Difference between revisions of "Template:Did you know"

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<noinclude>This is a duplication of [[Trivia]], if you add new trivia please add it to both.</noinclude>
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<noinclude>This is a duplication of [[Trivia]]. If you add new trivia please add it to both.<br><br>
<choose>
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</noinclude><choose uncached>
<option>'''Did you know''' that [[Doom]]'s [[intermission screen]] shows the  [[Tower of Babel]] being built during [[The Shores of Hell|the second  episode]]?</option>
 
  
<option>'''Did you know''' that the level names in  [[Thy Flesh Consumed]], the final episode that was introduced in [[The  Ultimate Doom]], are all taken from passages in the [[Wikipedia:King  James Version|King James Version]] of the [[Wikipedia:Bible|Bible]]?</option>
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<option>'''Did you know''' that since [[Versions of Doom and Doom II#v1.5|version 1.5]] [[vanilla Doom]] can play MIDI files directly, and converting them to [[MUS]] is therefore useless?</option>
  
<option>'''Did you know''' that the [[soul sphere]] was originally supposed to be an  "extra life" [[item|powerup]], before the concept of lives was dropped  during [[Development of Doom|development]]?</option>
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<option>'''Did you know''' that [[Doom]]'s [[intermission screen]] shows the [[Tower of Babel]] being built during [[The Shores of Hell|the second episode]]?</option>
  
<option>'''Did you know''' that the [[chainsaw]] and [[super shotgun]] weapons in the game  were inspired by the ''[[Wikipedia:Evil Dead II|Evil Dead]]'' series of  movies?</option>
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<option>'''Did you know''' that the level names in [[Thy Flesh Consumed]], the final episode that was introduced in [[The Ultimate Doom]], are all taken from passages in the {{wp|King James Version}} of the {{wp|Bible}}?</option>
  
<option>'''Did you know''' that the [[super shotgun]] blast at close range will do about as much damage as the direct hit of a  rocket from a [[rocket launcher]] or [[cyberdemon]]?</option>
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<option>'''Did you know''' that the [[soul sphere]] was originally supposed to be an "extra life" [[item|powerup]], before the concept of lives was dropped during [[Development of Doom|development]]?</option>
  
<option>'''Did you know''' that the nearby presence of [[monster]]s is indicated to the player by a sound?</option>
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<option>'''Did you know''' that the [[chainsaw]] and [[super shotgun]] weapons in the game were inspired by the ''{{wp|Evil Dead II|Evil Dead}}'' series of movies?</option>
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 +
<option>'''Did you know''' that the [[super shotgun]] blast at close range will do about as much damage as the direct hit of a rocket from a [[rocket launcher]] or [[cyberdemon]]?</option>
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<option>'''Did you know''' that several [[monster]]s make characteristic sounds while roaming?</option>
  
 
<option>'''Did you know''' that [[Doom 3]] contains numerous [[References to Classic Doom in Doom 3 |references]] to classic Doom?</option>
 
<option>'''Did you know''' that [[Doom 3]] contains numerous [[References to Classic Doom in Doom 3 |references]] to classic Doom?</option>
  
<option>'''Did you know''' that [[Doom]] contains a shocked [[Ouch face|status bar face expression]] which is rarely displayed due to a bug in the game?</option>
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<option>'''Did you know''' that [[Doom]] contains a shocked [[Ouch face|status bar face expression]] which is almost never displayed due to a bug in the game?</option>
  
<option>'''Did you know''' that [[Doom]]'s [[automap]] was originally intended to include a [[automap asteroids|minigame]] as an [[easter egg]]?</option>
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<option>'''Did you know''' that [[Doom]]'s [[automap]] was originally intended to include a [[automap asteroids|minigame]] as an [[Easter egg]]?</option>
  
<option>'''Did you know''' that the ''Nightmare!'' [[skill level]] was added as a joke, in response to comments that the game was too easy?</option>
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<option>'''Did you know''' that the ''Nightmare!'' [[skill level]] was added as a joke, in response to comments that the game was too easy?</option>
  
<option>'''Did you know''' that Doom [[Alpha]] version [[Doom 0.5|0.5]] had an old version of [[MAP10: Refueling Base]] from [[Doom II]] in it?</option>
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<option>'''Did you know''' that Doom [[Alpha]] version [[Doom 0.5|0.5]] had an old version of [[MAP10: Refueling Base]] from [[Doom II]] in it?</option>
  
<option>'''Did you know''' that the [[Doom II]] map [[MAP11: Circle of Death (Doom II)|Circle of Death]] takes its [[automap]] name from the "Hoe of Destruction" found in [[Wikipedia:Ultima VII|Ultima VII]]?</option>
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<option>'''Did you know''' that the [[Doom II]] map [[MAP11: Circle of Death (Doom II)|Circle of Death]] takes its [[automap]] name from the "Hoe of Destruction" found in {{wp|Ultima VII}}?</option>
  
<option>'''Did you know''' that the name "[[Doom]]" comes from a scene in the movie ''[[Wikipedia: The Color of Money|The Color of Money]]''?</option>
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<option>'''Did you know''' that the name "[[Doom]]" comes from a scene in the movie ''{{wp|The Color of Money}}''?</option>
  
<option>'''Did you know''' that [[vanilla Doom]] can be launched with [[Skill_level#Notes|skill level set to 0]], which makes [[levels]] empty of all [[monsters]], [[items]], and decorations?</option>
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<option>'''Did you know''' that [[vanilla Doom]] can be launched with [[Skill_level#Notes|skill level set to 0]], which makes [[levels]] empty of all [[monsters]], [[items]], and decorations?</option>
  
<option>'''Did you know''' that many sound effects used in the original [[Doom games]] were acquired from [http://www.sound-ideas.com/6000.html Sound Ideas' General series] sound effects library, which is why they can be heard in various movies and television shows?</option>
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<option>'''Did you know''' that many sound effects used in the original [[Doom games]] were acquired from [http://www.sound-ideas.com/6000.html Sound Ideas' General series] sound effects library, which is why they can be heard in various movies and television shows?</option>
  
<option>'''Did you know''' that [[pain elemental]]s and [[arch-vile]]s cannot normally be the [[Monster behavior#Choosing target|primary target]] of another [[monster]]?</option>
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<option>'''Did you know''' that [[pain elemental]]s and [[arch-vile]]s cannot normally be the [[Monster behavior#Choosing and switching targets|primary target]] of another [[monster]]?</option>
  
<option>'''Did you know''' that the <tt>[[parameter#-turbo|-turbo]]</tt> command line [[parameter]] was added to [[Doom]] by [[John Carmack]] as a prank to allow [[Shawn Green]] to beat [[John Romero]] in a [[Multiplayer|deathmatch]]?</option>
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<option>'''Did you know''' that the <tt>[[parameter#-turbo|-turbo]]</tt> command line [[parameter]] was added to [[Doom]] by [[John Carmack]] as a prank to allow [[Shawn Green]] to beat [[John Romero]] in a [[Multiplayer|deathmatch]]?</option>
  
<option>'''Did you know''' that in [[vanilla Doom]] it is possible to [[Targets not preserved in saved games#Specific effects|render an arch-vile attack harmless]] by saving and loading the game while the [[arch-vile]] is performing the offensive?</option>
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<option>'''Did you know''' that in [[vanilla Doom]] it is possible to [[Targets not preserved in saved games#Specific effects|render an arch-vile attack harmless]] by saving and loading the game while the [[arch-vile]] is performing the offensive?</option>
  
<option>'''Did you know''' that [[Mancubus fireball clipping|a bug]] in the [[Doom engine]] allows certain [[mancubus]] shots to go through walls?</option>
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<option>'''Did you know''' that [[Mancubus fireball clipping|a bug]] in the [[Doom engine]] allows certain [[mancubus]] shots to go through walls?</option>
  
 
<option>'''Did you know''' that [[John Romero]] built the level [[E4M2: Perfect Hatred (Doom)|Perfect Hatred]] in six hours?</option>
 
<option>'''Did you know''' that [[John Romero]] built the level [[E4M2: Perfect Hatred (Doom)|Perfect Hatred]] in six hours?</option>
  
<option>'''Did you know''' that that [[arch-vile]] can, eventually, kill themselves from the splash damage from their own attack?</option>
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<option>'''Did you know''' that [[arch-vile]]s can, eventually, kill themselves with the splash damage from their own attack?</option>
  
<option>'''Did you know''' that as the [[Development of Doom|development]] of the game that would eventually become [[Doom]] started [[id Software]] briefly considered basing it on the movie ''[[Wikipedia:Aliens (1986 movie)|Aliens]]''?</option>
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<option>'''Did you know''' that as the [[Development of Doom|development]] of the game that would eventually become [[Doom]] started [[id Software]] briefly considered basing it on the movie ''{{wp|Aliens (1986 film)|Aliens}}''?</option>
  
<option>'''Did you know''' that, in [[Doom]] [[versions]] up to 1.1, it was possible to run the game on three monitors at once, giving a 270-degree field of vision?</option>
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<option>'''Did you know''' that, in [[Doom]] [[Versions of Doom and Doom II|versions]] up to 1.1, it was possible to run the game on [[Three screen mode|three monitors at once]], giving a 270-degree field of vision?</option>
  
<option>'''Did you know''' that the <tt>[[parameter#-avg|-avg]]</tt> command line [[parameter]] refers to Austin Virtual Gaming, a shop near the [[Wikipedia:University of Texas at Austin|University of Texas]] set up in 1994 for pay-for-play [[Doom]] [[multiplayer]]?</option>
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<option>'''Did you know''' that the <tt>[[parameter#-avg|-avg]]</tt> command line [[parameter]] refers to Austin Virtual Gaming, a shop near the {{wp|University of Texas at Austin|University of Texas}} set up in 1994 for pay-for-play [[Doom]] [[multiplayer]]?</option>
  
 
<option>'''Did you know''' that the abbreviation [[BFG]] stands for "Big Fucking Gun"?</option>
 
<option>'''Did you know''' that the abbreviation [[BFG]] stands for "Big Fucking Gun"?</option>
  
<option>'''Did you know''' that [[John Carmack]] went to [[Wikipedia:Youth detention center|juvenile detention]] for trying to steal an [[Wikipedia:Apple  II|Apple II]] computer when he was a teen?</option>
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<option>'''Did you know''' that [[John Carmack]] went to {{wp|Youth detention center|juvenile detention}} for trying to steal an {{wp|Apple II}} computer when he was a teen?</option>
  
<option>'''Did you know''' that [[Doom]] was released one day after a [[Wikipedia:United  States Senate|U.S. Senate]] hearing on [[Wikipedia:Video game controversy|violent video games]]?</option>
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<option>'''Did you know''' that [[Doom]] was released one day after a {{wp|U.S. Senate}} hearing on {{wp|Video game controversy|violent video games}}?</option>
  
 
<option>'''Did you know''' that [[id Software]] did not release a [[shareware]] demo of [[Doom II]]?</option>
 
<option>'''Did you know''' that [[id Software]] did not release a [[shareware]] demo of [[Doom II]]?</option>
  
<option>'''Did you know''' that [[John Romero]] coined the term "[[deathmatch]]" while he and [[John Carmack]] were developing Doom's [[multiplayer]] mode?</option>
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<option>'''Did you know''' that [[John Romero]] coined the term "[[deathmatch]]" while he and [[John Carmack]] were developing Doom's [[multiplayer]] mode?</option>
  
<option>'''Did you know''' that the [[Doom music]] was based on music by bands including [[Wikipedia:Pantera|Pantera]], [[Wikipedia:AC/DC|AC/DC]], [[Wikipedia:Metallica|Metallica]], [[Wikipedia:Slayer|Slayer]] and [[Wikipedia:Alice in Chains|Alice in Chains]]?</option>
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<option>'''Did you know''' that the [[Doom music]] was based on music by bands including {{wp|Pantera}}, {{wp|AC/DC}}, {{wp|Metallica}}, {{wp|Slayer (band)|Slayer}} and {{wp|Alice in Chains}}?</option>
  
 
<option>'''Did you know''' that in [[Doom]] version 1.0 map [[E1M4: Command Control]] contained a swastika-shaped structure?</option>
 
<option>'''Did you know''' that in [[Doom]] version 1.0 map [[E1M4: Command Control]] contained a swastika-shaped structure?</option>
  
<option>'''Did you know''' that [[Doom's protagonist]], the marine, has made [[Wikipedia:Cameo appearance|cameo appearances]] in [[Duke Nukem 3D]] and in the PC version of [[Wikipedia:Tony Hawk's Pro Skater 3|Tony Hawk's Pro Skater 3]]?</option>
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<option>'''Did you know''' that [[Doom's protagonist]], the marine, has made [[Doom references in other games|cameo appearances]] in ''[[Duke Nukem 3D]]'' and in the PC version of ''{{wp|Tony Hawk's Pro Skater 3}}''?</option>
  
 
<option>'''Did you know''' that id Software coined the initial concept of [[Quake]] before developing [[Doom]]?</option>
 
<option>'''Did you know''' that id Software coined the initial concept of [[Quake]] before developing [[Doom]]?</option>
  
<option>'''Did you know''' that while many [[monster]]s of the same species will not normally fight each other they may [[Monster infighting|do so]] if one causes a [[barrel]] explosion which hurts another?</option>
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<option>'''Did you know''' that while many [[monster]]s of the same species will not normally fight each other they may [[Monster infighting|do so]] if one causes a [[barrel]] explosion which hurts another?</option>
  
<option>'''Did you know''' that [[splash damage]] in the original [[Doom games]] is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets far above or below the blast?</option>
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<option>'''Did you know''' that [[splash damage]] in the original [[Doom games]] is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets [[Blast damage has unlimited vertical range|far above or below]] the blast?</option>
  
<option>'''Did you know''' that in the original [[Doom games]] the speed of [[projectile]]s does not take the vertical dimension into account? For example, this causes [[monsters]]' [[fireball]]s to travel extremely fast when fired from above or below.</option>
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<option>'''Did you know''' that in the original [[Doom games]] the speed of [[projectile]]s does not take the vertical dimension into account? For example, this causes [[monsters]]' [[fireball]]s to travel extremely fast when fired from above or below.</option>
  
<option>'''Did you know''' that the [[Wolfenstein SS]] in the [[Doom II]] secret levels [[MAP31: Wolfenstein (Doom II)|MAP31]] and [[MAP32: Grosse (Doom II)|MAP32]] have a blue uniform, even though actual [[Wikipedia:Schutzstaffel|SS Nazi]] soldiers had a black one?</option>
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<option>'''Did you know''' that the [[Wolfenstein SS]] in the [[Doom II]] secret levels [[MAP31: Wolfenstein (Doom II)|MAP31]] and [[MAP32: Grosse (Doom II)|MAP32]] have a blue uniform, even though actual {{wp|Schutzstaffel|SS Nazi}} soldiers had a black one?</option>
  
 
<option>'''Did you know''' that the graphic [[lumps]] for the episodes in [[Doom]] menu are still in [[DOOM2.WAD]]?</option>
 
<option>'''Did you know''' that the graphic [[lumps]] for the episodes in [[Doom]] menu are still in [[DOOM2.WAD]]?</option>
  
<option>'''Did you know''' that the [[invulnerability]] [[Item#Powerups|powerup]] not affecting the [[sky]], long thought to be a feature, is actually a [[Invulnerability colormap bug|bug]]?</option>
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<option>'''Did you know''' that the [[invulnerability]] [[Item#Powerups|powerup]] not affecting the [[sky]], long thought to be a feature, is actually a [[Invulnerability colormap bug|bug]]?</option>
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<option>'''Did you know''' that in some [[source port]]s, it is possible to run [[Chex Quest]] with [[Doom|Doom 1]] graphics by using [[DOOM2.WAD]] as a [[PWAD]]?</option>
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<option>'''Did you know''' that there are two floor lamps near the [[key|blue key]] in [[E1M3: Toxin Refinery (Doom)|E1M3]] that deliberately do not appear in [[Skill level|Ultra-Violence]]?</option>
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<option>'''Did you know''' that [[Knee-Deep in the Dead]] contains exactly 100 [[rocket]]s?</option>
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<option>'''Did you know''' that the [[Strife keys|Strife ID badge and ID card]] have their ingame lock messages transposed?</option>
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<option>'''Did you know''' that the [[Doom]] [[IWAD]] contains an unused sprite (SMT2A0), depicting a gray stalagmite?</option>
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<option>'''Did you know''' that the "idchoppers" [[Doom cheat codes|cheat code]] is meant to make the player invulnerable in addition to giving him a chainsaw, but doesn't work properly [[Chainsaw#Notes|due to a bug]]?</option>
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<option>'''Did you know''' that the [[lost soul]] sprite was retouched for [[Doom 2]], but the [[PlayStation]] ports of Doom retained the previous version?</option>
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<option>'''Did you know''' that [[lost soul]]s can corrupt the map layout in the [[PlayStation]] and [[Sega Saturn]] versions of [[Doom]] if they move outside of the level boundaries?</option>
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<option>'''Did you know''' that Doom's first level, [[E1M1: Hangar (Doom)|E1M1: Hangar]], was the last level that was made?</option>
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<option>'''Did you know''' that the Ultimate Doom version of [[E1M1: Hangar (Doom)|E1M1: Hangar]] contains exactly {{wp|Number of the Beast|666}} sidedefs?</option>
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<option>'''Did you know''' that [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]] featured in a [[Doom95#History|Windows 95 promotional video]] starring {{wp|Bill Gates}}?</option>
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<option>'''Did you know''' that the [[Super NES]] port was developed secretively, before later being approved by id Software?</option>
  
<option>'''Did you know''' that it is possible to run [[Chex Quest]] with [[Doom|Doom 1]]  graphics by using [[DOOM2.WAD]] as a [[PWAD]]? Though it can crash the  game on some [[source port]]s.</option>
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<option>'''Did you know''' that the [[berserk]] in Classic Doom lasts for an entire level, even though the red haze only lasts approximately 20 seconds?</option>
  
 
</choose>
 
</choose>
  
 
''([[Trivia|More trivia]]...)''<noinclude>[[Category:Templates]]</noinclude>
 
''([[Trivia|More trivia]]...)''<noinclude>[[Category:Templates]]</noinclude>

Revision as of 11:32, 6 February 2022

This is a duplication of Trivia. If you add new trivia please add it to both.

Did you know that in Doom version 1.0 map E1M4: Command Control contained a swastika-shaped structure?

(More trivia...)