The Unholy Trinity

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The Unholy Trinity
Trinity College in DoomTrinity College in Doom
Authors Steve McCrea, et al.
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
Top100.png This mod was one of the ten 1994 mods to feature in the Top 100 WADs of All Time on Doomworld!
1994
  1. Crossing Acheron
  2. Aliens TC
  3. Doomsday of UAC
  4. Galaxia
  5. Serenity
  6. Eternity
  7. Trinity College
  8. Return to Phobos
  9. Slaughter Until Death
  10. The Evil Unleashed
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

The Unholy Trinity, or Trinity College, is a single-level PWAD designed by Steve McCrea, Simon Wall, and Elias Papavassilopoulos. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994.

This map uses a large number of custom textures to create striking "photorealistic" buildings and courtyards, modeled on the real Trinity College in Cambridge, England. It also features an original animation sequence and a replacement music track, which is a partial rendition of "Toccata and Fugue in D Minor" by Johann Sebastian Bach.

Trinity was originally released on August 22, 1994 (as "trinity.wad"). A second version ("trinity2.wad") was issued September 4, 1994 to fix a bug involving texture patches.

Walkthrough

Map of The Unholy Trinity
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Blue key

Step into first court and get to the extreme north-east of it. Enter the arch leading to the curvy stairs (at first glance, you may think it is a texture; in fact, this is fake one). Enter the first room, then second and take the blue key. Backtrack outside into the court.

Yellow key

In the court, go south-westward to open the blue door. There, go upstairs and turn right. Press the switch to get access to the southern court. Enter the tiled door. In the small outside, enter either door that reads "poison". Step into the southern court. There, turn left into winding tunnel to find another court. Enter the north-eastern arch (again, you can walk through this texture) to find a staircase inside. Walk up and go northwards along the corridor. Open the door to your right, then to your left. Have the yellow key. Other rooms here are optional. Backtrack to the court, then as a shortcut use the northern area. Open the door leading northwards and open the yellow door leading to the initial court.

Red key

Open the door requiring the yellow key in the north (the initial court). Blow up the barrels and enter the door. Grab the red key and return to the court.

Exit

While in the initial court, enter the main entrance south. Here, walk into southern court. In that court, turn left and enter the arch (you can also enter this place via the south-eastern court). Open the door requiring red key. Lower the shelf which distinguishes a bit from others. Flip the switch for the end.

Other points of interest

Secrets

  1. There are two doors connecting the red key room with the outside corridor. One is in the north-east, the other in the south-west (both are located behind barrels at the ends of the corridor). The latter counts as a secret. (sector 81)
  2. From the room with the switch that opens the door to the square southern area, jump across the gap to the west and go down the stairs. Turn right and continue until you reach 2 radiation suits. Jump into the lava, and continue to the left (you can walk down the middle of the path). Towards the end there is a room on the right containing 1-5 imps, a rocket launcher, a box of rockets, and a medikit (easy and medium skills only). There is a door leading from this room to opposite the radiation suits platform which opens on collecting the yellow key. The secret is also accessible using a secret lift at the southern end of the north-west room with the two columns of barrels. (sector 166)

Bugs

A minor HOM has been reported under Doom v1.2, which does not occur in v1.666.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 3:29.03 Serge Marudov (Never_Again) 2003-04-22 trinityn329.zip
UV max 6:55.46 Aleks Shahov (Plut) 2012-11-07 trinity-655.zip
NM 100S 3:39.71 Serge Marudov (Never_Again) 2009-10-25 trinitys339.zip
UV -fast 8:24.43 Serge Marudov (Never_Again) 2003-07-02 trinityf824.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 1:44.37 Walter Confalonieri (daimon) 2015-11-15 trinityo144.zip

The data was last verified in its entirety on November 30, 2021.

Deathmatch

Player spawns

This level contains thirteen spawn points:

  1. facing east. (thing 38)
  2. facing south. (thing 39)
  3. facing south. (thing 40)
  4. facing west. (thing 399)
  5. facing west. (thing 400)
  6. facing east. (thing 401)
  7. facing west. (thing 402)
  8. facing west. (thing 403)
  9. facing south. (thing 404)
  10. facing south. (thing 405)
  11. facing south-west. (thing 406)
  12. facing west. (thing 407)
  13. facing south-west. (thing 408)

Statistics

Map data

Things 506
Vertices 1519*
Linedefs 1706
Sidedefs 2383
Sectors 414
* The vertex count without the effect of node building is 1299.

Things

This level contains the following numbers of things per skill level:

Technical information

The original WAD is not compatible with Ultimate Doom, but there is a patch ("trinityu.wad") that fixes this.

Inspiration and development

Rial Fletcher released a Doom II conversion of Trinity in November 1996. Olivier Montanuy released a Heretic version in March 1995 (not February 1994 as the readme file claims), with the music track removed as it tended to crash the game.

Trivia

  • With respect to the real college, compass heading has been rotated 90 degrees counterclockwise (i.e. the Wren Library is in the southwest corner, but should be in the northwest corner).

Sources

External links