Difference between revisions of "The Inquisitor 2"
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− | '''The Inquisitor 2''' is a single-level [[Doom II]] [[PWAD]], created by [[Shadowman]] and released on August 8, 2013. A sequel to [[The Inquisitor]], released one year prior, it consists of a large map for the [[GZDoom]] engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as ''{{wp|Daggerfall}}'' and it features characters the player may talk to and quests to complete. | + | '''The Inquisitor 2''' (or '''The Inquisitor II''') is a single-level [[Doom II]] [[PWAD]], created by [[Shadowman]] and released on August 8, 2013. A sequel to [[The Inquisitor]], released one year prior, it consists of a large map for the [[GZDoom]] engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as ''{{wp|Daggerfall}}'' and it features characters the player may talk to and quests to complete. |
− | Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while | + | Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaining the initial map's [[vertex]]es and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, [[The Inquisitor III]], was released in 2016. |
+ | |||
+ | == Custom content == | ||
+ | ===Enemies=== | ||
+ | ===Weapons=== | ||
+ | ===Items=== | ||
+ | |||
+ | == Walkthrough == | ||
+ | [[File:The Inquisitor 2 map.png|thumb|330x300px|Map of The Inquisitor 2]] | ||
+ | {{Map spots}} | ||
+ | |||
+ | ===Essentials=== | ||
+ | |||
+ | ===Other points of interest=== | ||
+ | |||
+ | ===Secrets=== | ||
+ | # ('''sector 1118''') | ||
+ | # ('''sector 1792''') | ||
+ | # ('''sector 1864''') | ||
+ | # ('''sector 1868''') | ||
+ | # Backpack ('''thing 667''' via thing 668, ZDoom's "[[zdoom:Classes:SecretTrigger|secret trigger]]" actor) | ||
+ | |||
+ | ===Bugs=== | ||
+ | |||
+ | ===Demo files=== | ||
+ | * | ||
+ | |||
+ | == Areas / screenshots == | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | | | ||
+ | </gallery> | ||
+ | |||
+ | == Speedrunning == | ||
+ | ===Routes and tricks=== | ||
+ | |||
+ | ===Current records=== | ||
+ | The records for the map at the [[Doomed Speed Demos Archive]] are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | !Style||Time||Player||Date||File||Notes | ||
+ | |- | ||
+ | |[[UV speed]]|| || || || || | ||
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]|| || || || || | ||
+ | |- | ||
+ | |[[NM100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
+ | |} | ||
+ | |||
+ | ===Miscellaneous demos=== | ||
+ | {| {{prettytable}} | ||
+ | !Style||Time||Player||Date||File||Notes | ||
+ | |- | ||
+ | | || || || || || | ||
+ | |} | ||
+ | |||
+ | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=1930| | ||
+ | vertexes=10877| | ||
+ | linedefs=14707| | ||
+ | sidedefs=24954| | ||
+ | sectors=2736}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | <!-- {{Things}} requires extensive custom mapping --> | ||
+ | |||
+ | == Technical information == | ||
+ | |||
+ | == Inspiration and development == | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | == See also == | ||
+ | * | ||
+ | |||
+ | == Sources == | ||
+ | * | ||
== External links == | == External links == | ||
* {{idgames|id=17308}} | * {{idgames|id=17308}} | ||
+ | * {{dwforums|65152}} | ||
* {{onemandoom|page=2014/02/the-inquisitor-2-inqstr2ewad.html}} | * {{onemandoom|page=2014/02/the-inquisitor-2-inqstr2ewad.html}} | ||
+ | {{DEFAULTSORT:Inquisitor 2, The}} | ||
[[Category:Total conversions]] | [[Category:Total conversions]] | ||
+ | [[Category:UDMF levels]] |
Revision as of 05:00, 25 October 2021
The Inquisitor 2 | |
---|---|
The starting town. | |
Author | Shadowman |
Port | GZDoom |
IWAD | Doom II |
Year | 2013 |
Link | Doomworld/idgames |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
The Inquisitor 2 (or The Inquisitor II) is a single-level Doom II PWAD, created by Shadowman and released on August 8, 2013. A sequel to The Inquisitor, released one year prior, it consists of a large map for the GZDoom engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as Daggerfall and it features characters the player may talk to and quests to complete.
Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaining the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, The Inquisitor III, was released in 2016.
Contents
Custom content
Enemies
Weapons
Items
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 1118)
- (sector 1792)
- (sector 1864)
- (sector 1868)
- Backpack (thing 667 via thing 668, ZDoom's "secret trigger" actor)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics
Map data
Things | 1930 |
Vertices | 10877 |
Linedefs | 14707 |
Sidedefs | 24954 |
Sectors | 2736 |
Things
This level contains the following numbers of things per skill level: