Difference between revisions of "The Green Machine"

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A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house “The Green Machine” which was deactivated shortly before the invasion. The date is February 18th, 2123, your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn's teleportation systems. You've been dispatched nearby the Congo Sector inside of an outpost. It's gonna be hard, but if you fail, the war will be lost.
 
A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house “The Green Machine” which was deactivated shortly before the invasion. The date is February 18th, 2123, your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn's teleportation systems. You've been dispatched nearby the Congo Sector inside of an outpost. It's gonna be hard, but if you fail, the war will be lost.
  
==Content==
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== Content ==
 +
===Custom monsters===
 +
===Custom items===
 
{{col-begin|width=auto}}
 
{{col-begin|width=auto}}
{{col-break}}
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{{col-break|width=50%}}
 +
 
 
===Levels===
 
===Levels===
*[[MAP01: Outpost Delta (The Green Machine)|MAP01: Outpost Delta]]
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* [[MAP01: Outpost Delta (The Green Machine)|MAP01: Outpost Delta]]
*[[MAP02: Baseline (The Green Machine)|MAP02: Baseline]]
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* [[MAP02: Baseline (The Green Machine)|MAP02: Baseline]]
*[[MAP03: Heart of the Jungle (The Green Machine)|MAP03: Heart of the Jungle]]
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* [[MAP03: Heart of the Jungle (The Green Machine)|MAP03: Heart of the Jungle]]
*[[MAP04: Slush (The Green Machine)|MAP04: Slush]]
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* [[MAP04: Slush (The Green Machine)|MAP04: Slush]]
*[[MAP05: Bravo Sector (The Green Machine)|MAP05: Bravo Sector]]
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* [[MAP05: Bravo Sector (The Green Machine)|MAP05: Bravo Sector]]
*[[MAP06: Canyon of Dissidents (The Green Machine)|MAP06: Canyon of Dissidents]]
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* [[MAP06: Canyon of Dissidents (The Green Machine)|MAP06: Canyon of Dissidents]]
*[[MAP07: Sewage Deposit (The Green Machine)|MAP07: Sewage Deposit]]
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* [[MAP07: Sewage Deposit (The Green Machine)|MAP07: Sewage Deposit]]
*[[MAP08: The Outer Base (The Green Machine)|MAP08: The Outer Base]]
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* [[MAP08: The Outer Base (The Green Machine)|MAP08: The Outer Base]]
*[[MAP09: The Green Machine (The Green Machine)|MAP09: The Green Machine]]
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* [[MAP09: The Green Machine (The Green Machine)|MAP09: The Green Machine]]
*[[MAP10: Gone Home (The Green Machine)|MAP10: Gone Home]]
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* [[MAP10: Gone Home (The Green Machine)|MAP10: Gone Home]]
  
 
Secret Maps:
 
Secret Maps:
*[[MAP11: Entryfall (The Green Machine)|MAP11: Entryfall]]
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* [[MAP11: Entryfall (The Green Machine)|MAP11: Entryfall]]
*[[MAP12: First Contact (The Green Machine)|MAP12: First Contact]]
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* [[MAP12: First Contact (The Green Machine)|MAP12: First Contact]]
 +
{{col-break|gap=5em}}
  
{{col-break|gap=5em}}
 
 
===Soundtrack===
 
===Soundtrack===
 
* MAP01:  
 
* MAP01:  
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* MAP11:
 
* MAP11:
 
* MAP12:
 
* MAP12:
<br/>
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*[[Title screen]]:  
 
*[[Title screen]]:  
 
*[[Intermission screen]]:  
 
*[[Intermission screen]]:  
 
{{col-end}}
 
{{col-end}}
  
==External links==
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== Speedrunning ==
 +
 
 +
===Current records===
 +
The [[DSDA]] episode records for The Green Machine are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| [[UV speed|UV speed run]] ||style="text-align: right;"| 14:49 || {{dsda2user|id=elim|title=eLim|linkonly=1}} || 2015-08-04 || {{dsda2ftp|grnmchn/12804/gmall-1449.zip|gmall-1449.zip}} ||
 +
|-
 +
| [[NoMo|NoMo run]] ||style="text-align: right;"| 09:56 || [[Andrea Rovenski (Cyberdemon531)]] || 2015-01-26 || {{dsda2ftp|grnmchn/12806/gmallo956.zip|gmallo956.zip}} ||
 +
|}
 +
 
 +
''The data was last verified in its entirety on July 28, 2022.''
 +
 
 +
== External links ==
 
* {{idgames|file=levels/doom2/Ports/g-i/grnmchn}}
 
* {{idgames|file=levels/doom2/Ports/g-i/grnmchn}}
* {{dsda|id=2496}}
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* {{dsda2|wad=grnmchn}}
 
* [https://www.youtube.com/watch?v=gNW8L2S2wLQ The Green Machine video walkthrough by Jezs]
 
* [https://www.youtube.com/watch?v=gNW8L2S2wLQ The Green Machine video walkthrough by Jezs]
 
* [https://cyberdemon531.com/doom/secretdoom/secretdoom-the-green-machine/ Cyberdemon531's Official Website]
 
* [https://cyberdemon531.com/doom/secretdoom/secretdoom-the-green-machine/ Cyberdemon531's Official Website]
 +
{{DEFAULTSORT:Green Machine, The}}

Revision as of 08:51, 28 July 2022

The Green Machine
Title screen
Author Andrea Rovenski
Port GZDoom
IWAD Plutonia
Year 2014
Link Doomworld/idgames

The Green Machine is a 12-level PK3 for Doom II that requires the GZDoom source port to play. It was the second mapset created by speedrunner Andrea Rovenski (Cyberdemon531), and features such additions as DECORATE monsters, 3D floors and scripted events. Released in November 2014 as part of her continuing SecretDoom series, The Green Machine features medium to hard maps, with improved atmosphere and level design over her initial offering, Disrepair. Unlike her other WADs, The Green Machine uses textures from Plutonia, hence requires that game file.

Story

A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house “The Green Machine” which was deactivated shortly before the invasion. The date is February 18th, 2123, your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn's teleportation systems. You've been dispatched nearby the Congo Sector inside of an outpost. It's gonna be hard, but if you fail, the war will be lost.

Content

Custom monsters

Custom items

Speedrunning

Current records

The DSDA episode records for The Green Machine are:

Run Time Player Date File Notes
UV speed run 14:49 eLim 2015-08-04 gmall-1449.zip
NoMo run 09:56 Andrea Rovenski (Cyberdemon531) 2015-01-26 gmallo956.zip

The data was last verified in its entirety on July 28, 2022.

External links