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'''The Invasion''' is a 1997 [[partial conversion]] for [[The Ultimate Doom]] which replaces all four episodes. It was created by [[Paul Fleschute (Moe)]] and it includes a wide variety of changes, including new enemies through [[DeHackEd]], many new textures and sprites, new music, and a new storyline which pits the player against the Aldorian alien race as they attack several Starbases owned by the USEC. Through its many custom graphics and enemies, the WAD manages to create a peculiar atmosphere that still remains unique to this day. A sequel, [[Invasion II]], was released the following year.
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'''The Invasion''' is a 1997 [[partial conversion]] for [[The Ultimate Doom]] which replaces all four episodes. It was created by [[Paul Fleschute (Moe)]] and it includes a wide variety of changes, including new enemies through [[DeHackEd]], many new textures and sprites, new music, and a new storyline which pits the player against the Aldorian alien race as they attack several Starbases owned by the USEC. Through its many custom graphics and enemies, the WAD manages to create a peculiar atmosphere that still remains unique to this day.
  
 
The WAD could be considered somewhat notorious for containing numerous [[thing]] placement bugs, situating monsters, weapons, ammo, barrels, typeless things and other objects outside the playable area on many maps (and also occasionally typeless things inside). The misplaced monsters make achieving 100% kills impossible on [[E1M9: Central Processing (The Invasion)|E1M9]], [[E2M2: Containment Area (The Invasion)|E2M2]], [[E2M4: Central Processing (The Invasion)|E2M4]], [[E2M8: Terror (The Invasion)|E2M8]], [[E3M8: Death Domain (The Invasion)|E3M8]], [[E4M2: The Jefferies Tubes (The Invasion)|E4M2]], [[E4M3: Perfect Hatred (The Invasion)|E4M3]], and [[E4M5: Engine Control (The Invasion)|E4M5]], as well as 100% items impossible on [[E3M9: Forbidden Temple (The Invasion)|E3M9]].
 
The WAD could be considered somewhat notorious for containing numerous [[thing]] placement bugs, situating monsters, weapons, ammo, barrels, typeless things and other objects outside the playable area on many maps (and also occasionally typeless things inside). The misplaced monsters make achieving 100% kills impossible on [[E1M9: Central Processing (The Invasion)|E1M9]], [[E2M2: Containment Area (The Invasion)|E2M2]], [[E2M4: Central Processing (The Invasion)|E2M4]], [[E2M8: Terror (The Invasion)|E2M8]], [[E3M8: Death Domain (The Invasion)|E3M8]], [[E4M2: The Jefferies Tubes (The Invasion)|E4M2]], [[E4M3: Perfect Hatred (The Invasion)|E4M3]], and [[E4M5: Engine Control (The Invasion)|E4M5]], as well as 100% items impossible on [[E3M9: Forbidden Temple (The Invasion)|E3M9]].

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