The City of the Damned

Revision as of 03:16, 22 May 2017 by Xymph (talk | contribs) (mention keys, sequel)


Revision as of 03:16, 22 May 2017 by Xymph (talk | contribs) (mention keys, sequel)


The City of the Damned
Title screen
Author Daniel Gimmer
Port ZDoom
IWAD Doom II
Year 2004
Link Doomworld/idgames
This article is about the Doom II mod. For the Heretic episode, see City of the Damned.
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The City of the Damned is a single-level PWAD for Doom II that requires the ZDoom source port. It was designed by Daniel Gimmer (Tormentor667) in 2004, last updated in 2005, and uses an unnamed music track by Lexus Alyus. In 2007 it received a sequel called The City of the Damned: Apocalypse.

The City of the Damned replaces the three normal keycards with three additional skull keys in the colors grey, green and purple.

Contents

Walkthrough

Map of The City of the Damned
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 1391)
  2. (sector 1854)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 1163
Vertices 11446*
Linedefs 11458
Sidedefs 19063
Sectors 2178
* The vertex count without the effect of node building is 9470.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links