Difference between revisions of "The Final Conflict"
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'''The Final Conflict''' is a single-level [[PWAD]] for [[Doom]] that was released in June 1994. It was designed by Cliff Pennock. | '''The Final Conflict''' is a single-level [[PWAD]] for [[Doom]] that was released in June 1994. It was designed by Cliff Pennock. | ||
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Revision as of 19:18, 14 January 2021
The Final Conflict | |
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Add a screenshot and caption | |
Author | Cliff Pennock |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
The Final Conflict is a single-level PWAD for Doom that was released in June 1994. It was designed by Cliff Pennock.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- The south-west part of the area behind the yellow door has a door on the east side leading to some ammo. Opposite this, on the west side of the same building, is a secret door leading to a shotgun guy (not on medium skill), a box of shotgun shells, two boxes of rockets, an energy cell pack, a rocket launcher, a plasma rifle, and a backpack. (sector 200)
- The north-west building of the area behind the yellow door is a hospital-type building. The entry/exit door is opened from the inside by a nearby switch. Near this switch, on the north wall, is a secret door leading to four soul spheres. (sector 275)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Deathmatch
Player spawns
This level contains thirteen spawn points:
- facing south. (thing 247)
- facing south. (thing 248)
- facing west. (thing 249)
- facing west. (thing 250)
- facing north-west. (thing 251)
- facing south. (thing 252)
- facing south. (thing 253)
- facing west. (thing 254)
- facing west. (thing 255)
- facing west. (thing 256)
- facing south. (thing 257)
- facing south. (thing 258)
- facing south. (thing 259)
Statistics
Map data
Things | 612 |
Vertices | 3187* |
Linedefs | 2846 |
Sidedefs | 4564 |
Sectors | 503 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links