Difference between revisions of "The Inquisitor 2"
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Revision as of 15:21, 23 October 2021
The Inquisitor 2 | |
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The starting town. | |
Author | Shadowman |
Port | GZDoom |
IWAD | Doom II |
Year | 2013 |
Link | Doomworld/idgames |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
The Inquisitor 2 is a single-level Doom II PWAD, created by Shadowman and released on August 8, 2013. A sequel to The Inquisitor, released one year prior, it consists of a large map for the GZDoom engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as Daggerfall and it features characters the player may talk to and quests to complete.
Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaing the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, The Inquisitor III, was released in 2016.