Difference between revisions of "The Inquisitor"

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'''The Inquisitor''' is a single-level [[Doom II]] [[PWAD]], created by [[Shadowman]] and released on October 7, 2012. It consists of a large map for the [[GZDoom]] engine, dubbed "The Land of the Damned", in which the player wakes up without any initial weapons, and will have to face many new undead monsters and utilise unique weapons and items in their quest to escape.
 
'''The Inquisitor''' is a single-level [[Doom II]] [[PWAD]], created by [[Shadowman]] and released on October 7, 2012. It consists of a large map for the [[GZDoom]] engine, dubbed "The Land of the Damned", in which the player wakes up without any initial weapons, and will have to face many new undead monsters and utilise unique weapons and items in their quest to escape.
  
The map originates from a competition held at iddqd.ru between July and August 2012, during which a map created by a random map generator would be modified extensively but while maintaing the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. Shadowman embellished the map through heavy use of GZDoom effects and custom resources, making it stand out even among other thematically similar works by the author such as the [[Cheogsh]] and [[Kobal]] series. Two sequels, [[The Inquisitor 2]] and [[The Inquisitor III]], would be released on 2013 and 2016 respectively.
+
The map originates from a competition held at iddqd.ru between July and August 2012, during which a map created by a random map generator would be modified extensively but while maintaing the initial map's [[vertex]]es and without exceeding the rectangle outlined around the initial map for gameplay areas. Shadowman embellished the map through heavy use of GZDoom effects and custom resources, making it stand out even among other thematically similar works by the author such as the [[Cheogsh]] and [[Kobal]] series. Two sequels, [[The Inquisitor 2]] and [[The Inquisitor III]], would be released in 2013 and 2016 respectively.
 +
 
 +
== Custom content ==
 +
===Enemies===
 +
===Weapons===
 +
===Items===
 +
 
 +
== Walkthrough ==
 +
[[File:The Inquisitor map.png|thumb|300x300px|Map of Entryway]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
 +
 
 +
===Other points of interest===
 +
 
 +
===Secrets===
 +
# ('''sector 1272''')
 +
# ('''sector 1592''')
 +
# ('''sector 1814''')
 +
# ('''sector 1830''')
 +
# ('''sector 2949''')
 +
# ('''sector 3220''')
 +
# ('''sector 3292''')
 +
# Mystic urn ('''thing 517''' via thing 518, ZDoom's "[[zdoom:Classes:SecretTrigger|secret trigger]]" actor)
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
*
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The records for the map at the [[Doomed Speed Demos Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
!Style||Time||Player||Date||File||Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
!Style||Time||Player||Date||File||Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=1819|
 +
  vertexes=10444|
 +
  linedefs=14546|
 +
  sidedefs=24466|
 +
  sectors=3346}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
<!-- {{Things}} requires extensive custom mapping -->
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
  
 
== External links ==
 
== External links ==
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[[Category:Total conversions]]
 
[[Category:Total conversions]]
 +
[[Category:UDMF levels]]

Revision as of 15:28, 24 October 2021

The Inquisitor
Title screen
Author Shadowman
Port GZDoom
IWAD Doom II
Year 2012
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Inquisitor is a single-level Doom II PWAD, created by Shadowman and released on October 7, 2012. It consists of a large map for the GZDoom engine, dubbed "The Land of the Damned", in which the player wakes up without any initial weapons, and will have to face many new undead monsters and utilise unique weapons and items in their quest to escape.

The map originates from a competition held at iddqd.ru between July and August 2012, during which a map created by a random map generator would be modified extensively but while maintaing the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. Shadowman embellished the map through heavy use of GZDoom effects and custom resources, making it stand out even among other thematically similar works by the author such as the Cheogsh and Kobal series. Two sequels, The Inquisitor 2 and The Inquisitor III, would be released in 2013 and 2016 respectively.

Custom content

Enemies

Weapons

Items

Walkthrough

Map of Entryway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 1272)
  2. (sector 1592)
  3. (sector 1814)
  4. (sector 1830)
  5. (sector 2949)
  6. (sector 3220)
  7. (sector 3292)
  8. Mystic urn (thing 517 via thing 518, ZDoom's "secret trigger" actor)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 1819
Vertices 10444
Linedefs 14546
Sidedefs 24466
Sectors 3346

Things

This level contains the following numbers of things per skill level:


Technical information

Inspiration and development

Trivia

See also

Sources

External links