The Inquisitor 2

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The Inquisitor 2
The starting town.The starting town.
Author Shadowman
Port GZDoom
IWAD Doom II
Year 2013
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Inquisitor 2 (or The Inquisitor II) is a single-level Doom II PWAD, created by Shadowman and released on August 8, 2013. A sequel to The Inquisitor, released one year prior, it consists of a large map for the GZDoom engine, dubbed "Krondor Castle", which consists of a town, castle and several dungeons and mines populated both by friendly NPCs and hostile monsters. The mod is influenced by early first person RPGs such as Daggerfall and it features characters the player may talk to and quests to complete.

Much like its predecessor, the map originates from a competition held at iddqd.ru during July 2013, and once again features a layout originally created by a random map generator that was extensively modified and enhanced with GZDoom features to the point it scarcely resembles the original but while maintaining the initial map's vertexes and without exceeding the rectangle outlined around the initial map for gameplay areas. A sequel, The Inquisitor III, was released in 2016.

Custom content[edit]

Enemies[edit]

Weapons[edit]

Items[edit]

Walkthrough[edit]

Map of The Inquisitor 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the southwest area, press on the north wall under the torch and use the skull switch. Enter the room south of there and head east to get quartz flasks, a torch, and a money chest. (sector 1118)
  2. In the dark, square room with the single crypt, head to the northwest urn and use the wall behind it. Crouch and you can find a money chest, an Icon of Defender, flechettes, and a torch. (sector 1792)
  3. In the gold key room, go across from the gold key to the bookshelf to the north. Lower the right side to find a ring of fire resistance. (sector 1864)
  4. In the small library accessible from the left teleporter in the north room, make your way to the switch on top of the bookshelves at the east end. Afterwards, drop off and head to the dead end wall just north of it. Use it and enter the teleporter to find crystal vials, a torch, flechettes, a hideous mask, quartz flask, and a money chest. (sector 1868)
  5. In the area with the railroad track at the south end, head to the two crates on the west wall and use the second crate from the south side (which has blood writing on it) to find a backpack. (thing 667 via thing 668, ZDoom's "secret trigger" actor)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 1930
Vertices 10877
Linedefs 14707
Sidedefs 24954
Sectors 2736

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]