The Invasion is a 1997 partial conversion for The Ultimate Doom which replaces all four episodes. It was created by Paul Fleschute (Moe) and it includes a wide variety of changes, including new enemies through DeHackEd, many new textures and sprites, new music, and a new storyline which pits the player against the Aldorian alien race as they attack several Starbases owned by the USEC. Through its many custom graphics and enemies, the WAD manages to create a peculiar atmosphere that still remains unique to this day. A sequel, Invasion II, was released the following year.
The WAD could be considered somewhat notorious for containing numerous thing placement bugs, situating monsters, weapons, ammo, barrels, typeless things and other objects outside the playable area on many maps (and also occasionally typeless things inside). The misplaced monsters make achieving 100% kills impossible on E1M9, E2M2, E2M4, E2M8, E3M8, E4M2, E4M3, and E4M5, as well as 100% items impossible on E3M9.
Content[edit]
Monsters and other changes[edit]
- The demon is now dark green in color, and its blood is green also.
- The lost soul is replaced by a small floating drone that however behaves much the same. It, and other robotic enemies like it, have a unique pain sound and do not bleed when shot.
- The cacodemon is replaced by a floating, robotic drone that is partially invisible at all times, much like the Spectre.
- The baron of Hell is replaced by bulky, cylindrical security drone that fires the same projectile from a cannon located on the upper side of its body. Said projectile, while looking the same, has a different firing sound effect.
- The spider mastermind is replaced by a huge robot wielding two chainguns.
- Several props and pickups have been changed. For instance, the soulsphere is now a large green medikit called "Superhealth", the invulnerability sphere is now some sort of technological device, and the coloured skull keys have been replaced by coloured "chips", serving the same purpose.
The Rock:
Project: Jupiter:
Planet Hell:
The Final Frontier:
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Soundtrack[edit]
- E2M1: no replacement
- E2M2: "Disposition" by Mark Klem (from Memento Mori II)
- E2M3: "Midnight Call" by Mark Klem (from Memento Mori II)
- E2M4: "Time Runner" by Mark Klem (from Memento Mori II)
- E2M5: no replacement
- E2M6: "On the Hunt" by Robert Prince
- E2M7: "Anchor" by Mark Klem (from Memento Mori II)
- E2M8: "Goin' Down the Fast Way" by Lee Jackson (from Rise of the Triad)
- E2M9: "Tempter" by Mark Klem (from Memento Mori II)
- E4M1: same as E3M4
- E4M2: same as E3M2
- E4M3: same as E3M3
- E4M4: no replacement
- E4M5: same as E2M7
- E4M6: same as E2M4
- E4M7: same as E2M6
- E4M8: no replacement
- E4M9: no replacement
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Built-in demos[edit]
This WAD features four built-in demos. All require Ultimate Doom v1.9 to view them. The demo levels are:
External links[edit]
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