "[[deathmatch]]" while he and [[John Carmack]] were developing Doom's [[multiplayer]] mode?</option>
  
<option>'''Did you know''' that the [[Doom music]] was based on music by bands including [[Wikipedia:Pantera|Pantera]], [[Wikipedia:AC/DC|AC/DC]], [[Wikipedia:Metallica|Metallica]], [[Wikipedia:Slayer|Slayer]] and [[Wikipedia:Alice in Chains|Alice in Chains]]?</option>
+
<option>'''Did you know''' that the [[Doom music]] was based on music by bands including {{wp|Pantera}}, {{wp|AC/DC}}, {{wp|Metallica}}, {{wp|Slayer (band)|Slayer}} and {{wp|Alice in Chains}}?</option>
  
 
<option>'''Did you know''' that in [[Doom]] version 1.0 map [[E1M4: Command Control]] contained a swastika-shaped structure?</option>
 
<option>'''Did you know''' that in [[Doom]] version 1.0 map [[E1M4: Command Control]] contained a swastika-shaped structure?</option>
  
<option>'''Did you know''' that [[Doom's protagonist]], the marine, has made [[Doom references in other games|cameo appearances]] in ''[[Duke Nukem 3D]]'' and in the PC version of ''{{wp|Tony Hawk's Pro Skater 3}}''?</option>
+
<option>'''Did you know''' that [[Doom's protagonist]], the marine, has made [[Doom references in other games|cameo appearances]] in ''[[Duke Nukem 3D]]'' and in the PC version of ''{{wp|Tony Hawk's Pro Skater 3}}''?</option>
  
 
<option>'''Did you know''' that id Software coined the initial concept of [[Quake]] before developing [[Doom]]?</option>
 
<option>'''Did you know''' that id Software coined the initial concept of [[Quake]] before developing [[Doom]]?</option>
  
<option>'''Did you know''' that while many [[monster]]s of the same species will not normally fight each other they may [[Monster infighting|do so]] if one causes a [[barrel]] explosion which hurts another?</option>
+
<option>'''Did you know''' that while many [[monster]]s of the same species will not normally fight each other they may [[Monster infighting|do so]] if one causes a [[barrel]] explosion which hurts another?</option>
  
<option>'''Did you know''' that [[splash damage]] in the original [[Doom games]] is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets far above or below the blast?</option>
+
<option>'''Did you know''' that [[splash damage]] in the original [[Doom games]] is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets [[Blast damage has unlimited vertical range|far above or below]] the blast?</option>
  
<option>'''Did you know''' that in the original [[Doom games]] the speed of [[projectile]]s does not take the vertical dimension into account? For example, this causes [[monsters]]' [[fireball]]s to travel extremely fast when fired from above or below.</option>
+
<option>'''Did you know''' that in the original [[Doom games]] the speed of [[projectile]]s does not take the vertical dimension into account? For example, this causes [[monsters]]' [[fireball]]s to travel extremely fast when fired from above or below.</option>
  
<option>'''Did you know''' that the [[Wolfenstein SS]] in the [[Doom II]] secret levels [[MAP31: Wolfenstein (Doom II)|MAP31]] and [[MAP32: Grosse (Doom II)|MAP32]] have a blue uniform, even though actual [[Wikipedia:Schutzstaffel|SS Nazi]] soldiers had a black one?</option>
+
<option>'''Did you know''' that the [[Wolfenstein SS]] in the [[Doom II]] secret levels [[MAP31: Wolfenstein (Doom II)|MAP31]] and [[MAP32: Grosse (Doom II)|MAP32]] have a blue uniform, even though actual {{wp|Schutzstaffel|SS Nazi}} soldiers had a black one?</option>
  
 
<option>'''Did you know''' that the graphic [[lumps]] for the episodes in [[Doom]] menu are still in [[DOOM2.WAD]]?</option>
 
<option>'''Did you know''' that the graphic [[lumps]] for the episodes in [[Doom]] menu are still in [[DOOM2.WAD]]?</option>
  
<option>'''Did you know''' that the [[invulnerability]] [[Item#Powerups|powerup]] not affecting the [[sky]], long thought to be a feature, is actually a [[Invulnerability colormap bug|bug]]?</option>
+
<option>'''Did you know''' that the [[invulnerability]] [[Item#Powerups|powerup]] not affecting the [[sky]], long thought to be a feature, is actually a [[Invulnerability colormap bug|bug]]?</option>
  
<option>'''Did you know''' that it is possible to run [[Chex Quest]] with [[Doom|Doom 1]] graphics by using [[DOOM2.WAD]] as a [[PWAD]]? Though it can crash the  game on some [[source port]]s.</option>
+
<option>'''Did you know''' that in some [[source port]]s, it is possible to run [[Chex Quest]] with [[Doom|Doom 1]] graphics by using [[DOOM2.WAD]] as a [[PWAD]]?</option>
  
 
<option>'''Did you know''' that there are two floor lamps near the [[key|blue key]] in [[E1M3: Toxin Refinery (Doom)|E1M3]] that deliberately do not appear in [[Skill level|Ultra-Violence]]?</option>
 
<option>'''Did you know''' that there are two floor lamps near the [[key|blue key]] in [[E1M3: Toxin Refinery (Doom)|E1M3]] that deliberately do not appear in [[Skill level|Ultra-Violence]]?</option>
Line 88: Line 88:
 
<option>'''Did you know''' that [[Knee-Deep in the Dead]] contains exactly 100 [[rocket]]s?</option>
 
<option>'''Did you know''' that [[Knee-Deep in the Dead]] contains exactly 100 [[rocket]]s?</option>
  
<option>'''Did you know''' that the [[Strife keys|Strife ID badge and ID card]] have switched around their lock messages?</option>
+
<option>'''Did you know''' that the [[Strife keys|Strife ID badge and ID card]] have their ingame lock messages transposed?</option>
  
 
<option>'''Did you know''' that the [[Doom]] [[IWAD]] contains an unused sprite (SMT2A0), depicting a gray stalagmite?</option>
 
<option>'''Did you know''' that the [[Doom]] [[IWAD]] contains an unused sprite (SMT2A0), depicting a gray stalagmite?</option>
  
<option>'''Did you know''' that the "idchoppers" [[Doom cheat codes|cheat code]] is meant to make the player invulnerable in addition to giving him a chainsaw, but doesn't work properly due to a bug?</option>
+
<option>'''Did you know''' that the "idchoppers" [[Doom cheat codes|cheat code]] is meant to make the player invulnerable in addition to giving him a chainsaw, but doesn't work properly [[Chainsaw#Notes|due to a bug]]?</option>
  
<option>'''Did you know''' that the [[lost soul]] sprite was retouched for [[Doom 2]], but wasn't included in the [[PlayStation]] versions of Doom?</option>
+
<option>'''Did you know''' that the [[lost soul]] sprite was retouched for [[Doom 2]], but the [[PlayStation]] ports of Doom retained the previous version?</option>
  
<option>'''Did you know''' that [[lost soul]]s can corrupt the map layout in the [[PlayStation]] version of [[Doom]] if they move outside of the level boundaries?</option>
+
<option>'''Did you know''' that [[lost soul]]s can corrupt the map layout in the [[PlayStation]] and [[Sega Saturn]] versions of [[Doom]] if they move outside of the level boundaries?</option>
 +
 
 +
<option>'''Did you know''' that Doom's first level, [[E1M1: Hangar (Doom)|E1M1: Hangar]], was the last level that was made?</option>
 +
 
 +
<option>'''Did you know''' that the Ultimate Doom version of [[E1M1: Hangar (Doom)|E1M1: Hangar]] contains exactly {{wp|Number of the Beast|666}} sidedefs?</option>
 +
 
 +
<option>'''Did you know''' that [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]] featured in a [[Doom95#History|Windows 95 promotional video]] starring {{wp|Bill Gates}}?</option>
 +
 
 +
<option>'''Did you know''' that the [[Super NES]] port was developed secretively, before later being approved by id Software?</option>
 +
 
 +
<option>'''Did you know''' that the [[berserk]] in Classic Doom lasts for an entire level, even though the red haze only lasts approximately 20 seconds?</option>
  
 
</choose>
 
</choose>
  
 
''([[Trivia|More trivia]]...)''<noinclude>[[Category:Templates]]</noinclude>
 
''([[Trivia|More trivia]]...)''<noinclude>[[Category:Templates]]</noinclude>

Revision as of 11:32, 6 February 2022

This is a duplication of Trivia. If you add new trivia please add it to both.

Did you know that as the development of the game that would eventually become Doom started id Software briefly considered basing it on the movie Aliens?

(More trivia...)