Difference between revisions of "Text screen"

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[[Image:E1_Text_screen.png|thumb|right|The text screen from the end of [[Knee-Deep in the Dead]].]]
 
 
In the [[Doom games]] and derivatives a '''text screen''' is a screen that presents the player with part of the game's story in text form. The text is typed out sequentially, character after character, over a background made from a repeating [[flat]], while music plays.  In [[Doom II]] pressing a key displays all remaining text at once, though many source ports allow doing this in any Doom game. A text screen appears either at the end of an episode (as in [[Doom]]), or after a series of levels (as in Doom II). The text screen is followed by a full-screen [[picture format|picture]] in Doom, while in Doom II it precedes a level except in the last case, where it is followed by the [[Doom II cast sequence|cast sequence]].
 
In the [[Doom games]] and derivatives a '''text screen''' is a screen that presents the player with part of the game's story in text form. The text is typed out sequentially, character after character, over a background made from a repeating [[flat]], while music plays.  In [[Doom II]] pressing a key displays all remaining text at once, though many source ports allow doing this in any Doom game. A text screen appears either at the end of an episode (as in [[Doom]]), or after a series of levels (as in Doom II). The text screen is followed by a full-screen [[picture format|picture]] in Doom, while in Doom II it precedes a level except in the last case, where it is followed by the [[Doom II cast sequence|cast sequence]].
  
[[Doom II]] has text screens before Levels 7, 12, 21, and at the very end, as well as before both secret levels (which are played after Level 15). Both episodes of [[Final Doom]] operate exactly the same way, as they were originally alternate Doom II [[PWAD]]s. The same music is used for all of these text screens, with the exception of those of [[TNT: Evilution]] (which uses an original, four-second track for each text screen,) and was re-used for the [[MAP21: Slayer (The Plutonia Experiment)|twenty-first level]] of Plutonia. Doom's story text screens were written by [[Sandy Petersen]] ({{Dwforumsp|id=1256428|title=source}}).
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[[Doom II]] has text screens before Levels 7, 12, 21, and at the very end, as well as before both secret levels (which are played after Level 15). Both episodes of [[Final Doom]] operate exactly the same way, as they were originally alternate Doom II [[PWAD]]s. The same music is used for all of these text screens, with the exception of those of [[TNT: Evilution]] (which uses an original, four-second track for each text screen,) and was re-used for the [[MAP21: Slayer (The Plutonia Experiment)|twenty-first level]] of Plutonia, and Doom 1's text screen music being re-used for [[MAP30: The Gateway of Hell (The Plutonia Experiment)|the final map]]. Doom's story text screens were written by [[Sandy Petersen]] ({{Dwforumsp|id=1256428|title=source}}).
  
 
[[Heretic]] uses a similar setup as Doom, but [[Hexen]] displays a full-screen picture instead of patterning a flat.  
 
[[Heretic]] uses a similar setup as Doom, but [[Hexen]] displays a full-screen picture instead of patterning a flat.  
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Text screen before M31.png|Text screen before [[MAP31: Wolfenstein (Doom II)|MAP31: Wolfenstein]].
 
Text screen before M31.png|Text screen before [[MAP31: Wolfenstein (Doom II)|MAP31: Wolfenstein]].
 
Text screen before M32.png|Text screen before [[MAP32: Grosse (Doom II)|MAP32: Grosse]].
 
Text screen before M32.png|Text screen before [[MAP32: Grosse (Doom II)|MAP32: Grosse]].
 +
</gallery>
 +
 +
== Final Doom: TNT: Evilution ==
 +
<gallery mode="nolines" widths="220px" heights="165px">
 +
Text_screen_before_M07_FD_TNTE.png|Text screen before [[MAP07: Prison (TNT: Evilution)|MAP07: Prison]].
 +
Text_screen_before_M12_FD_TNTE.png|Text screen before [[MAP12: Crater (TNT: Evilution)|MAP12: Crater]].
 +
Text_screen_before_M21_FD_TNTE.png|Text screen before [[MAP21: Administration Center (TNT: Evilution)|MAP21: Administration Center]].
 +
Text_screen_after_M30_FD_TNTE.png|Text screen after [[MAP30: Last Call (TNT: Evilution)|MAP30: Last Call]].
 +
Text_screen_before_M31_FD_TNTE.png|Text screen before [[MAP31: Pharaoh (TNT: Evilution)|MAP31: Pharaoh]].
 +
Text_screen_before_M32_FD_TNTE.png|Text screen before [[MAP32: Caribbean (TNT: Evilution)|MAP32: Caribbean]].
 +
</gallery>
 +
 +
== Final Doom: The Plutonia Experiment ==
 +
<gallery mode="nolines" widths="220px" heights="165px">
 +
Text_screen_before_M07_FD_TPE.png|Text screen before [[MAP07: Caughtyard (The Plutonia Experiment)|MAP07: Caughtyard]].
 +
Text_screen_before_M12_FD_TPE.png|Text screen before [[MAP12: Speed (The Plutonia Experiment)|MAP12: Speed]].
 +
Text_screen_before_M21_FD_TPE.png|Text screen before [[MAP21: Slayer (The Plutonia Experiment)|MAP21: Slayer]].
 +
Text_screen_after_M30_FD_TPE.png|Text screen after [[MAP30: The Gateway of Hell (The Plutonia Experiment)|MAP30: The Gateway of Hell]].
 +
Text_screen_before_M31_FD_TPE.png|Text screen before [[MAP31: Cyberden (The Plutonia Experiment)|MAP31: Cyberden]].
 +
Text_screen_before_M32_FD_TPE.png|Text screen before [[MAP32: Go 2 It (The Plutonia Experiment)|MAP32: Go 2 It]].
 
</gallery>
 
</gallery>
  
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<gallery mode="nolines" widths="220px" heights="165px">
 
<gallery mode="nolines" widths="220px" heights="165px">
 
NRFTLtext.png|Text screen after {{maplinkgen|MAP08|Tomb of Malevolence|No Rest for the Living}}.
 
NRFTLtext.png|Text screen after {{maplinkgen|MAP08|Tomb of Malevolence|No Rest for the Living}}.
 +
</gallery>
 +
 +
==PC-98==
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The [[Doom in Japan|Japanese]] PC-98 port of Doom includes localized end screen text, rendered using character data from the system's firmware.
 +
<gallery mode="nolines" widths="220px" heights="165px">
 +
PC-98_End_Text.png|Text screen after Inferno.
 
</gallery>
 
</gallery>
  
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</gallery>
 
</gallery>
  
==Jaguar Doom==
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==Jaguar, 3DO, & 32X Doom==
 
<gallery mode="nolines" widths="220px" heights="165px">
 
<gallery mode="nolines" widths="220px" heights="165px">
Jag Doom Ending.png|Text screen after {{maplinkgen|MAP23|Dis|Console Doom}}.
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Jag Doom Ending.png|Text screen after {{maplinkgen|MAP23|Dis|Console Doom}} from the Jaguar version.
 +
3DO Doom Ending.png|Text screen after MAP23: Dis from the 3DO version.
 +
32X Doom Ending.PNG|Text screen after {{maplinkgen|MAP23|Dis|Console Doom}} from the 32X version.
 +
32X Doom DOS.PNG|Text screen after {{maplinkgen|MAP23|Dis|Console Doom}} when using the level select.
 
</gallery>
 
</gallery>
  
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PS1 Text Screen 2.png|Text screen after [[MAP54: Redemption Denied (PlayStation Doom)|MAP54: Redemption Denied]].
 
PS1 Text Screen 2.png|Text screen after [[MAP54: Redemption Denied (PlayStation Doom)|MAP54: Redemption Denied]].
 
</gallery>
 
</gallery>
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 +
==Super Nintendo==
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===North American===
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<gallery mode="nolines" widths="220px" heights="165px">
 +
SNES NTSC E1 ending.png|Text screen after Knee-Deep in the Dead.
 +
SNES NTSC E2 ending.png|Text screen after The Shores of Hell.
 +
SNES NTSC E3 ending.png|Text screen after Inferno.
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</gallery>
 +
 +
===Super Famicom===
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The [[Doom in Japan|Japanese]] version of Doom for the [[Super NES|Super Famicom]] features shorter intermission texts in simplified English.
 +
<gallery mode="nolines" widths="220px" heights="165px">
 +
DoomSNES JP E1 End.png|Text screen after Knee-Deep in the Dead.
 +
DoomSNES JP E2 End.png|Text screen after The Shores of Hell.
 +
DoomSNES JP E3 End.png|Text screen after Inferno.
 +
</gallery>
 +
 +
== Heretic: Shadow of the Serpent Riders ==
 +
<gallery mode="nolines" widths="220px" heights="165px">
 +
Heretic e1text.png|Text screen after [[City of the Damned]].
 +
Heretic e2text.png|Text screen after [[Hell's Maw]].
 +
Heretic e3text.png|Text screen after [[The Dome of D'Sparil]].
 +
Heretic e4text.png|Text screen after [[The Ossuary]].
 +
Heretic e5text.png|Text screen after [[The Stagnant Demesne]].
 +
</gallery>
 +
 +
== Hexen: Beyond Heretic ==
 +
<gallery mode="nolines" widths="220px" heights="165px">
 +
Hexen Seven Portals text screen.png|Text screen from the end of [[Hub 1: Seven Portals]].
 +
Hexen Shadow Wood text screen.png|Text screen from the end of [[Hub 2: Shadow Wood]].
 +
Hexen Heresiarch's Seminary text screen.png|Text screen from the end of [[Hub 3: Heresiarch's Seminary]].
 +
Hexen Castle of Grief text screen.png|Text screen from the end of [[Hub 4: Castle of Grief]].
 +
Hexen Necropolis text screen 1.png|Text screen (part 1) from the end of [[Hub 5: Necropolis]].
 +
Hexen Necropolis text screen 2.png|Text screen (part 2) from the end of Hub 5: Necropolis.
 +
Hexen Necropolis text screen 3.png|Text screen (part 3) from the end of Hub 5: Necropolis.
 +
</gallery>
 +
 +
== Hexen: Deathkings of the Dark Citadel ==
 +
<gallery mode="nolines" widths="220px" heights="165px">
 +
Hexen DDC Blight text screen.png|Text screen from the end of [[Expansion Hub 1: Blight]].
 +
Hexen DDC Constable's Gate text screen.png|Text screen from the end of [[Expansion Hub 2: Constable's Gate]].
 +
Hexen DDC Nave text screen 1.png|Text screen (part 1) from the end of [[Expansion Hub 3: Nave]].
 +
Hexen DDC Nave text screen 2.png|Text screen (part 2) from the end of Expansion Hub 3: Nave.
 +
Hexen DDC Nave text screen 3.png|Text screen (part 3) from the end of Expansion Hub 3: Nave.
 +
</gallery>
 +
 +
==Trivia==
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* The Ultimate Doom's text screen at the end of The Shores of Hell has a typo in the second paragraph's last sentence, between the words "to" and "the" there are two spaces.
  
 
== See also ==
 
== See also ==
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* [[Doom II cast sequence]]
 
* [[Doom II cast sequence]]
  
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[[Category:Galleries]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 +
[[Category:Text screens|*]]

Latest revision as of 17:42, 20 January 2024

In the Doom games and derivatives a text screen is a screen that presents the player with part of the game's story in text form. The text is typed out sequentially, character after character, over a background made from a repeating flat, while music plays. In Doom II pressing a key displays all remaining text at once, though many source ports allow doing this in any Doom game. A text screen appears either at the end of an episode (as in Doom), or after a series of levels (as in Doom II). The text screen is followed by a full-screen picture in Doom, while in Doom II it precedes a level except in the last case, where it is followed by the cast sequence.

Doom II has text screens before Levels 7, 12, 21, and at the very end, as well as before both secret levels (which are played after Level 15). Both episodes of Final Doom operate exactly the same way, as they were originally alternate Doom II PWADs. The same music is used for all of these text screens, with the exception of those of TNT: Evilution (which uses an original, four-second track for each text screen,) and was re-used for the twenty-first level of Plutonia, and Doom 1's text screen music being re-used for the final map. Doom's story text screens were written by Sandy Petersen (source).

Heretic uses a similar setup as Doom, but Hexen displays a full-screen picture instead of patterning a flat.

Strife did not include any text screens at all, instead telling extended stories through slide shows with voice-overs provided by Macil and other characters. There is evidence that this was not the case at some point in development however, as T1TEXT and C1TEXT lumps exist within the IWAD which contain text for the end of the "teaser" demo version and for a scene after the defeat of the Programmer, respectively. These lumps are unused in the commercial release version of the game. Strife: Veteran Edition added a text screen during the title screen attract loop, however, to replace the original demo which desyncs due to changes made to the maps to support OpenGL rendering. This text screen shows the back story of the game previously only outlined in its instruction manual.

The Ultimate Doom[edit]

Doom II[edit]

Final Doom: TNT: Evilution[edit]

Final Doom: The Plutonia Experiment[edit]

No Rest for the Living[edit]

PC-98[edit]

The Japanese PC-98 port of Doom includes localized end screen text, rendered using character data from the system's firmware.

Doom 64[edit]

Jaguar, 3DO, & 32X Doom[edit]

PlayStation Doom[edit]

Super Nintendo[edit]

North American[edit]

Super Famicom[edit]

The Japanese version of Doom for the Super Famicom features shorter intermission texts in simplified English.

Heretic: Shadow of the Serpent Riders[edit]

Hexen: Beyond Heretic[edit]

Hexen: Deathkings of the Dark Citadel[edit]

Trivia[edit]

  • The Ultimate Doom's text screen at the end of The Shores of Hell has a typo in the second paragraph's last sentence, between the words "to" and "the" there are two spaces.

See also[edit]