The Island 2

The Island 2
Cave entrance at the starting coast.Cave entrance at the starting coast.
Author Jason Farlow
Port ZDoom
IWAD Doom II
Year 2005
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Island 2 is a single-level PWAD for Doom II designed by Jason Farlow (farlowj) for the ZDoom source port and released in June 2005. A sequel to farlowj's previous map, The Island, it once again features a similar setting as before, with large outdoor coastal areas and forested landscapes, but this time with a greater emphasis on indoor locations, including a cave system and a large UAC underground complex.

Contents

Custom enemiesEdit

Included are the same monsters as in The Island, along with a boss enemy called Fallen Angel, which has 4750 hit points.

WalkthroughEdit

Map of The Island 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the end of the conveyor that nets you the red key, hop to the higher metal ledge to the northeast and follow it all the way to the north side. Use the light fixtures to climb up to the top to get a secret rocket launcher. (sector 1851)
  2. Head into the water east of where the yellow key is and dive down. Head east and north to pick up a soul sphere. (thing 1061 via thing 1062, ZDoom's "secret trigger" actor)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains seven spawn points:

  1. facing east. (thing 2828)
  2. facing south-west. (thing 2830)
  3. facing south-east. (thing 2832)
  4. facing south-east. (thing 2835)
  5. facing south-east. (thing 2838)
  6. facing south-east. (thing 2841)
  7. facing south-east. (thing 2843)

StatisticsEdit

Map dataEdit

Things 2896
Vertices 10847*
Linedefs 13779
Sidedefs 25173
Sectors 3217
* The vertex count without the effect of node building is 10847.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit