Template:Port skel

From DoomWiki.org

Revision as of 20:13, 19 March 2018 by Ryan W (talk | contribs) (punctuation (oops))

This is the base template for a new source port page.

There are also other pages to consider:

PortName/Version
The CURRENT stable version number of your port (no dev builds)
PortName/Date
The release date of your CURRENT stable version: YYYY-MM-DD

If the version pages do not exist, they are not displayed. Version pages should only be created or updated when public releases occur. Having said sub-pages simplifies updating version numbers everywhere on the wiki!


Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.


Skeleton Source Port
Official remood logo.gif
Eternityengine-vapordemo.png

Text below screenshot

Codebase Linux Doom 1.10
Developer(s) Niran Javerson
Contributor(s) Al Vekovius, Christian B. Caldarone
Initial release 0.0 (1999-04-20, 24 years ago)
Development status Active/Discontinued
Written in C, C++, Java
Target Platform Cross-Platform
License Doom Source License, GNU General Public License v2+, GNU General Public License v3+
Website doomwiki.org
Source Repository

(Fossil, CVS, Subversion, Mercurial, Git)

drdteam.org
IRC Channel OFTC #doom-tech

Skeleton Source Port is not a real source port. This page's purpose is to create a base outline for copypasting into a new article (see "SNIPSNIP" comments in the wikitext).

Summary

This section of text contains more detailed information on this source port. If your source port is unreleased, then do not create subpages for it at all. However when you make your first release and subsequent releases, you create pages linking to [[Skeleton Source Port/Version]] which contains the version of your source port, omitting the initial "v". And the date of the latest release is [[Skeleton Source Port/Date]] in YYYY-MM-DD format.

External links


Source code genealogy
Based on
Linux Doom 1.10
Source Port Skeleton Active/None