This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
The Final Geometry is a single-level PWAD for Doom II that came out in 1995. It was created by Rick Lipsey.
Walkthrough
Map of The Final Geometry
Essentials
Other points of interest
Secrets
- (sector 13)
- (sector 97)
- (sector 136)
- (sector 234)
- (sector 508)
- (sector 599)
- (sector 758)
- (sector 791)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Statistics
Map data
* The vertex count without the effect of node building is 2784.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
14 |
17 |
16
|
Shotgun guy |
62 |
103 |
112
|
Heavy weapon dude |
14 |
21 |
32
|
Imp |
66 |
91 |
95
|
Lost soul |
2 |
4 |
0
|
Demon |
7 |
6 |
4
|
Spectre |
2 |
1 |
1
|
Revenant |
3 |
11 |
14
|
Cacodemon |
6 |
8 |
2
|
Pain elemental |
0 |
0 |
1
|
Hell knight |
3 |
5 |
3
|
Baron of Hell |
0 |
1 |
9
|
Arachnotron |
0 |
2 |
3
|
Mancubus |
0 |
0 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
2
|
Rocket launcher |
2
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
7 |
9 |
9
|
4 shotgun shells |
21 |
25 |
32
|
Box of shotgun shells |
7 |
9 |
9
|
Rocket |
5 |
7 |
7
|
Box of rockets |
4 |
6 |
8
|
Energy cell |
4 |
5 |
7
|
Energy cell pack |
4 |
5 |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
28 |
26 |
26
|
Medikit |
19 |
34 |
38
|
Armor |
4 |
3 |
3
|
Megaarmor |
0 |
2 |
2
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
10
|
Supercharge |
3
|
Backpack |
1
|
Computer area map |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Exploding barrel |
17
|
Teleport landing |
8
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links