Difference between revisions of "The Inquisitor 2"

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{{map|slot=MAP01|nocat=true}}
 
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{{Level stub}}
'''The Inquisitor 2''' is a single-level [[Doom II]] [[PWAD]], created by [[Shadowman]] and released on August 8, 2013. A sequel to [[The Inquisitor]], released one year prior, it consists of a large map for the [[GZDoom]] engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as ''{{wp|Daggerfall}}'' and it features characters the player may talk to and quests to complete.
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'''The Inquisitor 2''' (or '''The Inquisitor II''') is a single-level [[Doom II]] [[PWAD]], created by [[Shadowman]] and released on August 8, 2013. A sequel to [[The Inquisitor]], released one year prior, it consists of a large map for the [[GZDoom]] engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as ''{{wp|Daggerfall}}'' and it features characters the player may talk to and quests to complete.
  
Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaing the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, [[The Inquisitor III]], was released in 2016.
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Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaining the initial map's [[vertex]]es and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, [[The Inquisitor III]], was released in 2016.
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== Custom content ==
 +
===Enemies===
 +
===Weapons===
 +
===Items===
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 +
== Walkthrough ==
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[[File:The Inquisitor 2 map.png|thumb|330x300px|Map of The Inquisitor 2]]
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{{Map spots}}
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 +
===Essentials===
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 +
===Other points of interest===
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===Secrets===
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# ('''sector 1118''')
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# ('''sector 1792''')
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# ('''sector 1864''')
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# ('''sector 1868''')
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# Backpack ('''thing 667''' via thing 668, ZDoom's "[[zdoom:Classes:SecretTrigger|secret trigger]]" actor)
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
*
 +
 
 +
== Areas / screenshots ==
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<gallery mode=nolines widths=160px>
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|
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</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The records for the map at the [[Doomed Speed Demos Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
!Style||Time||Player||Date||File||Notes
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|-
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|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
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|[[NM100S]]|| || || || ||
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|-
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|[[UV -fast]]|| || || || ||
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|-
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|[[UV -respawn]]|| || || || ||
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|-
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|[[UV Tyson]]|| || || || ||
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|-
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|[[UV pacifist]]|| || || || ||
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|}
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 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
!Style||Time||Player||Date||File||Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 
 +
== Statistics ==
 +
===Map data===
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{{mapdata|
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  things=1930|
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  vertexes=10877|
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  linedefs=14707|
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  sidedefs=24954|
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  sectors=2736}}
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===Things===
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
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<!-- {{Things}} requires extensive custom mapping -->
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== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
  
 
== External links ==
 
== External links ==
 
* {{idgames|id=17308}}
 
* {{idgames|id=17308}}
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* {{dwforums|65152}}
 
* {{onemandoom|page=2014/02/the-inquisitor-2-inqstr2ewad.html}}
 
* {{onemandoom|page=2014/02/the-inquisitor-2-inqstr2ewad.html}}
  
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{{DEFAULTSORT:Inquisitor 2, The}}
 
[[Category:Total conversions]]
 
[[Category:Total conversions]]
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[[Category:UDMF levels]]

Revision as of 05:00, 25 October 2021

The Inquisitor 2
The starting town.The starting town.
Author Shadowman
Port GZDoom
IWAD Doom II
Year 2013
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Inquisitor 2 (or The Inquisitor II) is a single-level Doom II PWAD, created by Shadowman and released on August 8, 2013. A sequel to The Inquisitor, released one year prior, it consists of a large map for the GZDoom engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as Daggerfall and it features characters the player may talk to and quests to complete.

Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaining the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, The Inquisitor III, was released in 2016.

Custom content

Enemies

Weapons

Items

Walkthrough

Map of The Inquisitor 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 1118)
  2. (sector 1792)
  3. (sector 1864)
  4. (sector 1868)
  5. Backpack (thing 667 via thing 668, ZDoom's "secret trigger" actor)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 1930
Vertices 10877
Linedefs 14707
Sidedefs 24954
Sectors 2736

Things

This level contains the following numbers of things per skill level:


Technical information

Inspiration and development

Trivia

See also

Sources

External links