Difference between revisions of "Text screen"

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(Added the 3DO text screen, in a single section to prevent too many subsections. Change if desired.)
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[[Image:E1_Text_screen.png|thumb|right|The text screen from the end of [[Knee-Deep in the Dead]].]]
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In the [[Doom games]] and derivatives a '''text screen''' is a screen that presents the player with part of the game's story in text form. The text is typed out sequentially, character after character, over a background made from a repeating [[flat]], while music plays.  In [[Doom II]] pressing a key displays all remaining text at once, though many source ports allow doing this in any Doom game. A text screen appears either at the end of an episode (as in [[Doom]]), or after a series of levels (as in Doom II). The text screen is followed by a full-screen [[picture format|picture]] in Doom, while in Doom II it precedes a level except in the last case, where it is followed by the [[Doom II cast sequence|cast sequence]].
  
After you complete an episode in DOOM, a screen will appear with a few paragraphs of text that describe what has happened in the story so far. After this, you see a picture. When you complete the first/shareware episode, you will see the credits screen. When you complete [[The Shores of Hell]], you will see a picture of Deimos floating above Hell.
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[[Doom II]] has text screens before Levels 7, 12, 21, and at the very end, as well as before both secret levels (which are played after Level 15). Both episodes of [[Final Doom]] operate exactly the same way, as they were originally alternate Doom II [[PWAD]]s. The same music is used for all of these text screens, with the exception of those of [[TNT: Evilution]] (which uses an original, four-second track for each text screen,) and was re-used for the [[MAP21: Slayer (The Plutonia Experiment)|twenty-first level]] of Plutonia. Doom's story text screens were written by [[Sandy Petersen]] ({{Dwforumsp|id=1256428|title=source}}).
  
The third picture, at the end of [[Inferno]], is a scrolling picture that begins with a peaceful view of an Earth field with a rabbit in the foreground, and pans left to show a ruined city with another rabbit's head impaled on a spike. The words "The End" appear and are riddled with bullets. The accompanying music starts out with a happy little pastorale tune which turns into a disturbing mockery of itself in the [[Wikipedia:Parallel_minor|parallel minor]] key as the ruined city and impaled rabbit head scrolls into view, ending with a mournful [[Wikipedia:twelve-bar blues|twelve-bar blues]]. This music was also used for the [[MAP11:_Hunted|11th level]] of [[The Plutonia Experiment]], .
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[[Heretic]] uses a similar setup as Doom, but [[Hexen]] displays a full-screen picture instead of patterning a flat.
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[[Strife]] did not include any text screens at all, instead telling extended stories through slide shows with voice-overs provided by [[Macil]] and other characters. There is evidence that this was not the case at some point in development however, as {{c|T1TEXT}} and {{c|C1TEXT}} lumps exist within the IWAD which contain text for the end of the "teaser" demo version and for a scene after the defeat of the [[Programmer]], respectively. These lumps are unused in the commercial release version of the game. [[Strife: Veteran Edition]] added a text screen during the title screen attract loop, however, to replace the original demo which desyncs due to changes made to the maps to support {{wp|OpenGL}} rendering. This text screen shows the back story of the game previously only outlined in its instruction manual.
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== The Ultimate Doom ==
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<gallery mode="nolines" widths="220px" heights="165px">
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E1_Text_screen.png|Text screen from the end of episode [[Knee Deep in the Dead]].
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E2_Text_screen.png|Text screen from the end of episode [[The Shores of Hell]].
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E3_Text_screen.png|Text screen from the end of episode [[Inferno]].
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E4_Text_screen.png|Text screen from the end of episode [[Thy Flesh Consumed]].
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</gallery>
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== Doom II ==
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<gallery mode="nolines" widths="220px" heights="165px">
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Text_screen_before_M07.png|Text screen before [[MAP07: Dead Simple (Doom II)|MAP07: Dead Simple]].
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Text_screen_before_M12.png|Text screen before [[MAP12: The Factory (Doom II)|MAP12: The Factory]].
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Text screen before M21.png|Text screen before [[MAP21: Nirvana (Doom II)|MAP21: Nirvana]].
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Text screen after M30.png|Text screen after [[MAP30: Icon of Sin (Doom II)|MAP30: Icon of Sin]].
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Text screen before M31.png|Text screen before [[MAP31: Wolfenstein (Doom II)|MAP31: Wolfenstein]].
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Text screen before M32.png|Text screen before [[MAP32: Grosse (Doom II)|MAP32: Grosse]].
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</gallery>
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== [[No Rest for the Living]] ==
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<gallery mode="nolines" widths="220px" heights="165px">
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NRFTLtext.png|Text screen after {{maplinkgen|MAP08|Tomb of Malevolence|No Rest for the Living}}.
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</gallery>
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== Doom 64 ==
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<gallery mode="nolines" widths="220px" heights="137px">
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Doom64 Hectic text.png|Text screen before {{maplinkgen|MAP32|Hectic|Doom 64}}, accessed from {{maplinkgen|MAP01|Staging Area|Doom 64}}.
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Doom64 Outpost Omega text.png|Text screen before {{maplinkgen|MAP29|Outpost Omega|Doom 64}}, accessed from {{maplinkgen|MAP04|Holding Area|Doom 64}}.
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Doom64 Even Simpler text.png|Text screen before {{maplinkgen|MAP09|Even Simpler|Doom 64}}.
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Doom64 The Lair text.png|Text screen before {{maplinkgen|MAP30|The Lair|Doom 64}}, accessed from {{maplinkgen|MAP12|Altar Of Pain|Doom 64}}.
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Doom64 The Void text.png|Text screen before {{maplinkgen|MAP31|In The Void|Doom 64}}, accessed from {{maplinkgen|MAP18|Spawned Fear|Doom 64}}.
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Doom64 Ending.png|Ending text after defeating {{maplinkgen|MAP28|The Absolution|Doom 64}}.
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Doom64 Lost Levels Ending.png|Ending text after defeating {{maplinkgen|MAP39|Final Judgement|Doom 64}} in ''[[The Lost Levels]]''.
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</gallery>
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==Jaguar & 3DO Doom==
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<gallery mode="nolines" widths="220px" heights="165px">
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Jag Doom Ending.png|Text screen after {{maplinkgen|MAP23|Dis|Console Doom}} from the Jaguar version.
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3DO Doom Ending.png|Text screen after MAP23: Dis from the 3DO version.
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</gallery>
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==PlayStation Doom==
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<gallery mode="nolines" widths="220px" heights="165px">
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PS1 Text Screen 1.png|Text screen after [[MAP30: Threshold of Pain (PlayStation Doom)|MAP30: Threshold of Pain]].
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PS1 Text Screen 2.png|Text screen after [[MAP54: Redemption Denied (PlayStation Doom)|MAP54: Redemption Denied]].
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</gallery>
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== See also ==
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* [[Episode]]
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* [[Title screen]]
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* [[Intermission screen]]
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* [[Doom II cast sequence]]
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 08:42, 26 January 2022

The text screen from the end of Knee-Deep in the Dead.

In the Doom games and derivatives a text screen is a screen that presents the player with part of the game's story in text form. The text is typed out sequentially, character after character, over a background made from a repeating flat, while music plays. In Doom II pressing a key displays all remaining text at once, though many source ports allow doing this in any Doom game. A text screen appears either at the end of an episode (as in Doom), or after a series of levels (as in Doom II). The text screen is followed by a full-screen picture in Doom, while in Doom II it precedes a level except in the last case, where it is followed by the cast sequence.

Doom II has text screens before Levels 7, 12, 21, and at the very end, as well as before both secret levels (which are played after Level 15). Both episodes of Final Doom operate exactly the same way, as they were originally alternate Doom II PWADs. The same music is used for all of these text screens, with the exception of those of TNT: Evilution (which uses an original, four-second track for each text screen,) and was re-used for the twenty-first level of Plutonia. Doom's story text screens were written by Sandy Petersen (source).

Heretic uses a similar setup as Doom, but Hexen displays a full-screen picture instead of patterning a flat.

Strife did not include any text screens at all, instead telling extended stories through slide shows with voice-overs provided by Macil and other characters. There is evidence that this was not the case at some point in development however, as T1TEXT and C1TEXT lumps exist within the IWAD which contain text for the end of the "teaser" demo version and for a scene after the defeat of the Programmer, respectively. These lumps are unused in the commercial release version of the game. Strife: Veteran Edition added a text screen during the title screen attract loop, however, to replace the original demo which desyncs due to changes made to the maps to support OpenGL rendering. This text screen shows the back story of the game previously only outlined in its instruction manual.

The Ultimate Doom

Doom II

No Rest for the Living

Doom 64

Jaguar & 3DO Doom

PlayStation Doom

See also