The Shores of Hell


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The intermission screen with a visual presentation of all the Shores of Hell levels.

The Shores of Hell is the second episode in Doom. All maps in this episode are credited to Sandy Petersen, though many of them were first started by Tom Hall. The episode is set on Deimos, which is being overrun and infested by the demonic forces. To show this, its levels generally resemble UAC facilities that have been partially altered by the demonic invaders. The sky used for the background consists of mountains against red clouds.

Ultimate Doom episodes



Current records

The Compet-n records for the episode are:

Run Time Player Date File Notes
UV Episode 04:22 Adam Hegyi 1999-06-25
NM Episode 04:52 Drew "stx-Vile" DeVore 2004-05-18
UV Max Episode 29:11 Radek Pecka 2001-06-10
NS Episode 12:40 Drew "stx-Vile" DeVore 2002-10-19
UV -fast Episode 36:55 Radek Pecka 2002-08-29


The new owners of Deimos build their lord's tower as the marine approaches it.
  • The episode's intermission screen changes from level to level, showing how the Tower of Babel is gradually built by the forces of hell as the marine advances.
  • Many of the episode's levels feature UAC locales that have alterations or additions of hellish origin. For example, while most buildings still use human-made keycards for locked doors, some others use demonic skull keys. E2M3: Refinery includes keycards for the player to pick up, but also has some skull-marked door frames. Some switches found in the levels are UAC-style push buttons, while others appear to be of demonic nature. To a certain degree this is because the levels were originally designed to be plain UAC facilities, as seen in the alpha versions of the game, but were later moved to a more hellish environment. This decision was made more believable by having Deimos teleported to a location over hell's surface at the beginning of the game. Due to this, fan-made levels that mix techbase and demonic textures are sometimes referred to as Shores of Hell levels.
  • In comparison with the previous episode, many maps of this episode have quite low ratio of summary monster hitpoints to amount of ammo pickups available to the player. This is because of increased difficulty, and also because the number of possessed humans (who drop their guns when killed) is smaller, whereas the majority of enemies are hellspawn, who drop nothing.
  • Plasma guns appear in all of the levels, with the exception of Tower of Babel.
  • The new monsters are the Cacodemon, Lost Soul, and Cyberdemon.