The Final Geometry

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The Final Geometry
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Author Rick Lipsey
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Final Geometry is a single-level PWAD for Doom II that came out in 1995. It was created by Rick Lipsey.

Walkthrough

Map of The Final Geometry
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 13)
  2. (sector 97)
  3. (sector 136)
  4. (sector 234)
  5. (sector 508)
  6. (sector 599)
  7. (sector 758)
  8. (sector 791)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 654
Vertices 3386*
Linedefs 3561
Sidedefs 5086
Sectors 804
* The vertex count without the effect of node building is 2784.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links