Difference between revisions of "The Final Conflict"

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'''The Final Conflict''' is a single-level [[PWAD]] for [[Doom]] that was released in June 1994. It was designed by Cliff Pennock.
 
'''The Final Conflict''' is a single-level [[PWAD]] for [[Doom]] that was released in June 1994. It was designed by Cliff Pennock.
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== External links ==
 
== External links ==
 
* {{idgames|id=13020}}
 
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{{DEFAULTSORT:Final Conflict, The}}

Revision as of 19:18, 14 January 2021

The Final Conflict
Add a screenshot and caption
Author Cliff Pennock
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Final Conflict is a single-level PWAD for Doom that was released in June 1994. It was designed by Cliff Pennock.

Walkthrough

Map of The Final Conflict
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The south-west part of the area behind the yellow door has a door on the east side leading to some ammo. Opposite this, on the west side of the same building, is a secret door leading to a shotgun guy (not on medium skill), a box of shotgun shells, two boxes of rockets, an energy cell pack, a rocket launcher, a plasma rifle, and a backpack. (sector 200)
  2. The north-west building of the area behind the yellow door is a hospital-type building. The entry/exit door is opened from the inside by a nearby switch. Near this switch, on the north wall, is a secret door leading to four soul spheres. (sector 275)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains thirteen spawn points:

  1. facing south. (thing 247)
  2. facing south. (thing 248)
  3. facing west. (thing 249)
  4. facing west. (thing 250)
  5. facing north-west. (thing 251)
  6. facing south. (thing 252)
  7. facing south. (thing 253)
  8. facing west. (thing 254)
  9. facing west. (thing 255)
  10. facing west. (thing 256)
  11. facing south. (thing 257)
  12. facing south. (thing 258)
  13. facing south. (thing 259)

Statistics

Map data

Things 612
Vertices 3187*
Linedefs 2846
Sidedefs 4564
Sectors 503
* The vertex count without the effect of node building is 2449.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links