Difference between revisions of "Texas Instruments graphing calculators"

From DoomWiki.org

[unchecked revision][checked revision]
(Doom86 (Ben Shelton))
m (+references section)
Line 74: Line 74:
 
* {{dwforums|id=42037|title=Doom89 Released}}, thread at the [[Doomworld forums]]
 
* {{dwforums|id=42037|title=Doom89 Released}}, thread at the [[Doomworld forums]]
 
* {{dwforums|id=65803|title=Calculator Doom}}, thread at the [[Doomworld forums]]
 
* {{dwforums|id=65803|title=Calculator Doom}}, thread at the [[Doomworld forums]]
 +
 +
==References==
 +
<references />
  
 
[[Category:Fan-made Doom games]]
 
[[Category:Fan-made Doom games]]

Revision as of 16:04, 20 January 2019

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.
This article is about contemporary fan-made clones. For the 2011 source port, see nDoom.

In the mid-1990s, Texas Instruments held a virtual monopoly on graphing calculators in the academic sector. Most models supported third-party applications using a native assembly language as well as the entry-level TI-BASIC, and finished programs could be imported from a PC via serial cable rather than transcribed manually. These factors combined to foster internet file-sharing communities wherein many well-known games received TI calculator clones, including Doom.

None of these were true ports, even after the source release, owing to hardware limitations (the popular TI-83 for example had a 6-MHz processor, with 24K ROM and 32K conventional RAM). The standard approach was to superimpose crude imitations of Doom sprites on a wireframe background representing walls and floors.

ACME Software Doom II

CDOOM3

Doom (author unknown, TI-82 BASIC)

Doom (author unknown, TI-83 BASIC)

Doom (Ashu Chaturvedi)

Doom (Josh Drubin)

Doom (Cliff Liang)

Doom00

Doom86 (Ben Shelton)

Doom86, a TI-86 Basic game self-described as a "Doom-like game" was released in early March of 2000.[1]

Doom83

A relatively polished assembler release for TI-83 and TI-83+, supporting multiple weapons, multiple levels, savestates, and OS multitasking. Later remastered as zDoom (no relation) to run on the TI-84+ as well.

Doom85

Doom486

In 2005 a second TI-Basic version of Doom was released that included converted sprites from the original game, an assembly programmer noted "I came to the conclusion that FPS games in TI-Basic are unplayable. Well, guess what - I was just proven wrong"[2] it was titled Doom486, and the engine was subsequently used to power a TI-85 port[3] and a TI-86 port of Wolfenstein 3D.[4]

Doom89

Somehow this program draws recognizable grayscale reproductions of techbase walls, Doom's title screen, and an intermission screen. It also features keys and a primitive automap. It runs on the TI-89, TI-92+, and Voyage 200.

Doom92

Doom Collection

This TI-82 game had nine levels, and actually supported mods via a separate program which could edit the bundled levels in place.

Doom: Epoch Chron

Doom: Virtual Reality

TI Doom

Ultimate Doom

See also

Sources

External links

References

  1. https://www.ticalc.org/archives/files/fileinfo/115/11502.html
  2. https://www.ticalc.org/archives/files/fileinfo/373/37394.html
  3. https://www.ticalc.org/archives/files/fileinfo/374/37477.html
  4. https://www.ticalc.org/archives/files/fileinfo/384/38480.html