Difference between revisions of "The Inquisitor 2"
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− | '''The Inquisitor 2''' is a single-level [[Doom II]] [[PWAD]], created by [[Shadowman]] and released on August 8, 2013. A sequel to [[The Inquisitor]], released one year prior, it consists of a large map for the [[GZDoom]] engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as ''{{wp|Daggerfall}}'' and it features characters the player may talk to and quests to complete. | + | '''The Inquisitor 2''' (or '''The Inquisitor II''') is a single-level [[Doom II]] [[PWAD]], created by [[Shadowman]] and released on August 8, 2013. A sequel to [[The Inquisitor]], released one year prior, it consists of a large map for the [[GZDoom]] engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as ''{{wp|Daggerfall}}'' and it features characters the player may talk to and quests to complete. |
− | Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while | + | Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaining the initial map's [[vertex]]es and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, [[The Inquisitor III]], was released in 2016. |
+ | |||
+ | == Custom content == | ||
+ | ===Enemies=== | ||
+ | ===Weapons=== | ||
+ | ===Items=== | ||
+ | |||
+ | == Walkthrough == | ||
+ | [[File:The Inquisitor 2 map.png|thumb|330x300px|Map of The Inquisitor 2]] | ||
+ | {{Map spots}} | ||
+ | |||
+ | ===Essentials=== | ||
+ | |||
+ | ===Other points of interest=== | ||
+ | |||
+ | ===Secrets=== | ||
+ | # In the southwest area, press on the north wall under the torch and use the skull switch. Enter the room south of there and head east to get quartz flasks, a torch, and a money chest. ('''sector 1118''') | ||
+ | # In the dark, square room with the single crypt, head to the northwest urn and use the wall behind it. Crouch and you can find a money chest, an Icon of Defender, flechettes, and a torch. ('''sector 1792''') | ||
+ | # In the gold [[key]] room, go across from the gold key to the bookshelf to the north. Lower the right side to find a ring of fire resistance. ('''sector 1864''') | ||
+ | # In the small library accessible from the left teleporter in the north room, make your way to the switch on top of the bookshelves at the east end. Afterwards, drop off and head to the dead end wall just north of it. Use it and enter the teleporter to find crystal vials, a torch, flechettes, a hideous mask, quartz flask, and a money chest. ('''sector 1868''') | ||
+ | # In the area with the railroad track at the south end, head to the two crates on the west wall and use the second crate from the south side (which has [[blood]] writing on it) to find a [[backpack]]. ('''thing 667''' via thing 668, ZDoom's "[[zdoom:Classes:SecretTrigger|secret trigger]]" actor) | ||
+ | |||
+ | ===Bugs=== | ||
+ | |||
+ | ===Demo files=== | ||
+ | * | ||
+ | |||
+ | == Areas / screenshots == | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | | | ||
+ | </gallery> | ||
+ | |||
+ | == Speedrunning == | ||
+ | ===Routes and tricks=== | ||
+ | |||
+ | ===Current records=== | ||
+ | The records for the map at the [[Doom Speed Demo Archive]] are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | |[[UV speed]]|| || || || || | ||
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]|| || || || || | ||
+ | |- | ||
+ | |[[NM 100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
+ | |} | ||
+ | |||
+ | ''The (absence of) data was last verified in its entirety on December 6, 2021.'' | ||
+ | |||
+ | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=1930| | ||
+ | vertexes=10877| | ||
+ | linedefs=14707| | ||
+ | sidedefs=24954| | ||
+ | sectors=2736}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="9"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Inquisitor 2#Enemies|Chicken]]||colspan="8"|9 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spider||3||3||5||10||10||10||10||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Undead corpse||12||12||16||24||24||25||25||25 | ||
+ | |- | ||
+ | |style="text-align: left;"|Undead corpse||25||25||33||45||45||49||49||49 | ||
+ | |- | ||
+ | |style="text-align: left;"|Fallen archress||5||5||11||13||13||13||13||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Afrit||19||19||32||52||52||54||54||54 | ||
+ | |- | ||
+ | |style="text-align: left;"|Ghost||18||18||26||39||39||43||43||43 | ||
+ | |- | ||
+ | |style="text-align: left;"|Decayed warrior||37||37||68||99||99||106||106||106 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stone golem||3||3||6||9||9||9||9||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|Satyr||10||10||17||24||24||24||24||24 | ||
+ | |- | ||
+ | |style="text-align: left;"|Butcher||9||9||23||23||23||28||28||28 | ||
+ | |- | ||
+ | |style="text-align: left;"|Skull wizard||colspan="8"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Iron golem||colspan="8"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Undead lord||2||2||3||10||10||10||10||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Pit fiend||9||9||9||8||8||14||14||14 | ||
+ | |- | ||
+ | |style="text-align: left;"|Balrog||2||2||7||12||12||12||12||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lich||colspan="8"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Inquisitor 2#Weapons|Enchanted crossbow]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lich staff||colspan="8"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="8"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Inquisitor 2#Items|Crossbow bolt]]||colspan="8"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|Crossbow blessed bolt||colspan="8"|19 | ||
+ | |- | ||
+ | |style="text-align: left;"|Quiver of crossbow bolts||colspan="8"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Purple mana||colspan="8"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Green mana||colspan="8"|32 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Crystal vial]]||colspan="8"|44 | ||
+ | |- | ||
+ | |style="text-align: left;"|Eagle shield||colspan="8"|1 | ||
+ | |- | ||
+ | !Items!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="8"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Health potion||colspan="8"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|Small helm||colspan="8"|26 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Quartz Flask]]||colspan="8"|23 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mystic Urn]]||colspan="8"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Torch]]||colspan="8"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Icon of the Defender]]||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shadowsphere|Hideous mask]]||colspan="8"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Fléchette]]||colspan="8"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Ring of fire resistance||colspan="8"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Bag with money||colspan="8"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Treasury chest||colspan="8"|9 | ||
+ | |- | ||
+ | |style="text-align: left;"|Treasury chest||colspan="8"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Book of Masters||colspan="8"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Bag with saltpeter||colspan="8"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Gold key||colspan="8"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1!!2!!3!!4!!5!!6!!7!!8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="8"|23 | ||
+ | |- | ||
+ | |style="text-align: left;"|Hell fire trap||colspan="8"|8 | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | == Technical information == | ||
+ | |||
+ | == Inspiration and development == | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | == See also == | ||
+ | * | ||
+ | |||
+ | == Sources == | ||
+ | * | ||
== External links == | == External links == | ||
* {{idgames|id=17308}} | * {{idgames|id=17308}} | ||
+ | * {{dwforums|65152}} | ||
+ | * {{onemandoom|page=2014/02/the-inquisitor-2-inqstr2ewad.html}} | ||
− | [[Category: | + | {{Inquisitor series}} |
+ | {{DEFAULTSORT:Inquisitor 2, The}} | ||
+ | [[Category:Total conversions]] | ||
+ | [[Category:UDMF levels]] |
Revision as of 12:43, 12 August 2022
The Inquisitor 2 | |
---|---|
The starting town. | |
Author | Shadowman |
Port | GZDoom |
IWAD | Doom II |
Year | 2013 |
Link | Doomworld/idgames |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
The Inquisitor 2 (or The Inquisitor II) is a single-level Doom II PWAD, created by Shadowman and released on August 8, 2013. A sequel to The Inquisitor, released one year prior, it consists of a large map for the GZDoom engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as Daggerfall and it features characters the player may talk to and quests to complete.
Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaining the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, The Inquisitor III, was released in 2016.
Contents
Custom content
Enemies
Weapons
Items
Walkthrough
Essentials
Other points of interest
Secrets
- In the southwest area, press on the north wall under the torch and use the skull switch. Enter the room south of there and head east to get quartz flasks, a torch, and a money chest. (sector 1118)
- In the dark, square room with the single crypt, head to the northwest urn and use the wall behind it. Crouch and you can find a money chest, an Icon of Defender, flechettes, and a torch. (sector 1792)
- In the gold key room, go across from the gold key to the bookshelf to the north. Lower the right side to find a ring of fire resistance. (sector 1864)
- In the small library accessible from the left teleporter in the north room, make your way to the switch on top of the bookshelves at the east end. Afterwards, drop off and head to the dead end wall just north of it. Use it and enter the teleporter to find crystal vials, a torch, flechettes, a hideous mask, quartz flask, and a money chest. (sector 1868)
- In the area with the railroad track at the south end, head to the two crates on the west wall and use the second crate from the south side (which has blood writing on it) to find a backpack. (thing 667 via thing 668, ZDoom's "secret trigger" actor)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 6, 2021.
Statistics
Map data
Things | 1930 |
Vertices | 10877 |
Linedefs | 14707 |
Sidedefs | 24954 |
Sectors | 2736 |
Things
This level contains the following numbers of things per skill level:
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
The Inquisitor series |
---|
The Inquisitor • The Inquisitor 2 • The Inquisitor III • Ascension |