Difference between revisions of "The Inquisitor"

From DoomWiki.org

[checked revision][checked revision]
(Things: Automated edit - Replace with DMMPST output)
m (External links: add series navbox)
Line 207: Line 207:
* {{onemandoom|page=2014/02/the-inquisitor-inqstrwad.html}}
* {{onemandoom|page=2014/02/the-inquisitor-inqstrwad.html}}
{{Inquisitor series}}
{{DEFAULTSORT:Inquisitor 1, The}}
{{DEFAULTSORT:Inquisitor 1, The}}
[[Category:Total conversions]]
[[Category:Total conversions]]
[[Category:UDMF levels]]
[[Category:UDMF levels]]

Latest revision as of 11:42, 12 August 2022

The Inquisitor
Title screen
Author Shadowman
Port GZDoom
Year 2012
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Inquisitor is a single-level Doom II PWAD, created by Shadowman and released on October 7, 2012. It consists of a large map for the GZDoom engine, dubbed "The Land of the Damned", in which the player wakes up without any initial weapons, and will have to face many new undead monsters and utilise unique weapons and items in their quest to escape.

The map originates from a competition held at iddqd.ru between July and August 2012, during which a map created by a random map generator would be modified extensively but while maintaing the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. Shadowman embellished the map through heavy use of GZDoom effects and custom resources, making it stand out even among other thematically similar works by the author such as the Cheogsh and Kobal series. Two sequels, The Inquisitor 2 and The Inquisitor III, would be released in 2013 and 2016 respectively.

Custom content[edit]





Map of The Inquisitor
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the starting area, head to the rooftop of the building with the ladder and jump southeast across the gate and into the graveyard beyond, where you can get a flechette, a quartz flask, a crossbow bolt, and a pipe of confusion. (sector 1272)
  2. In the starting area, head onto the road until you get to the first building, then jump on the cross north of it. Use that to jump to the building's rooftop, then from there, jump northwest over the gate to get a Mystic Urn. (thing 517 via thing 518, ZDoom's "secret trigger" actor)
  3. After you get the gold key, return to the room where you fought the skull wizard and head to the south end. Shoot the switch here to lower the bookshelf, revealing crystal vials and an Icon of Defender. (sector 1592)
  4. Enter the prison area at the west side and enter the first cell on the right. Press on the east wall and crouch to get a quartz flask and a pipe of confusion. (sector 1830)
  5. Enter the prison area at the west side and enter the fourth cell on the right. Press on the east wall and crouch to get a quartz flask and a torch. (sector 1814)
  6. When you teleport to the east side of the king's tomb, use the wall behind you to lower the north and south walls with purple mana and quartz flasks. (sector 2949)
  7. At the southeast end of the southeast maze, head west until you reach the second alcove. Lower the north wall and you can remove two poison breath traps in the room north of here. (sector 3292)
  8. In Secret #7, lower the west wall to get shotgun shells, quartz flask, purple mana, and a third switch to shut off a poison breath trap. (sector 3220)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 1819
Vertices 10444
Linedefs 14546
Sidedefs 24466
Sectors 3346


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]