The Inquisitor


Revision as of 01:16, 25 October 2021 by Xymph (talk | contribs) (External links: +sortkey)

The Inquisitor
Title screen
Author Shadowman
Port GZDoom
Year 2012
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Inquisitor is a single-level Doom II PWAD, created by Shadowman and released on October 7, 2012. It consists of a large map for the GZDoom engine, dubbed "The Land of the Damned", in which the player wakes up without any initial weapons, and will have to face many new undead monsters and utilise unique weapons and items in their quest to escape.

The map originates from a competition held at between July and August 2012, during which a map created by a random map generator would be modified extensively but while maintaing the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. Shadowman embellished the map through heavy use of GZDoom effects and custom resources, making it stand out even among other thematically similar works by the author such as the Cheogsh and Kobal series. Two sequels, The Inquisitor 2 and The Inquisitor III, would be released in 2013 and 2016 respectively.

Custom content





Map of Entryway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest


  1. (sector 1272)
  2. (sector 1592)
  3. (sector 1814)
  4. (sector 1830)
  5. (sector 2949)
  6. (sector 3220)
  7. (sector 3292)
  8. Mystic urn (thing 517 via thing 518, ZDoom's "secret trigger" actor)


Demo files

Areas / screenshots


Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes


Map data

Things 1819
Vertices 10444
Linedefs 14546
Sidedefs 24466
Sectors 3346


This level contains the following numbers of things per skill level:

Technical information

Inspiration and development


See also


External links