Difference between revisions of "Texas Instruments graphing calculators"
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== Doom00 == | == Doom00 == | ||
− | == | + | == Doom86 (Ben Shelton) == |
+ | Doom86, a TI-86 Basic game self-described as a "Doom-like game" was released in early March of 2000.<ref>https://www.ticalc.org/archives/files/fileinfo/115/11502.html</ref> | ||
== Doom83 == | == Doom83 == | ||
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== Doom85 == | == Doom85 == | ||
− | == Doom 86 | + | == Doom486 == |
+ | In 2005 a second TI-Basic version of Doom was released that included converted sprites from the original game, an assembly programmer noted "I came to the conclusion that FPS games in TI-Basic are unplayable. Well, guess what - I was just proven wrong"<ref>https://www.ticalc.org/archives/files/fileinfo/373/37394.html</ref> it was titled Doom486, and the engine was subsequently used to power a TI-85 port<ref>https://www.ticalc.org/archives/files/fileinfo/374/37477.html</ref> and a TI-86 port of Wolfenstein 3D.<ref>https://www.ticalc.org/archives/files/fileinfo/384/38480.html</ref> | ||
== Doom89 == | == Doom89 == | ||
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* {{dwforums|id=42037|title=Doom89 Released}}, thread at the [[Doomworld forums]] | * {{dwforums|id=42037|title=Doom89 Released}}, thread at the [[Doomworld forums]] | ||
* {{dwforums|id=65803|title=Calculator Doom}}, thread at the [[Doomworld forums]] | * {{dwforums|id=65803|title=Calculator Doom}}, thread at the [[Doomworld forums]] | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Fan-made Doom games]] | [[Category:Fan-made Doom games]] |
Revision as of 16:04, 20 January 2019
This article or section is a stub. Please help the Doom Wiki by adding to it. |
In the mid-1990s, Texas Instruments held a virtual monopoly on graphing calculators in the academic sector. Most models supported third-party applications using a native assembly language as well as the entry-level TI-BASIC, and finished programs could be imported from a PC via serial cable rather than transcribed manually. These factors combined to foster internet file-sharing communities wherein many well-known games received TI calculator clones, including Doom.
None of these were true ports, even after the source release, owing to hardware limitations (the popular TI-83 for example had a 6-MHz processor, with 24K ROM and 32K conventional RAM). The standard approach was to superimpose crude imitations of Doom sprites on a wireframe background representing walls and floors.
Contents
- 1 ACME Software Doom II
- 2 CDOOM3
- 3 Doom (author unknown, TI-82 BASIC)
- 4 Doom (author unknown, TI-83 BASIC)
- 5 Doom (Ashu Chaturvedi)
- 6 Doom (Josh Drubin)
- 7 Doom (Cliff Liang)
- 8 Doom00
- 9 Doom86 (Ben Shelton)
- 10 Doom83
- 11 Doom85
- 12 Doom486
- 13 Doom89
- 14 Doom92
- 15 Doom Collection
- 16 Doom: Epoch Chron
- 17 Doom: Virtual Reality
- 18 TI Doom
- 19 Ultimate Doom
- 20 See also
- 21 Sources
- 22 External links
- 23 References
ACME Software Doom II
CDOOM3
Doom (author unknown, TI-82 BASIC)
Doom (author unknown, TI-83 BASIC)
Doom (Ashu Chaturvedi)
Doom (Josh Drubin)
Doom (Cliff Liang)
Doom00
Doom86 (Ben Shelton)
Doom86, a TI-86 Basic game self-described as a "Doom-like game" was released in early March of 2000.[1]
Doom83
A relatively polished assembler release for TI-83 and TI-83+, supporting multiple weapons, multiple levels, savestates, and OS multitasking. Later remastered as zDoom (no relation) to run on the TI-84+ as well.
Doom85
Doom486
In 2005 a second TI-Basic version of Doom was released that included converted sprites from the original game, an assembly programmer noted "I came to the conclusion that FPS games in TI-Basic are unplayable. Well, guess what - I was just proven wrong"[2] it was titled Doom486, and the engine was subsequently used to power a TI-85 port[3] and a TI-86 port of Wolfenstein 3D.[4]
Doom89
Somehow this program draws recognizable grayscale reproductions of techbase walls, Doom's title screen, and an intermission screen. It also features keys and a primitive automap. It runs on the TI-89, TI-92+, and Voyage 200.
Doom92
Doom Collection
This TI-82 game had nine levels, and actually supported mods via a separate program which could edit the bundled levels in place.
Doom: Epoch Chron
Doom: Virtual Reality
TI Doom
Ultimate Doom
See also
Sources
- "Choosing a Calculator Is No Simple Equation: Models do more than basic math", San Francisco Chronicle, 18 August 1998. Retrieved 15 July 2017.
- "Powerful Calculators Throw Teachers a New Curve", New York Times, 2 September 1999. Retrieved 15 July 2017.
- "Link Cables", ticalc.org. Retrieved 15 July 2017.
- This article incorporates text from the open-content Wikipedia online encyclopedia article Texas Instruments, accessed 20:47, 15 July 2017 (CDT).
- This article incorporates text from the open-content Wikipedia online encyclopedia article TI-83 series, accessed 20:47, 15 July 2017 (CDT).
- "LGR - 'Doom' on a Calculator! [Ti-83 Plus Games Tutorial]", YouTube video by Lazy Game Reviews. (Gameplay footage begins at 7:28.)
External links
- ticalc.org, still-active community site featuring programming credits and user reviews
- ACME Software Doom II, CDOOM3, Doom (author unknown, TI-82 BASIC), Doom (author unknown, TI-83 BASIC), Doom (Ashu Chaturvedi), Doom (Josh Drubin), Doom (Cliff Liang), Doom00, Doom486 (backport to TI-85), Doom83, Doom85, Doom 86, Doom89 (source code), Doom92, Doom Collection (level editor, sample add-on), Doom: Epoch Chron, Doom: Virtual Reality, TI Doom, Ultimate Doom, zDoom
- Doom89 Released, thread at the Doomworld forums
- Calculator Doom, thread at the Doomworld forums